Merchant of Lhynn caravan guard: Difference between revisions
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{{Monster Statblock | {{Monster Statblock | ||
| monster_name = Caravan Guard | |monster_name = Merchant of Lhynn Caravan Guard | ||
| image = | |image = Merchant of Lhynn Caravan Guard.png | ||
| size = Medium | |size = Medium | ||
| type = | |type = Humanoid (Human) | ||
| alignment = Lawful Neutral | |alignment = Lawful Neutral | ||
| ac = | |ac = 16 (Chain Shirt, Shield) | ||
| hp = | |hp = 84 | ||
| speed = 30 ft. | |hit_dice = 12d8 + 24 | ||
| str = | |speed = 30 ft. | ||
|str = 16 | |||
| dex = 12 | |dex = 12 | ||
|con = 14 | |||
| con = | |int = 10 | ||
|wis = 11 | |||
| int = 10 | |cha = 10 | ||
|saving_throws = Str +5, Con +4 | |||
| wis = 11 | |skills = Athletics +5, Perception +2 | ||
|damage_vulnerabilities = — | |||
| cha = 10 | |damage_resistances = — | ||
| | |damage_immunities = None | ||
|condition_immunitie = — | |||
| skills = Perception +2 | |senses = Passive Perception 12 | ||
| damage_vulnerabilities = — | |languages = Common | ||
| damage_resistances = — | |cr = 4 | ||
| damage_immunities = None | |xp = 1100 | ||
| | |traits = **Distracted Duty.** The Caravan Veteran has disadvantage on Wisdom (Perception) checks made to spot threats that are not immediately obvious or are more than 30 feet away. **Veteran Resilience.** The Veteran has advantage on saving throws against effects that would exhaust him. | ||
| senses = Passive Perception 12 | |actions = **Multiattack.** The Caravan Veteran makes three attacks with its Spear. | ||
| languages = Common | * **Spear.** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage. | ||
| cr = | |reactions = **Shield Bash.** When a creature the Veteran can see misses them with a melee attack, the Veteran can use its reaction to attempt to shove the creature, which must succeed on a DC 13 Strength saving throw or be pushed 5 feet away and knocked prone. | ||
| xp = | |roleplaying_notes = Monotone and uninterested. Answers questions curtly and avoids unnecessary conversation. He is easily distracted and lacks initiative. He can be swayed with a bit of flattery or a convincing argument that doesn't contradict direct orders. | ||
| | |campaign = Echos of Lhynn | ||
| | |appearance = Young human man in practical leather armor with a chain shirt underneath. Carries a shield and a spear. Looks somewhat bored and underpaid. | ||
|voice_mannerisms = Monotone and uninterested. | |||
|bond = His employment with the Merchant Guild of Lhynn. | |||
| reactions = | |ideal = Duty. Believes in following orders, even if he doesn't understand the reasons. | ||
| | |flaw = Easily distracted and lacks initiative. Can be swayed with a bit of flattery. | ||
| campaign = | |info = One of the veteran guards hired to protect the caravan's cargo. Not particularly invested in the secrets of the shipment, only his paycheck. | ||
| appearance = Young human man in practical leather armor with a chain shirt underneath. Carries a shield and a spear. Looks somewhat bored and underpaid. | |equipment = Chain shirt, shield, spear, belt pouch with a few silver pieces. | ||
| voice_mannerisms = Monotone and uninterested | }} | ||
| bond = His employment with the Merchant Guild of | |||
| ideal = Duty. Believes in following orders, even if he doesn't understand the reasons. | |||
| flaw = Easily distracted and lacks initiative. Can be swayed with a bit of flattery | |||
| info = One of the guards hired to protect the caravan's cargo. Not particularly invested in the secrets of the shipment. | |||
| equipment = Chain shirt, shield, spear, belt pouch with a few silver pieces. | |||
} | |||
Latest revision as of 21:51, 13 October 2025
- Session 132 Prep (transclusion) (← links | edit)
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