Jump to content

Drandlar's Workshop: Difference between revisions

From greyhawk
mNo edit summary
mNo edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
<templatestyles src="Template:Module/Style.css"/>
<templatestyles src="Template:Module/Style.css"/>
<div class="module">
<div class="module">
[[Category: Location]]


{{dialog|tan|Workshop Exterior|The workshop is a large 30 x 60 two story wood and stone building sequestered in a small clearing in the woods SE of [[Grenvik]] and surrounded by a tall fence. There is a intricately carved set of double doors set in the SW wall and many windows along the remaining sides. A soft light from inside casts a warm glow on the surrounding area. They are closed and you cant see inside due to the heavy heavy canvas curtains.
{{dialog|tan|Workshop Exterior|The workshop is a large 30 x 60 two story wood and stone building sequestered in a small clearing in the woods SE of [[Grenvik]] and surrounded by a tall fence. There is a intricately carved set of double doors set in the SW wall and many windows along the remaining sides. A soft light from inside casts a warm glow on the surrounding area. They are closed and you cant see inside due to the heavy heavy canvas curtains.
Line 10: Line 11:


{{dialog|tan|Main Floor|Inside the workshop is a cluttered room filled with tools, parts, and inventions in various states of completion. The workbench is in the center of the room, and it is where Drandlar spent most of his time working on his inventions. The alchemy table is in the back of the room, and it is where Drandlar Tinkersmith conducts his dangerous experiments. The storage shelves are along the walls of the room, and they are filled with all sorts of tools and parts. Therese is an ornate wrought iron stiaircase leading up to a second floor and and second stairway leading down to the basement.
{{dialog|tan|Main Floor|Inside the workshop is a cluttered room filled with tools, parts, and inventions in various states of completion. The workbench is in the center of the room, and it is where Drandlar spent most of his time working on his inventions. The alchemy table is in the back of the room, and it is where Drandlar Tinkersmith conducts his dangerous experiments. The storage shelves are along the walls of the room, and they are filled with all sorts of tools and parts. Therese is an ornate wrought iron stiaircase leading up to a second floor and and second stairway leading down to the basement.
}}
{{dialog|tan|Upper Floor|Inside the workshop is a cluttered room filled with tools, parts, and inventions in various states of completion. The workbench is in the center of the room, and it is where Drandlar spent most of his time working on his inventions. The alchemy table is in the back of the room, and it is where Drandlar Tinkersmith conducts his dangerous experiments. The storage shelves are along the walls of the room, and they are filled with all sorts of tools and parts. Therese is an ornate wrought iron stiaircase leading up to a second floor and and second stairway leading down to the basement.
}}
{{dialog|tan|Drandlar's Airship|
The airship is a large, wooden craft about the size of a small house which occupies the entire top floor of the workshop. It is powered by a pair of large propellers that are located on the back of the ship. The airship is also equipped with a small cabin that can accommodate up to 10 gnome of half as many humans.
DC 25 Intelligence (Arcana) skill is used to understand the magical workings of the airship. However only a DC18 Intelligence (Arcana) check is required to operate it. The DC goes down to 15 once it's been operated for at least a full day, a check is required every hour.
The airship is painted a bright green color, with yellow trim.
The sails are made of a light, but strong fabric.
The engine is powered by steam, which is created by burning wood.
The airship has a small bell, which is rung to signal the arrival or departure of the airship.
}}
{{dialog|tan|Basement|The workshop basement is a large, dark room that is filled with tools, parts, and inventions in various states of completion. The walls are lined with shelves that are stacked with tools, and the floor is covered in a thick layer of dust. There are several workbenches in the room, and each one is covered in a different project.
In the back of the basement, there is a large furnace that is used to heat the workshop. The furnace is surrounded by a series of pipes that carry hot air throughout the workshop. There is also a small forge in the back of the basement, which is used to heat metal.
}}
}}

Latest revision as of 23:22, 6 July 2023

<templatestyles src="Template:Module/Style.css"/>

Template:Dialog

The glyph is a simple symbol that is carved into the doorframe. It is a combination of gnomish and elvish runes, and it is meant to ward off unwanted visitors. The glyph is not particularly powerful, but it would be enough to deter most people from trying to enter the workshop.

To detect the glyph, you would need to have a knowledge of gnomish and elvish runes using a DC 15 Intelligence (Arcana) check. To dispel the glyph you must cast dispel magic or greater dispel magic with a DC 25 Intelligence (Arcana) check or suffer 4D4 force damage. If the spell succeeds, the glyph is deactivated. If the spell fails, the glyph remains active.

Template:Dialog

Template:Dialog

Template:Dialog

Template:Dialog