Liza: Difference between revisions
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{{ | {{Monster Statblock | ||
| | |monster_name = Liza, The Siren of Solonor Shore | ||
| | |image = Liza.png | ||
| | |size = Medium | ||
| | |type = Humanoid (Human) | ||
|appearance= A stunningly beautiful blonde with an hourglass figure who wears a red dress that accentuates her curves. She has long golden hair, and sparkling blue eyes that seem to hypnotize anyone who looks into them. Her beauty is enhanced by the sea breeze blowing through her hair as she sways to the music in the tavern. | |alignment = Chaotic Neutral | ||
| | |ac = 12 (natural charm) | ||
|hp = 52 | |||
bond= Sapphire is fiercely independent and doesn't let anyone get too close. She values her freedom above all else and will do whatever it takes to maintain it. | |hit_dice = 8d8 + 16 | ||
flaw= Despite her independence, she can be impulsive and reckless at times, which has led to some of the problems in her life. | |speed = 30 ft. | ||
|str = 10 | |||
|dex = 12 | |||
|con = 14 | |||
|int = 10 | |||
|wis = 14 | |||
|cha = 20 | |||
|saving_throws = Wis +4, Cha +7 | |||
|skills = Deception +7, Performance +7, Persuasion +7, Insight +4 | |||
|damage_vulnerabilities = — | |||
|damage_resistances = — | |||
|damage_immunities = — | |||
|condition_immunitie = — | |||
|senses = Passive Perception 12 | |||
|languages = Common, Aquan | |||
|cr = 3 | |||
|xp = 700 | |||
|traits = **Irresistible Charm.** Sapphire has advantage on Charisma (Persuasion) checks against any creature that can see her and is not immune to the charmed condition. **Siren's Call (Recharge 5–6).** Sapphire can use a bonus action to begin humming an alluring melody. Any humanoid within 30 feet who hears her must succeed on a DC 15 Wisdom saving throw or be **charmed** by her until the end of their next turn. While charmed, the creature uses its movement to get closer to Sapphire. | |||
|actions = **Dagger (Concealed).** Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage. | |||
* **Whispers of Doubt.** Sapphire targets one creature charmed by her within 30 feet. That creature must make a DC 15 Wisdom saving throw. On a failure, the target takes 10 (3d6) psychic damage and uses its reaction to make one melee attack against a creature of Sapphire's choice. | |||
|reactions = — | |||
|roleplaying_notes = Sapphire uses her beauty and music as tools to manipulate and set up her victims, rarely engaging in direct combat herself. Her mannerisms are designed to maximize her seductive charm. She will likely flee if cornered, only fighting to protect her escape. | |||
|campaign = Corsairs | |||
|appearance = A stunningly beautiful blonde with an hourglass figure who wears a red dress that accentuates her curves. She has long golden hair, and sparkling blue eyes that seem to hypnotize anyone who looks into them. Her beauty is enhanced by the sea breeze blowing through her hair as she sways to the music in the tavern. | |||
|voice_mannerisms = Flirtatious, seductive, and melodic. She often sighs or murmurs to enhance her charm. | |||
|bond = Sapphire is fiercely independent and doesn't let anyone get too close. She values her freedom above all else and will do whatever it takes to maintain it. | |||
|ideal = To live life on her own terms and be free from the constraints of society's expectations. | |||
|flaw = Despite her independence, she can be impulsive and reckless at times, which has led to some of the problems in her life. | |||
|info = Known for her irresistible charm and alluring smile, she uses her beauty to lure sailors into her trap. | |||
|equipment = Dagger (concealed), expensive red dress, 50 gp in discreet jewels. | |||
}} | }} | ||
Latest revision as of 23:09, 13 October 2025
