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{{Session |session date= |campaign date= |synopsis= |summary= }} --- title: "50th Session - Ogres cant jump but they can still toss a mean rock" aliases: "50th Session - Ogres cant jump but they can still toss a mean rock" foundryId: journal-3y8fvpGdEMC5dhTp.JournalEntryPage.Ux5MnkCIw6EP4ev5 --- Date: 28 January 2022
{{Session |campaign=Vellors Prison
|session_date= |game_date= |synopsis= |summary= }} --- title: "50th Session - Ogres cant jump but they can still toss a mean rock" aliases: "50th Session - Ogres cant jump but they can still toss a mean rock" foundryId: journal-3y8fvpGdEMC5dhTp.JournalEntryPage.Ux5MnkCIw6EP4ev5 --- Date: 28 January 2022


Day 15
Day 15


==== Synopsis: ====
=|synopsis= ====


The party banishes Lord Velor from thsi plane and storms the tower in his absence.
The party banishes Lord Vellor from thsi plane and storms the tower in his absence.


== This Session: ==
For Clangeddin! With that shout Ragnum leaps toward Lord Velor intending to divinely smite him before he can unleash his infernal magic. Slashing wildly he fumbles his attack sending his blade careening off to land out of reach. Ragnums momentum carries him forward into Velor knocking him into the doorframe and depositing Ragnum uncerimounsly at his feet. At that moment Gallandrin, Luthaist, and Mourn leap aside their eyes seeking a weakness to unleash a volley of missiles. Gallandrins targets Velor with lightinging but seeing Ragnum and Stirkirk in the way ops for a barrage of magic missiles instead. Horins Bless provides the advantage the party despertaly needs to press home their attack. Reeling from the assault Velor brings his blade down on Ragnum and commands Gallandrin to surrender. The spell fails. As the party trades blows with Velor a divinly inspired incantation utters forth from Horin rises over the din and with a resounding crackle of energy & pop Velor vanishes - banished to a nether plane! Horin looking pale and deep in concentration continues his incantantion as Velor tries to fight his way back through the void. After what seems like an eternity the portal closes and Horin slumps to the ground.
With little time to gather their wits Velors mount crashed through the doorway crushing Stirkirk! The party quickly attacks and Luthaist takes advantage of the chaos to sneak up on the Nightmare dealing it a fatal blow! As his blade cuts into the beast it turns gaseous and quickly dissipates into the icy wind blowing through the door. What they thought was snow seems more ash like and has a dirty feel to it. Gathering their belongings they step outside and see a figure moving quickly away to the south. Loosing sight of it near the temple they decide to press their attack while Velor is gone and move quickly through town towards the tower south of town.
As they approach the tower they spot ogres upon the wall. Mourn takes the lead and quickly finds more signs of unidentifed creatures on the trail ahead that diverge into the Adri Forrest. Continuing ahead towards the gatehouse he looses sight of the party who stop to observe the construction of the curtain wall. Their dwarven eyes spot signs of seige damage and they decide to investigate. Mourn by now far ahead can see inside the wall surrounding the tower. A crew of three ogres unleash a barrage of stones upon the rest of the party severely injuring some before they make it to the wall.
Luthaist scales the wall and bouding the merlons is promptly attacked by two ogre sentries, one of which in its haste to attack slips and falls into the deep crevase caused by the seige damage severely injuring it. The second ogre trys to skewer Luthaist who sprints away towards Mourn, at which point the second ogre alos fails to jump the gap falling on top of its partner some 70' below. Meanwhile Mourn begins to pepper the catapult crew with arrows killing one as they try to reload the catapult.
Horin ministers much needed healing to the party while Gallandrin contemplates avenues of attack and hidden entrances (wells) with Ragnum. Sensing an opportuntiy to gain insight into the prisoners whereabouts Ragnum leaps upon the first ogre, sword at its throat, offering to spare his life in exchange for information. A short battle ensues in which one ogre is slain, the other decides to take the party to the prisoners. Running ahead while leading the party it sees Mourn and Luthaist engaging his erstwhile comrades on the catapult, forgetting about the dwarves and mage behind him it rushes forward in anger. Ragnum tells it to halt, and for Gallandrin to get its attention. To close for a fireball - Gallandrin  instead casts Fire Bolt striking the ogre squarely in the back.
Enraged it wheels back and prepares to crush the hated dwarves and that annoying wizard who taunt it!
== Party Experience: ==
1040 - Combat with Velor, nightmare, and ogres
Milestone(s). 1320 - Making it to the tower, findng an alternate entrance, taking advantage of Velors sudden "departure" to attack at night rather than the safety of waiting a day.
'''Individual Experience Bonus:'''
Gallandrin: 250 - Wounding Velor, history/lore skills, and intrepreting Ragnums "get his (ogre) attention" spell in a classic Gallandrin fashion IE attack!
Horin: 650 - Excellent use of a banishment spell at a critical moment before Velor could use his infernal spell attacks upon the party. Playing in character - artful dialog about stonework/humor.
Luthaist: 375 Playing in character, tricking the ogres, drawing the catapults fire away from the party.
Mourn: 275 Detecting the ambush site, avoiding suprise, good use of ranger skills/elven lore, skirmish tactics against the ogres.
Ragnum: 300 Playing in character (even if it could have got the party killed by Velor), Artful dialog about stonework/humor, tauting of the ogres, attempts to get the ogres to lead them to the prisoners.
== Treasure: ==
2 Copper pieces - left on the child vampires eyes
== Major NPC's: ==
Yullani
Lord Velor
== Tasks: ==
== Rumors: ==
A group of Dwarves live in caves of the wailing winds.
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.
Velor's forces dont venture south into the Adri Forrest 
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night == Experience == [[Party Experience]]
== Treasure == [[Party Treasure]]
=== Major NPC's ===
=== Tasks or Quests === [[Tasks]]
=== Rumors or Intelligence Gained === [[Rumors]]
[[Category:Velors Prison Campaign]][[Category:Session Summary]]
{{Session
|session date=
|campaign date=
|synopsis=
|summary=
|summary=
}}
---
title: "50th Session - Ogres cant jump but they can still toss a mean rock"
aliases: "50th Session - Ogres cant jump but they can still toss a mean rock"
foundryId: journal-3y8fvpGdEMC5dhTp.JournalEntryPage.Ux5MnkCIw6EP4ev5
---
Date: 28 January 2022


Day 15
#### Synopsis:
The party banishes Lord Velor from thsi plane and storms the tower in his absence.


## This Session:
For Clangeddin! With that shout Ragnum leaps toward Lord Vellor intending to divinely smite him before he can unleash his infernal magic. Slashing wildly he fumbles his attack sending his blade careening off to land out of reach. Ragnums momentum carries him forward into Vellor knocking him into the doorframe and depositing Ragnum uncerimounsly at his feet. At that moment Gallandrin, Luthaist, and Mourn leap aside their eyes seeking a weakness to unleash a volley of missiles. Gallandrins targets Vellor with lightinging but seeing Ragnum and Stirkirk in the way ops for a barrage of magic missiles instead. Horins Bless provides the advantage the party despertaly needs to press home their attack. Reeling from the assault Vellor brings his blade down on Ragnum and commands Gallandrin to surrender. The spell fails. As the party trades blows with Vellor a divinly inspired incantation utters forth from [[Horin]] rises over the din and with a resounding crackle of energy & pop Vellor vanishes - banished to a nether plane! Horin looking pale and deep in concentration continues his incantantion as Vellor tries to fight his way back through the void. After what seems like an eternity the portal closes and Horin slumps to the ground.


For Clangeddin! With that shout Ragnum leaps toward Lord Velor intending to divinely smite him before he can unleash his infernal magic. Slashing wildly he fumbles his attack sending his blade careening off to land out of reach. Ragnums momentum carries him forward into Velor knocking him into the doorframe and depositing Ragnum uncerimounsly at his feet. At that moment Gallandrin, Luthaist, and Mourn leap aside their eyes seeking a weakness to unleash a volley of missiles. Gallandrins targets Velor with lightinging but seeing Ragnum and Stirkirk in the way ops for a barrage of magic missiles instead. Horins Bless provides the advantage the party despertaly needs to press home their attack. Reeling from the assault Velor brings his blade down on Ragnum and commands Gallandrin to surrender. The spell fails. As the party trades blows with Velor a divinly inspired incantation utters forth from Horin rises over the din and with a resounding crackle of energy & pop Velor vanishes - banished to a nether plane! Horin looking pale and deep in concentration continues his incantantion as Velor tries to fight his way back through the void. After what seems like an eternity the portal closes and Horin slumps to the ground.
With little time to gather their wits Vellors mount crashed through the doorway crushing Stirkirk! The party quickly attacks and Luthaist takes advantage of the chaos to sneak up on the Nightmare dealing it a fatal blow! As his blade cuts into the beast it turns gaseous and quickly dissipates into the icy wind blowing through the door. What they thought was snow seems more ash like and has a dirty feel to it. Gathering their belongings they step outside and see a figure moving quickly away to the south. Loosing sight of it near the temple they decide to press their attack while Vellor is gone and move quickly through town towards the tower south of town.
 
With little time to gather their wits Velors mount crashed through the doorway crushing Stirkirk! The party quickly attacks and Luthaist takes advantage of the chaos to sneak up on the Nightmare dealing it a fatal blow! As his blade cuts into the beast it turns gaseous and quickly dissipates into the icy wind blowing through the door. What they thought was snow seems more ash like and has a dirty feel to it. Gathering their belongings they step outside and see a figure moving quickly away to the south. Loosing sight of it near the temple they decide to press their attack while Velor is gone and move quickly through town towards the tower south of town.


As they approach the tower they spot ogres upon the wall. Mourn takes the lead and quickly finds more signs of unidentifed creatures on the trail ahead that diverge into the Adri Forrest. Continuing ahead towards the gatehouse he looses sight of the party who stop to observe the construction of the curtain wall. Their dwarven eyes spot signs of seige damage and they decide to investigate. Mourn by now far ahead can see inside the wall surrounding the tower. A crew of three ogres unleash a barrage of stones upon the rest of the party severely injuring some before they make it to the wall.
As they approach the tower they spot ogres upon the wall. Mourn takes the lead and quickly finds more signs of unidentifed creatures on the trail ahead that diverge into the Adri Forrest. Continuing ahead towards the gatehouse he looses sight of the party who stop to observe the construction of the curtain wall. Their dwarven eyes spot signs of seige damage and they decide to investigate. Mourn by now far ahead can see inside the wall surrounding the tower. A crew of three ogres unleash a barrage of stones upon the rest of the party severely injuring some before they make it to the wall.
Line 104: Line 23:
Enraged it wheels back and prepares to crush the hated dwarves and that annoying wizard who taunt it!
Enraged it wheels back and prepares to crush the hated dwarves and that annoying wizard who taunt it!


## Party Experience:
|exp=


1040 - Combat with Velor, nightmare, and ogres


Milestone(s). 1320 - Making it to the tower, findng an alternate entrance, taking advantage of Velors sudden "departure" to attack at night rather than the safety of waiting a day.
1040 - Combat with Vellor, nightmare, and ogres


**Individual Experience Bonus:**
Milestone(s). 1320 - Making it to the tower, findng an alternate entrance, taking advantage of Vellors sudden "departure" to attack at night rather than the safety of waiting a day.


Gallandrin: 250 - Wounding Velor, history/lore skills, and intrepreting Ragnums "get his (ogre) attention" spell in a classic Gallandrin fashion IE attack!
==== Individual Experience Bonus ====


Horin: 650 - Excellent use of a banishment spell at a critical moment before Velor could use his infernal spell attacks upon the party. Playing in character - artful dialog about stonework/humor.
Gallandrin: 250 - Wounding Vellor, history/lore skills, and intrepreting Ragnums "get his (ogre) attention" spell in a classic Gallandrin fashion IE attack!
 
Horin: 650 - Excellent use of a banishment spell at a critical moment before Vellor could use his infernal spell attacks upon the party. Playing in character - artful dialog about stonework/humor.


Luthaist: 375 Playing in character, tricking the ogres, drawing the catapults fire away from the party.
Luthaist: 375 Playing in character, tricking the ogres, drawing the catapults fire away from the party.
Line 120: Line 40:
Mourn: 275 Detecting the ambush site, avoiding suprise, good use of ranger skills/elven lore, skirmish tactics against the ogres.
Mourn: 275 Detecting the ambush site, avoiding suprise, good use of ranger skills/elven lore, skirmish tactics against the ogres.


Ragnum: 300 Playing in character (even if it could have got the party killed by Velor), Artful dialog about stonework/humor, tauting of the ogres, attempts to get the ogres to lead them to the prisoners.
Ragnum: 300 Playing in character (even if it could have got the party killed by Vellor), Artful dialog about stonework/humor, tauting of the ogres, attempts to get the ogres to lead them to the prisoners.
 
| treasure =


## Treasure:


2 Copper pieces - left on the child vampires eyes
2 Copper pieces - left on the child vampires eyes


## Major NPC's:
|key_npcs=
 


Yullani
Yullani


Lord Velor
Lord Vellor


## Tasks:
| tasks =
 
|[[rumors]]=


## Rumors:


A group of Dwarves live in caves of the wailing winds.
A group of Dwarves live in caves of the wailing winds.
Line 140: Line 63:
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.


Velor's forces dont venture south into the Adri Forrest 
Vellor's forces dont venture south into the Adri Forrest 
 
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night
== Experience ==
[[Party Experience]]
 
== Treasure ==
[[Party Treasure]]
 
=== Major NPC's ===
 
=== Tasks or Quests ===
[[Tasks]]
 
=== Rumors or Intelligence Gained ===
[[Rumors]]


[[Category:Velors Prison Campaign]]
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night
[[Category:Session Summary]]

Latest revision as of 21:18, 30 June 2025



Session Details[edit source]

Session Date:
Game Date:

Session Summary[edit source]

Synopsis[edit source]

This Session[edit source]

Session Results[edit source]

Experience[edit source]

The running tally of XP earned is found on the Party Experience page.

Treasure[edit source]

Party Treasure

Tasks or Quests[edit source]

List of tasks or quests undertaken.

Rumors or Intelligence Gained[edit source]

Apparently nothing noteworthy this session...

NPC's of Note[edit source]

--- title: "50th Session - Ogres cant jump but they can still toss a mean rock" aliases: "50th Session - Ogres cant jump but they can still toss a mean rock" foundryId: journal-3y8fvpGdEMC5dhTp.JournalEntryPage.Ux5MnkCIw6EP4ev5 --- Date: 28 January 2022

Day 15

|synopsis= ===[edit | edit source]

The party banishes Lord Vellor from thsi plane and storms the tower in his absence.

|summary=


For Clangeddin! With that shout Ragnum leaps toward Lord Vellor intending to divinely smite him before he can unleash his infernal magic. Slashing wildly he fumbles his attack sending his blade careening off to land out of reach. Ragnums momentum carries him forward into Vellor knocking him into the doorframe and depositing Ragnum uncerimounsly at his feet. At that moment Gallandrin, Luthaist, and Mourn leap aside their eyes seeking a weakness to unleash a volley of missiles. Gallandrins targets Vellor with lightinging but seeing Ragnum and Stirkirk in the way ops for a barrage of magic missiles instead. Horins Bless provides the advantage the party despertaly needs to press home their attack. Reeling from the assault Vellor brings his blade down on Ragnum and commands Gallandrin to surrender. The spell fails. As the party trades blows with Vellor a divinly inspired incantation utters forth from Horin rises over the din and with a resounding crackle of energy & pop Vellor vanishes - banished to a nether plane! Horin looking pale and deep in concentration continues his incantantion as Vellor tries to fight his way back through the void. After what seems like an eternity the portal closes and Horin slumps to the ground.

With little time to gather their wits Vellors mount crashed through the doorway crushing Stirkirk! The party quickly attacks and Luthaist takes advantage of the chaos to sneak up on the Nightmare dealing it a fatal blow! As his blade cuts into the beast it turns gaseous and quickly dissipates into the icy wind blowing through the door. What they thought was snow seems more ash like and has a dirty feel to it. Gathering their belongings they step outside and see a figure moving quickly away to the south. Loosing sight of it near the temple they decide to press their attack while Vellor is gone and move quickly through town towards the tower south of town.

As they approach the tower they spot ogres upon the wall. Mourn takes the lead and quickly finds more signs of unidentifed creatures on the trail ahead that diverge into the Adri Forrest. Continuing ahead towards the gatehouse he looses sight of the party who stop to observe the construction of the curtain wall. Their dwarven eyes spot signs of seige damage and they decide to investigate. Mourn by now far ahead can see inside the wall surrounding the tower. A crew of three ogres unleash a barrage of stones upon the rest of the party severely injuring some before they make it to the wall.

Luthaist scales the wall and bouding the merlons is promptly attacked by two ogre sentries, one of which in its haste to attack slips and falls into the deep crevase caused by the seige damage severely injuring it. The second ogre trys to skewer Luthaist who sprints away towards Mourn, at which point the second ogre alos fails to jump the gap falling on top of its partner some 70' below. Meanwhile Mourn begins to pepper the catapult crew with arrows killing one as they try to reload the catapult.

Horin ministers much needed healing to the party while Gallandrin contemplates avenues of attack and hidden entrances (wells) with Ragnum. Sensing an opportuntiy to gain insight into the prisoners whereabouts Ragnum leaps upon the first ogre, sword at its throat, offering to spare his life in exchange for information. A short battle ensues in which one ogre is slain, the other decides to take the party to the prisoners. Running ahead while leading the party it sees Mourn and Luthaist engaging his erstwhile comrades on the catapult, forgetting about the dwarves and mage behind him it rushes forward in anger. Ragnum tells it to halt, and for Gallandrin to get its attention. To close for a fireball - Gallandrin  instead casts Fire Bolt striking the ogre squarely in the back.

Enraged it wheels back and prepares to crush the hated dwarves and that annoying wizard who taunt it!

|exp=


1040 - Combat with Vellor, nightmare, and ogres

Milestone(s). 1320 - Making it to the tower, findng an alternate entrance, taking advantage of Vellors sudden "departure" to attack at night rather than the safety of waiting a day.

Individual Experience Bonus[edit | edit source]

Gallandrin: 250 - Wounding Vellor, history/lore skills, and intrepreting Ragnums "get his (ogre) attention" spell in a classic Gallandrin fashion IE attack!

Horin: 650 - Excellent use of a banishment spell at a critical moment before Vellor could use his infernal spell attacks upon the party. Playing in character - artful dialog about stonework/humor.

Luthaist: 375 Playing in character, tricking the ogres, drawing the catapults fire away from the party.

Mourn: 275 Detecting the ambush site, avoiding suprise, good use of ranger skills/elven lore, skirmish tactics against the ogres.

Ragnum: 300 Playing in character (even if it could have got the party killed by Vellor), Artful dialog about stonework/humor, tauting of the ogres, attempts to get the ogres to lead them to the prisoners.

| treasure =


2 Copper pieces - left on the child vampires eyes

|key_npcs=


Yullani

Lord Vellor

| tasks =

|rumors=


A group of Dwarves live in caves of the wailing winds.

Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.

Vellor's forces dont venture south into the Adri Forrest 

The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night