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===Random Encounters===
===Random Encounters===
[[Coastal Encounters]] Solonor Ocean area along the North Province
[[Encounter Table: Solnor Coat]] Solonor Ocean area along the North Province
==Prominent Locations==
==Prominent Locations==


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* Snapping Line
* Snapping Line
* The Wicker Goat
* The Wicker Goat
* The Empty Net
* The Empty Net


=== Other Notable Sites ===
=== Other Notable Sites ===
*Kelendek Tower
*Kelendek Tower


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|CY 627
|CY 627
|The Castellan of Oleg Keep sends the PC's to Coregilia to investigate the Barbarians plans.
|The Castellan of Oleg Keep sends the PC's to [[Coregilia]] to investigate the Barbarians plans.
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==MajorPersonalities==
==MajorPersonalities==
[[Category:NPC]]
[[Category:DM Info]]
[[Category:Campaign]]
[[Category:Corsairs Campaign]]


===The Major Non-Player Characters (NPC's)===
===The Major Non-Player Characters (NPC's)===

Latest revision as of 22:39, 20 March 2025

Introduction[edit | edit source]

This adventure is set along the eastern coast of the North Kingdom and the western lands of Oerik. The purpose of the adventure is to introduce the players to a coastal adventure that should bring them into initial contract with the Barbarians from the Tholian peninsula. At some point they should discover that the Barbarians do not appear to be acting alone and are in possession of information and items long thought lost to the Flanaess.

Dungeon Masters Background[edit | edit source]

This campaign story arc is broken up into multiple acts that will occur over the course of one to two game years.

Rumors[edit | edit source]

There are many rumors circulating about current (and past) events that have an impact on the various factions the PC's will be interacting with. In some cases the rumors reflect elements of the greater campaign setting and can affect how NPC's act if not perturbed by the PC's action. Refer to the timeline section for additional information.

Random Encounters[edit | edit source]

Encounter Table: Solnor Coat Solonor Ocean area along the North Province

Prominent Locations[edit | edit source]

Business[edit | edit source]

  • Green Market

Temples & Religious Sites[edit | edit source]

  • Temple of Procan

Residences[edit | edit source]

  • Eliander's House

Coach Houses, Inns & Taverns[edit | edit source]

  • Snapping Line
  • The Wicker Goat
  • The Empty Net

Other Notable Sites[edit | edit source]

  • Kelendek Tower

Notoriety & Black Points[edit | edit source]

The PC's will be interacting with various individuals and factions who have a vested interest in seeing that events go the way they planned. The PC's actions will be noticed and as situation permits be responded to directly or indirectly. Keep track of the PC's Notoriety as the campaign progresses because it will act as a trigger event to aid in making decisions on behalf of the larger factions. Generally speaking a localized disruption by the PC's say attacking or even killing 1-2 low or mid level NPC's associated with the Ripper Clan or Dunthmore's insurrection or criminal underground in a routine encounter will not necessarily result in a heavy handed response from the organization. However if they discern what could be considered a systemic house cleaning or major disruptions to their plans will be noticed and investigated, potentially in force.

Goal of the Adventure[edit | edit source]

Discover the links across time and space between the Barbarians of the north and their Suel brethren from Western Oerik. The lands of Western Oerik were ruled by the Empire of Lynn a millennia before the present day. Their magicians and artisans were unrivaled and at the time of their demise they had created a huge military industrial complex. The remnants of their empire broke up into the Sundered Suns and they now sell their items.

Beginning the Adventure[edit | edit source]

The adventure begins with the PC's having been arrested for breaking into Oleg Keeps rare stocks of whiskey and given their skills offered a chance at redemption or death. They are magically branded as thieves and sent to Coregilia to meet their contact who will provide them the instructions for their next steps.

Chronology of Events
CY 618 Oleg Keep is restored to human control and trade resumes.
CY 619 The Barbarian "allies" of Lord Valor are tracked down and watched by spies from Oleg Keep.
CY 620 Cardum and Oleg Whiskey begins to be traded with Ratik and shipped south via Johnsport.
CY 622-624 Barbarians resume raiding along the North Coast of the Great Kingdom, and sack Johnsport.
CY 625 The PC's skirmish with the Barbarians and notice they are using items of Suel manufacture long thought lost.
CY 625-626 The spies report the Barbarians have resumed trade long dormant trade with Western Oerik.
CY 627 The Castellan of Oleg Keep sends the PC's to Coregilia to investigate the Barbarians plans.

Act 1 The quiet port of Coregilia[edit | edit source]

Act 2 The water gates[edit | edit source]

Regions[edit | edit source]

Empire of Lhynn
North Province of the former Great Kingdom

Empire of Lhynn

Organizations[edit | edit source]

Scarlet Brotherhood

MajorPersonalities[edit | edit source]

The Major Non-Player Characters (NPC's)[edit | edit source]

Major NPC Power Brokers CY 627
NPC Title & Role Class Status
Alyndra Strongarm Iron Thighs Fighter
Anya Mistress of the Empty Net Thief
Abe Falstaff Owner of the Snapping Line Tavern Fighter
Eira Shadowglow Thief
Halvor Ironfist Constable of Coregilia Fighter
Hvitserk The ships captain Barbarian
Helga The first mate Barbarian
Lexana Brightshore Mage