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{{Special:Whatlinkshere/{{PAGENAME}}}} <templatestyles src=Template:Module/Style.css /> <div class=module> [[Category:Session Summary]][[Category:Velors Prison Campaign]] '''NOTOC''' --- title: &quot;46th Session - Harford and Harlots&quot; aliases: &quot;46th Session - Harford and Harlots&quot; foundryId: journal-WQ4POtr2sRgvm5U7.JournalEntryPage.LbywlFz9D4w50tJ5 --- 17 December 2021
{{Session |campaign=Vellors Prison
|session_date= |game_date= |synopsis= |summary= }} --- title: &quot;46th Session - Harford and Harlots&quot; aliases: &quot;46th Session - Harford and Harlots&quot; foundryId: journal-WQ4POtr2sRgvm5U7.JournalEntryPage.LbywlFz9D4w50tJ5 --- 17 December 2021


Day 10-11
Day 10-11


'''Synopsis:''' The road to Gatford provides a rare glimpse of the &quot;Blood War&quot; between demons and devils
Synopsis: The road to Gatford provides a rare glimpse of the &quot;Blood War&quot; between demons and devils


Luthaist returns to the coach house where his appearance and story garners some unexpected local attention. Two of the shepherd &quot;girls&quot; - sisters by the names of Raquel and Carlotta attempt to entice the party to talk more freely over drinks and a warm bath upstairs. Ragnum and Horin's elequence (including generosity in the form of a hot meal + drinks) ilicits no new information. Luthaist takes a direct approach an meets with Raquel and after a small bribe of 10Gp tells him a bit more about Erferil and the red Companies schedule and activity. She mentions there are some unknown (to many) druid stones in the bog to the north. The inkeeper Ka'arl spots recruits for Erferil who disapper shortly thereafer into one of the Red Companies weekly coaches that passes through never to be seen again.
Luthaist returns to the coach house where his appearance and story garners some unexpected local attention. Two of the shepherd &quot;girls&quot; - sisters by the names of Raquel and Carlotta attempt to entice the party to talk more freely over drinks and a warm bath upstairs. Ragnum and [[Horin]]'s elequence (including generosity in the form of a hot meal + drinks) ilicits no new information. Luthaist takes a direct approach an meets with Raquel and after a small bribe of 10Gp tells him a bit more about [[Erferil]] and the red Companies schedule and activity. She mentions there are some unknown (to many) druid stones in the bog to the north. The inkeeper Ka'arl spots recruits for Erferil who disapper shortly thereafer into one of the Red Companies weekly coaches that passes through never to be seen again.


Menawhile the party speaks with the Bard Duriel who passes on more informatin about the &quot;Dwarven&quot; mines far to the west near or perhpas hidden within the cave of the winds. He thas never ventured that far west, prefering to take work the road between Gatford and Sorgen. He knows little of Azal'Lan's tower other than its reportedly to the west or south. The party agrees to head out in the morning towards the caves. The inkeeper brings a fine meal and after more drinks and rumors are discussed they retire for the night to a common room. Half the party cant sleep due to stomach cramps resulting in only a short rest benefits even after a full eight hours.
Menawhile the party speaks with the Bard Duriel who passes on more informatin about the &quot;Dwarven&quot; mines far to the west near or perhpas hidden within the cave of the winds. He thas never ventured that far west, prefering to take work the road between Gatford and Sorgen. He knows little of Azal'Lan's tower other than its reportedly to the west or south. The party agrees to head out in the morning towards the caves. The inkeeper brings a fine meal and after more drinks and [[rumors]] are discussed they retire for the night to a common room. Half the party cant sleep due to stomach cramps resulting in only a short rest benefits even after a full eight hours.


In the morning they head west cautiously towards Gatford, and a few hours later find themselves just barely a mile from the walls of the Muckraker coachouse. Scattered just off the road Mourn discovers signs of combat between what appears to be a group of Demons and Devils based on the grisley remains. Scouting ahead he comes across a fiend  similar in appearance to the one last seen in Darzog Mines in the company of some larger than normal Orcs. They appear to have just concluded a fight and are guarding the road preventing further travel west. His bungles his stealthy return and is detected but manages to hide from the patrol and make it back to the party where they plan their next move.
In the morning they head west cautiously towards Gatford, and a few hours later find themselves just barely a mile from the walls of the Muckraker coachouse. Scattered just off the road Mourn discovers signs of combat between what appears to be a group of Demons and Devils based on the grisley remains. Scouting ahead he comes across a fiend  similar in appearance to the one last seen in Darzog Mines in the company of some larger than normal Orcs. They appear to have just concluded a fight and are guarding the road preventing further travel west. His bungles his stealthy return and is detected but manages to hide from the patrol and make it back to the party where they plan their next move.


== '''Party Experience:''' ==
|exp=
 


1700 Storyline - learning more about the &quot;Red Cloak&quot; company, befriending Duriel, Carlotta, and Raquel. 
1700 Storyline - learning more about the &quot;Red Cloak&quot; company, befriending Duriel, Carlotta, and Raquel. 


=== '''Individual Experience Bonus:''' ===
=== ==== Individual Experience Bonus ==== ===


Luthaist: 300 Playing in character (scene with Raquel)
Luthaist: 300 Playing in character (scene with Raquel)
Line 21: Line 23:
Mourn: 300 Playing in character, detecting the Orc ambush.
Mourn: 300 Playing in character, detecting the Orc ambush.


== '''Treasure:''' ==
reasure=
==


== '''Major NPC's:''' ==
== |key_npcs=
==


Carlotta - The friendly younger harlot
Carlotta - The friendly younger harlot
Line 35: Line 39:
Erferil - Half-Elf captain of the &quot;Red Company&quot;
Erferil - Half-Elf captain of the &quot;Red Company&quot;


== '''Tasks:''' ==
== ==
 
== '''Rumors:''' ==
 
A group of Dwarves live in caves of the wailing winds.
 
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.
 
Velor's forces dont venture south into the Adri Forrest 
 
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night == Experience == [[Party Experience]]
 
== Treasure == [[Party Treasure]]
 
=== Major NPC's ===
 
=== Tasks or Quests === [[Tasks]]
 
=== Rumors or Intelligence Gained === [[Rumors]]
 
[[Category:Velors Prison Campaign]][[Category:Session Summary]]
 
{{Special:Whatlinkshere/{{PAGENAME}}}}
<templatestyles src=Template:Module/Style.css />
<div class=module>
[[Category:Session Summary]]
[[Category:Velors Prison Campaign]]
__NOTOC__
---
title: "46th Session - Harford and Harlots"
aliases: "46th Session - Harford and Harlots"
foundryId: journal-WQ4POtr2sRgvm5U7.JournalEntryPage.LbywlFz9D4w50tJ5
---
17 December 2021
 
Day 10-11
 
**Synopsis:** The road to Gatford provides a rare glimpse of the "Blood War" between demons and devils
 
Luthaist returns to the coach house where his appearance and story garners some unexpected local attention. Two of the shepherd "girls" - sisters by the names of Raquel and Carlotta attempt to entice the party to talk more freely over drinks and a warm bath upstairs. Ragnum and Horin's elequence (including generosity in the form of a hot meal + drinks) ilicits no new information. Luthaist takes a direct approach an meets with Raquel and after a small bribe of 10Gp tells him a bit more about Erferil and the red Companies schedule and activity. She mentions there are some unknown (to many) druid stones in the bog to the north. The inkeeper Ka'arl spots recruits for Erferil who disapper shortly thereafer into one of the Red Companies weekly coaches that passes through never to be seen again.
 
Menawhile the party speaks with the Bard Duriel who passes on more informatin about the "Dwarven" mines far to the west near or perhpas hidden within the cave of the winds. He thas never ventured that far west, prefering to take work the road between Gatford and Sorgen. He knows little of Azal'Lan's tower other than its reportedly to the west or south. The party agrees to head out in the morning towards the caves. The inkeeper brings a fine meal and after more drinks and rumors are discussed they retire for the night to a common room. Half the party cant sleep due to stomach cramps resulting in only a short rest benefits even after a full eight hours.
 
In the morning they head west cautiously towards Gatford, and a few hours later find themselves just barely a mile from the walls of the Muckraker coachouse. Scattered just off the road Mourn discovers signs of combat between what appears to be a group of Demons and Devils based on the grisley remains. Scouting ahead he comes across a fiend  similar in appearance to the one last seen in Darzog Mines in the company of some larger than normal Orcs. They appear to have just concluded a fight and are guarding the road preventing further travel west. His bungles his stealthy return and is detected but manages to hide from the patrol and make it back to the party where they plan their next move.
 
## **Party Experience:**
 
1700 Storyline - learning more about the "Red Cloak" company, befriending Duriel, Carlotta, and Raquel. 
 
### **Individual Experience Bonus:**
 
Luthaist: 300 Playing in character (scene with Raquel)
 
Mourn: 300 Playing in character, detecting the Orc ambush.
 
## **Treasure:**
 
## **Major NPC's:**
 
Carlotta - The friendly younger harlot
 
Raquel - The talkative older harlot
 
Duriel - The bard who works the floor at the Whispering Pines coach house
 
Ka'arl - Tavern keeper
 
Erferil - Half-Elf captain of the "Red Company"


## **Tasks:**
|rumors=


## **Rumors:**


A group of Dwarves live in caves of the wailing winds.
A group of Dwarves live in caves of the wailing winds.
Line 112: Line 48:
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.


Velor's forces dont venture south into the Adri Forrest 
Vellor's forces dont venture south into the Adri Forrest 


The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night

Latest revision as of 23:29, 19 March 2025



Session Details[edit source]

Session Date:
Game Date:

Session Summary[edit source]

Synopsis[edit source]

This Session[edit source]

Session Results[edit source]

Experience[edit source]

The running tally of XP earned is found on the Party Experience page.

Treasure[edit source]

Party Treasure

Tasks or Quests[edit source]

List of tasks or quests undertaken.

Rumors or Intelligence Gained[edit source]

Apparently nothing noteworthy this session...

NPC's of Note[edit source]

--- title: "46th Session - Harford and Harlots" aliases: "46th Session - Harford and Harlots" foundryId: journal-WQ4POtr2sRgvm5U7.JournalEntryPage.LbywlFz9D4w50tJ5 --- 17 December 2021

Day 10-11

Synopsis: The road to Gatford provides a rare glimpse of the "Blood War" between demons and devils

Luthaist returns to the coach house where his appearance and story garners some unexpected local attention. Two of the shepherd "girls" - sisters by the names of Raquel and Carlotta attempt to entice the party to talk more freely over drinks and a warm bath upstairs. Ragnum and Horin's elequence (including generosity in the form of a hot meal + drinks) ilicits no new information. Luthaist takes a direct approach an meets with Raquel and after a small bribe of 10Gp tells him a bit more about Erferil and the red Companies schedule and activity. She mentions there are some unknown (to many) druid stones in the bog to the north. The inkeeper Ka'arl spots recruits for Erferil who disapper shortly thereafer into one of the Red Companies weekly coaches that passes through never to be seen again.

Menawhile the party speaks with the Bard Duriel who passes on more informatin about the "Dwarven" mines far to the west near or perhpas hidden within the cave of the winds. He thas never ventured that far west, prefering to take work the road between Gatford and Sorgen. He knows little of Azal'Lan's tower other than its reportedly to the west or south. The party agrees to head out in the morning towards the caves. The inkeeper brings a fine meal and after more drinks and rumors are discussed they retire for the night to a common room. Half the party cant sleep due to stomach cramps resulting in only a short rest benefits even after a full eight hours.

In the morning they head west cautiously towards Gatford, and a few hours later find themselves just barely a mile from the walls of the Muckraker coachouse. Scattered just off the road Mourn discovers signs of combat between what appears to be a group of Demons and Devils based on the grisley remains. Scouting ahead he comes across a fiend  similar in appearance to the one last seen in Darzog Mines in the company of some larger than normal Orcs. They appear to have just concluded a fight and are guarding the road preventing further travel west. His bungles his stealthy return and is detected but manages to hide from the patrol and make it back to the party where they plan their next move.

|exp=


1700 Storyline - learning more about the "Red Cloak" company, befriending Duriel, Carlotta, and Raquel. 

==== Individual Experience Bonus ====[edit | edit source]

Luthaist: 300 Playing in character (scene with Raquel)

Mourn: 300 Playing in character, detecting the Orc ambush.

reasure=

==

= |key_npcs[edit | edit source]

==

Carlotta - The friendly younger harlot

Raquel - The talkative older harlot

Duriel - The bard who works the floor at the Whispering Pines coach house

Ka'arl - Tavern keeper

Erferil - Half-Elf captain of the "Red Company"

[edit | edit source]

|rumors=


A group of Dwarves live in caves of the wailing winds.

Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.

Vellor's forces dont venture south into the Adri Forrest 

The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night