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Session 141 Prep: Difference between revisions

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Created page with "{{Session Prep/Display | campaign = Echos of Lhynn | session_title = Robot Interception and Egon's Ordeal | previous_session = Session 140 Axe, Syringe, and Sonic Blast: The Price of the Peak | location = Level I: Officer and Crew Quarters (Android Chamber/Intersection) | scene_overview = The party begins the session immediately in combat, facing two powerful **Phasnosh Police Robots** approaching from the North and East. The key to the next level—the access card..."
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Revision as of 22:09, 15 November 2025


The Setting and Scene

Title: Robot Interception and Egon's Ordeal
Location: Level I: Officer and Crew Quarters (Android Chamber/Intersection)

Recapping the Tale

Previous Session

Session 140 Axe, Syringe, and Sonic Blast: The Price of the Peak

Scene Overview

The party begins the session immediately in combat, facing two powerful **Phasnosh Police Robots** approaching from the North and East. The key to the next level—the access card—is still on the inert **Robo Dame** (the Berserk Android), who may be starting to reboot. The party must defend the chamber, loot the Android under fire, and deal with the severely injured **Poision Egon** and the lesser injured **Nail**.

Setting Details

The corridors remain metallic and sterile, littered with debris and the remnants of the fungal fight. The air is tense; the continuous *whirring* and *clicking* of the two active Police Robots signals their aggressive, operational status. The inert Android lies in the center of the chamber.

Notable Personages

Key NPCs

Durmen Tredan (Status: Fully Recovered/Optimized from the mysterious injection.) Poision Egon (Status: Severe Injury. Arms Grappled/Crushed. Cannot use Somatic spell components.) Nail (Status: Moderate Injury. Hit by Aldran's fumble.) Robo Dame (The Berserk Android. Currently rebooting after Mend spell. Holds the key to progress.)

The Player's Path

Player Goals

Clear the immediate threat posed by the Police Robots. Loot the inert **Robo Dame** to find the access key. Stabilize and protect the severely injured Egon.

The Adventure Unfolds

Adventure Hooks

    • The Ticking Clock:** Robo Dame is subtly rebooting; the longer the party takes to loot the card, the greater the chance she reactivates as a third combatant. **Egon's Dilemma:** Egon needs immediate protection and healing, forcing the party to adjust their defensive posture and rely on non-Somatic spells/abilities.

Key Events

    • Looting during Combat:** A player must risk a turn to successfully retrieve the key from the inert Android. **System Override:** Finding a terminal to disable a robot (DC 20+ Hack/Disable check).

Planned Events

The party must use their remaining resources to handle this fresh threat quickly, as the robots have high defenses and Egon is incapacitated. The robots' presence should confirm that the ship's security systems are fully aware of the party's location.

Perils and Rewards

Challenges

    • High AC and Immunities:** The robots require magic or high attack rolls to damage and are immune to the conditions used against the Vegepygmies. **Tactical Flank:** The robots approach from North and East, threatening to pin the party against the South entry/main door.

Clues and Info

The key to the next level is on Robo Dame. The Police Robots may contain a damaged Red Access Card (for restricted areas) that requires repair.

Treasure and Rewards

The **Access Card** (required for progress). A damaged Red Access Card (Repair/Intelligence DC 18 required) from a defeated Police Robot.

Interludes and Shadows

Interludes

A tactical retreat into one of the side corridors to isolate the powerful robots.

Potential Conflicts

A second wave of Vegepygmies, attracted by the gunfire and energy weapons of the Police Robots, returns from the West.

DM's Guidance

Notes and Reminders

Durmen's unique recovery status should be mentioned to reinforce his survival advantage. Focus on Force/Lightning/Thunder/Psychic damage spells against the robots.


The Larger World

Story Arcs and Themes

Man vs. Machine; Necessity of Scavenging under fire; The cost of mistakes (Aldran's fumble).

Mythic Elements

The massive, dark vertical descent shaft, revealed once the card is used, suggests the deeper levels of the ship hold far greater, perhaps Lovecraftian, threats.

The Next Chapter

Cliffhanger

The party uses the Access Card to open the final door and begins their descent, possibly while the second Police Robot is still active or Robo Dame fully reactivates.