Mossbeard: Difference between revisions
Created page with "{{Special:Whatlinkshere/{{PAGENAME}}}} {{#Network:}} Category:NPC An arch druid <br>Description/Backstory: (label=Description)| <br>Purpose (label=Purpose)| <br>Personality (label=Personality)| <br>'''''Voice/Mannerisms:''''' <br>'''Ideal:''' | <br>'''Flaw:''' | <br>'''Bond:''' | <br>Interactions with others and useful knowledge. <br>'''Occupation & History:''' <br>'''Abilities Talents:'''" |
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{{ | {{Monster Statblock | ||
|monster_name = Ghost of Archdruid Mossbeard | |||
|image = Mossbeard.png | |||
|size = Medium | |||
|type = Undead | |||
|alignment = Lawful Good | |||
|ac = 14 | |||
|hp = 142 | |||
|hit_dice = 20d8 + 52 | |||
|speed = 0 ft., fly 60 ft. (hover) | |||
|str = 10 | |||
|dex = 18 | |||
|con = 16 | |||
|int = 16 | |||
|wis = 20 | |||
|cha = 18 | |||
|saving_throws = Wis +9, Cha +8 | |||
|skills = Nature +8, Insight +9, Perception +9, Stealth +8 | |||
|damage_resistances = Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from nonmagical attacks | |||
|damage_immunities = Cold, Necrotic, Poison | |||
|condition_immunitie = Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained | |||
|senses = Darkvision 60 ft., Ethereal Sight 60 ft., Passive Perception 19 | |||
|languages = Common, Druidic, Sylvan | |||
|cr = 10 | |||
|xp = 5900 | |||
|traits = **Incorporeal Movement.** The ghost can move through other creatures and objects. **Ethereal Sight.** Mossbeard can see 60 feet into the Ethereal Plane when he is on the Material Plane. **Guardian of the Stones.** While within 100 feet of the Mound of Spirits, Mossbeard has advantage on attack rolls and spell save DCs increase by 1. **Passage of the Circle.** Members of the Circle of the March can pass through the sacred grove without molestation, due to Mossbeard's enduring protection. | |||
|actions = **Withering Touch.** Melee Spell Attack: +9 to hit, reach 5 ft., one creature. Hit: 21 (4d6 + 7) necrotic damage. | |||
* **Spirit Call (Recharge 5-6).** Mossbeard summons 1d4 **Will-o'-Wisps** or 1 **Treant** (if a large tree is nearby) to aid him. The summoned creatures obey Mossbeard’s verbal commands. | |||
* **Possession (Recharge 6).** One humanoid within 5 feet must succeed on a DC 17 Charisma saving throw or be possessed by Mossbeard. | |||
|reactions = **Protective Ward.** When a member of the Standing Stone Clan takes damage within 60 feet, Mossbeard can use his reaction to reduce that damage by 2d6. | |||
|roleplaying_notes = Mossbeard's spirit is kind and deeply protective of his clan but ruthless toward those who seek to violate the sacred grove or harm his people. He primarily communicates through cryptic whispers, visions, or by subtly influencing the weather and surrounding plant life. He will work with non-clan members only if their goals align perfectly with protecting the Mound. | |||
|campaign = Darzog Hold | |||
|appearance = A towering, translucent figure of an old man, whose hair and beard are made of green moss and vine. He carries an ethereal staff of twisted branch. | |||
|voice_mannerisms = Speaks in soft, cold whispers that rustle the leaves nearby. Highly solemn and direct when a threat is present. | |||
|bond = The eternal protection of the Standing Stone Clan and the sanctity of the Mound of Spirits. | |||
|ideal = Preservation. The old ways must be protected, and the balance maintained at all costs. | |||
|flaw = Obsessive defense of the grove; views any extended presence by humanoids (even allies) as a long-term threat. | |||
|info = Founder of the Standing Stone Clan and former Archdruid of the Circle of the March, Mossbeard died and became a protective spirit bound to the Mound of Spirits. His handpicked successor is [[Elmspur]]. | |||
|equipment = None (ethereal). | |||
}} |
Latest revision as of 21:52, 13 October 2025
Ghost of Archdruid MossbeardMedium Undead, Lawful GoodArmor Class 14 (natural armor)
Saving Throws Wis +9, Cha +8 Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from nonmagical attacks Senses Darkvision 60 ft., Ethereal Sight 60 ft., Passive Perception 19 **Incorporeal Movement.** The ghost can move through other creatures and objects. **Ethereal Sight.** Mossbeard can see 60 feet into the Ethereal Plane when he is on the Material Plane. **Guardian of the Stones.** While within 100 feet of the Mound of Spirits, Mossbeard has advantage on attack rolls and spell save DCs increase by 1. **Passage of the Circle.** Members of the Circle of the March can pass through the sacred grove without molestation, due to Mossbeard's enduring protection. Actions
Reactions
Roleplaying NotesMossbeard's spirit is kind and deeply protective of his clan but ruthless toward those who seek to violate the sacred grove or harm his people. He primarily communicates through cryptic whispers, visions, or by subtly influencing the weather and surrounding plant life. He will work with non-clan members only if their goals align perfectly with protecting the Mound. Additional InfoAppearance A towering, translucent figure of an old man, whose hair and beard are made of green moss and vine. He carries an ethereal staff of twisted branch. |
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