Session 107 Prep: Difference between revisions
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===Underway=== | ===Underway=== | ||
*Having completed the repairs to the boak, Hvitserk and Helga hurry the PC's aboard and continue their trip to [[Coregilia]] via ship instead of marching overland. The adventure should proceed much like 106 was projected to had they not gotten involved with the Shaughain. | *Having completed the repairs to the boak, [[Hvitserk]] and [[Helga]] hurry the PC's aboard and continue their trip to [[Coregilia]] via ship instead of marching overland. The adventure should proceed much like 106 was projected to had they not gotten involved with the Shaughain. | ||
===Continuing the voyage (by sea)=== | ===Continuing the voyage (by sea)=== | ||
*One aboard make a random encounter check using the [[ | *One aboard make a random encounter check using the [[Encounter Table: Solnor Coast]] and Weather Table. The journey takes less than 1/2 day assuming there are no negative weather or coastal encounter effects. | ||
===Continuing the voyage (by land)=== | ===Continuing the voyage (by land)=== |
Latest revision as of 22:39, 20 March 2025
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Previously...[edit | edit source]
PC's deal with the shipwreck and try to recover items from the boat. Session 106
Interludes[edit | edit source]
- Roll on the coastal encounter table if heading north or inland from the shipwreck site.
- Pickpockets (in town)
- Exploring the town of Coregilia.
Planned Events[edit | edit source]
Underway[edit | edit source]
- Having completed the repairs to the boak, Hvitserk and Helga hurry the PC's aboard and continue their trip to Coregilia via ship instead of marching overland. The adventure should proceed much like 106 was projected to had they not gotten involved with the Shaughain.
Continuing the voyage (by sea)[edit | edit source]
- One aboard make a random encounter check using the Encounter Table: Solnor Coast and Weather Table. The journey takes less than 1/2 day assuming there are no negative weather or coastal encounter effects.
Continuing the voyage (by land)[edit | edit source]
- The PC's will be walking to Coregilia which will take the a full day if they start out in the morning. At midday make a weather and coastal encounter table check. They will arrive by dusk and find the town bustling with activity as the remains boats enter the small harbor.
Arrival in Coregilia[edit | edit source]
- They will be met at the town gate and asked to pay the tax (3 SP) to enter. The town is generally welcoming.
Cliffhanger[edit | edit source]
The barbarian raiders sails are sighted by the town watch and the alarm is raised. General chaos ensues as the citizens rush to their homes and the guard is mustered. The PC's are views with suspicion or possibly spies depending their interactions with the townsfolk thus far.
Key NPC's[edit | edit source]
Hvitserk, The CaptainMedium Humanoid (Human), Lawful NeutralArmor Class 17 (Scale Mail) (natural armor)
Saving Throws Str +9, Con +8, Cha +8 **Legendary Navigator.** Hvitserk knows the coastal waterways around the North Kingdom like the back of his hand. When navigating, he has advantage on Wisdom (Survival) checks, and his ship gains 5 ft. of movement in bad weather. **Leadership.** As a bonus action, Hvitserk can utter a command or warning. Up to three allied creatures within 30 feet who can hear him gain advantage on their next attack roll or saving throw. **Battle-Forged.** Hvitserk has advantage on saving throws against effects that would knock him prone. Actions
Reactions
Roleplaying NotesHvitserk commands respect with every booming command. He speaks with a tone that suggests he has already won the argument. While cunning, he operates under a code of loyalty and professionalism expected of a respected captain. Additional InfoAppearance Standing tall and broad-shouldered, Hvitserk's eyes, the color of a stormy sea, hold both cunning and a hint of wildness. A thick braid, interwoven with beads and feathers, frames his weathered face, which is etched with the lines of countless battles and harsh winters. |
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Helga, The First MateMedium Humanoid (Human), Lawful NeutralArmor Class 15 (Leather Armor) (natural armor)
Saving Throws Dex +5, Wis +4 **Second in Command.** As long as Hvitserk is within 60 feet, Helga has advantage on saving throws against being frightened. **Vigilant Eye.** Helga cannot be surprised while she is conscious and is always aware of the movements of her crew. **Evasion.** If Helga is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. Actions
Reactions
Roleplaying NotesHelga is stern and economical with her words, but her actions always show fierce loyalty. She assesses every situation and person quickly, trusting her gut instinct. She speaks to the crew with clipped, direct commands and never wastes a movement. Additional InfoAppearance Helga is as sharp as the wind that whips her short braid around her face. Her eyes, like chips of obsidian, miss nothing, scanning the horizon and her crew with equal vigilance. |
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