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[[Category:DM Info]]
== Previously... ==
[[Category:Ivae Orr Campaign]]
[[Category:Session Prep]]
==Previously...==
Previously in the [[Ivae Orr]] Campaign...
Previously in the [[Ivae Orr]] Campaign...
*Ragnum fights his way out of the [[Purple Worm Mine]] and rejoins the party on the road to [[Wanborne]].
*Ragnum fights his way out of the [[Purple Worm Mine]] and rejoins the party on the road to [[Wanborne]].
*The party learns of the impending assault on the village of [[Grenvik]] and Oleg Keep.  They debate whether or not to aid [[Baron Dunthmore|Baron]] or let Velors army and possibly take out the Baron for them.
*The party learns of the impending assault on the village of [[Grenvik]] and Oleg Keep.  They debate whether or not to aid [[Baron Dunthmore|Baron]] or let Vellors army and possibly take out the Baron for them.
* Stirkirk thinks he's late for battle and rallies the troops early, then heads north towards Oleg Keep.
*Stirkirk thinks he's late for battle and rallies the troops early, then heads north towards Oleg Keep.
*PC's meet up with the Elven rangers on the road
*PC's meet up with the Elven rangers on the road


[[Session 95 - The army leaves for Grenvik]]
[[Session 095 The army leaves for Grenvik]]


== Interludes ==
==Interludes==
Use these when the packing slows down and you need to shake things up.
Use these when the packing slows down and you need to shake things up.


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If the PC's venture into Grenvik Bog looking for the undead army they will likely be attacked by 4-8 trolls. They won't venture more than a bowshot or two out of the bog. They will stalk the party and attempt to grapple/drag them deeper into the bog by grabbing a leg or arm and running into the muddy water. Athletics check to keep their head above water. Each failure results in 4-16 points of damage and they gain one level of exhaustion. The hag lives in the center of the bog and will appear first as a young girl who feigns being abducted by hiding in the tall rushes. She will attack the weakest member of the party first, and prefer to eliminate any spell casters if she can. She can all upon the trolls who will arrive in 1-6 rounds.
If the PC's venture into Grenvik Bog looking for the undead army they will likely be attacked by 4-8 trolls. They won't venture more than a bowshot or two out of the bog. They will stalk the party and attempt to grapple/drag them deeper into the bog by grabbing a leg or arm and running into the muddy water. Athletics check to keep their head above water. Each failure results in 4-16 points of damage and they gain one level of exhaustion. The hag lives in the center of the bog and will appear first as a young girl who feigns being abducted by hiding in the tall rushes. She will attack the weakest member of the party first, and prefer to eliminate any spell casters if she can. She can all upon the trolls who will arrive in 1-6 rounds.


== Planned Events ==
==Planned Events==
Elven rangers meet the PC's on the Wanborne road
Elven rangers meet the PC's on the Wanborne road
*They were keeping an eye on the road to Oleg Keep when they were attacked by a group of Hobgoblins. The lost one member in the fight. The undead attacked both groups. The hobgoblins fell back towards Oleg Keep, while the elves headed south towards Wanborne.
*They were keeping an eye on the road to Oleg Keep when they were attacked by a group of Hobgoblins. The lost one member in the fight. The undead attacked both groups. The hobgoblins fell back towards Oleg Keep, while the elves headed south towards Wanborne.
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The Barons messenger Dyson Fairhair arrives asking the PC's to help defeat the undead army.  
The Barons messenger Dyson Fairhair arrives asking the PC's to help defeat the undead army.  


=== Cliffhanger===
===Cliffhanger===
They see the Hobgoblins and Baron fighting the undead together from inside the keep. They should realize that now joined together they won't be able to beat the Baron in an open fight.
They see the Hobgoblins and Baron fighting the undead together from inside the keep. They should realize that now joined together they won't be able to beat the Baron in an open fight.


===Random Encounters ===
===Random Encounters===
Area around [[Grenvik]]
Area around [[Grenvik]]
{| class="wikitable sortable"
{| class="wikitable sortable"
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[[Grenvik]] , [[Oleg Keep]]
[[Grenvik]] , [[Oleg Keep]]
|-
|-
| '''Dice Roll''' || '''Creature Encountered'''
|
Dice Roll||Creature Encountered
|-
|-
| 2-8 || No encounter
|2-8||No encounter
|-
|-
| 9 || Troll
|9 ||Troll
|-
|-
| 10 || 10-40 Brigands
|10||10-40 Brigands
|}
|}


== Key NPC's ==
==Key NPC's==


====== Dyson Fairhair ======
==== Dyson Fairhair ====
A low ranking noble from the Barons court who was unlucky enough to draw a short straw and ordered to ride south to request aid from the PC's or Count Dunstan.
A low ranking noble from the Barons court who was unlucky enough to draw a short straw and ordered to ride south to request aid from the PC's or Count Dunstan.


'''''Voice/Mannerisms:''''' He's a bit nervous and makes up for by talking in a bossy tone and really talks to fast given the importance of the message he has to convey.
''Voice/Mannerisms:'' He's a bit nervous and makes up for by talking in a bossy tone and really talks to fast given the importance of the message he has to convey.
 
'''Ideal:''' Take what you want, hope they dont hit back.


'''Flaw:''' Condescending. Raised to believe nobels are better than the common folk.
Ideal: Take what you want, hope they dont hit back.


'''Bond:''' [[Baron Dunthmore]]. believes by doing what he's told he'll be rewarded.
Flaw: Condescending. Raised to believe nobels are better than the common folk.


[[Category:DM Info]]
Bond: [[Baron Dunthmore]]. believes by doing what he's told he'll be rewarded.
[[Category:Ivae Orr]]

Latest revision as of 22:21, 19 March 2025

Previously...[edit | edit source]

Previously in the Ivae Orr Campaign...

  • Ragnum fights his way out of the Purple Worm Mine and rejoins the party on the road to Wanborne.
  • The party learns of the impending assault on the village of Grenvik and Oleg Keep. They debate whether or not to aid Baron or let Vellors army and possibly take out the Baron for them.
  • Stirkirk thinks he's late for battle and rallies the troops early, then heads north towards Oleg Keep.
  • PC's meet up with the Elven rangers on the road

Session 095 The army leaves for Grenvik

Interludes[edit | edit source]

Use these when the packing slows down and you need to shake things up.

Bog Trolls and hags[edit | edit source]

If the PC's venture into Grenvik Bog looking for the undead army they will likely be attacked by 4-8 trolls. They won't venture more than a bowshot or two out of the bog. They will stalk the party and attempt to grapple/drag them deeper into the bog by grabbing a leg or arm and running into the muddy water. Athletics check to keep their head above water. Each failure results in 4-16 points of damage and they gain one level of exhaustion. The hag lives in the center of the bog and will appear first as a young girl who feigns being abducted by hiding in the tall rushes. She will attack the weakest member of the party first, and prefer to eliminate any spell casters if she can. She can all upon the trolls who will arrive in 1-6 rounds.

Planned Events[edit | edit source]

Elven rangers meet the PC's on the Wanborne road

  • They were keeping an eye on the road to Oleg Keep when they were attacked by a group of Hobgoblins. The lost one member in the fight. The undead attacked both groups. The hobgoblins fell back towards Oleg Keep, while the elves headed south towards Wanborne.
  • The undead seemed to be gathering near Grenvik Bog which is south east of Oleg Keep and seem to be intelligently lead (undead lord)

The Barons messenger Dyson Fairhair arrives asking the PC's to help defeat the undead army.

Cliffhanger[edit | edit source]

They see the Hobgoblins and Baron fighting the undead together from inside the keep. They should realize that now joined together they won't be able to beat the Baron in an open fight.

Random Encounters[edit | edit source]

Area around Grenvik

GRENVIK BOG AREA - RANDOM ENCOUNTER TABLE

Grenvik , Oleg Keep

Dice Roll||Creature Encountered

2-8 No encounter
9 Troll
10 10-40 Brigands

Key NPC's[edit | edit source]

Dyson Fairhair[edit | edit source]

A low ranking noble from the Barons court who was unlucky enough to draw a short straw and ordered to ride south to request aid from the PC's or Count Dunstan.

Voice/Mannerisms: He's a bit nervous and makes up for by talking in a bossy tone and really talks to fast given the importance of the message he has to convey.

Ideal: Take what you want, hope they dont hit back.

Flaw: Condescending. Raised to believe nobels are better than the common folk.

Bond: Baron Dunthmore. believes by doing what he's told he'll be rewarded.