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{{NPC
{{Monster Statblock
|image=
|monster_name = DragonLady (Miriam Furweather), Commander of the Blemu Hills
|title=DragonLady
|image = DragonLady.jpg
|name=Miriam Furweather
|size = Medium
|info=Driven to restore order to the lower Blemu Hills/ Seeks recognition even if its infamous.
|type = Humanoid (Human)
|voice/mannerisms=Haughty, does not tolerate fools especially if they are male and believe her to be inferior in skill or stature. Speaks with a husky voice and a gypsy accent.
|alignment = Lawful Evil
|ideal=Strength through arms
|ac = 18 (Plate Armor)
|flaw=Self doubt
|hp = 195
|bond=Ties to noble blood.
|hit_dice = 26d8 + 78
|speed = 30 ft.
|str = 18
|dex = 12
|con = 16
|int = 14
|wis = 12
|cha = 20
|saving_throws = Str +9, Con +7, Cha +10
|skills = Athletics +9, Intimidation +10, Persuasion +10
|damage_vulnerabilities = —
|damage_resistances = —
|damage_immunities = Poison
|condition_immunities = Frightened, Poisoned
|senses = Passive Perception 11
|languages = Common, Draconic
|cr = 12
|xp = 8400
|traits = **Draconic Resilience.** The DragonLady has advantage on saving throws against being frightened. She is immune to poison damage and the poisoned condition. **Spellcasting.** The DragonLady is a 12th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). She has the following spells prepared:
* 1st level (4 slots): *Compelled Duel, Protection from Evil and Good*
* 2nd level (3 slots): *Branding Smite, Misty Step*
* 3rd level (3 slots): *Counterspell, Stinking Cloud*
* 4th level (3 slots): *Stoneskin, Locate Creature*
**Rider's Command (3/Day).** As a bonus action, the DragonLady can target one creature she can see within 60 feet. That creature must succeed on a DC 18 Wisdom saving throw or use its reaction to make one melee attack against a target of the DragonLady's choice.
**Shared Will (Bond).** While riding her bonded dragon, Selena, the DragonLady has advantage on all saving throws.
|actions = **Multiattack.** The DragonLady makes three attacks: two with her Greatsword and one with her Poison Breath. **Greatsword.** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. **Poison Breath (Recharge 5-6).** The DragonLady exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) **poison** damage on a failed save, or half as much damage on a successful one.
|reactions = **Parry.** The DragonLady adds 3 to her AC against one melee attack that would hit her. To do so, she must see the attacker and be wielding a melee weapon.
|legendary_actions_header = Legendary Actions
|legendary_actions =  
|roleplaying_notes = Driven to restore order to the lower Blemu Hills/ Seeks recognition even if it is infamous. Her movements often betray a lack of confidence despite her powerful aura, showing glimpses of her self-doubt. Her high status and noble blood inform her belief that she is the only one fit to lead.
|campaign = Blemu Hills Conflict
|appearance = Wears finely crafted, dark plate armor, likely styled with draconic motifs. She possesses an unnervingly intense gaze that rarely holds eye contact for long, a subtle tell of her flaw.
|voice_mannerisms = Her voice is low, measured, and commanding, but occasionally cracks when she is severely challenged or emotionally stressed. She defaults to formal, military language.
|bond = Her bond is to **SELENA**, her Young Green Dragon mount, and the need to restore the honor of her family name.
|ideal = Strength through arms; only decisive leadership can bring order.
|flaw = Self doubt; her pride masks a crippling fear of failure and being publicly dishonored.
|info = The DragonLady, Miriam Furweather, is the self-proclaimed commander of the forces seeking to stabilize the Blemu Hills. She is always encountered mounted on her powerful companion, **SELENA**, a **Young Green Dragon** (CR 8).
|equipment = Plate armor, Greatsword.
}}
}}

Latest revision as of 03:59, 13 October 2025



DragonLady (Miriam Furweather), Commander of the Blemu Hills

Medium Humanoid (Human), Lawful Evil


Armor Class 18 (Plate Armor) (natural armor)
Hit Points 195 (26d8 + 78)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 16 (+3) 14 (+2) 12 (+1) 20 (+5)

Saving Throws Str +9, Con +7, Cha +10
Skills Athletics +9, Intimidation +10, Persuasion +10
Damage Vulnerabilities
Damage Resistances
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Passive Perception 11
Languages Common, Draconic
Challenge 12 (8400 XP)



**Draconic Resilience.** The DragonLady has advantage on saving throws against being frightened. She is immune to poison damage and the poisoned condition. **Spellcasting.** The DragonLady is a 12th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). She has the following spells prepared:
  • 1st level (4 slots): *Compelled Duel, Protection from Evil and Good*
  • 2nd level (3 slots): *Branding Smite, Misty Step*
  • 3rd level (3 slots): *Counterspell, Stinking Cloud*
  • 4th level (3 slots): *Stoneskin, Locate Creature*
    • Rider's Command (3/Day).** As a bonus action, the DragonLady can target one creature she can see within 60 feet. That creature must succeed on a DC 18 Wisdom saving throw or use its reaction to make one melee attack against a target of the DragonLady's choice.
    • Shared Will (Bond).** While riding her bonded dragon, Selena, the DragonLady has advantage on all saving throws.

Actions

    • Multiattack.** The DragonLady makes three attacks: two with her Greatsword and one with her Poison Breath. **Greatsword.** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. **Poison Breath (Recharge 5-6).** The DragonLady exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) **poison** damage on a failed save, or half as much damage on a successful one.

Reactions

    • Parry.** The DragonLady adds 3 to her AC against one melee attack that would hit her. To do so, she must see the attacker and be wielding a melee weapon.

Roleplaying Notes

Driven to restore order to the lower Blemu Hills/ Seeks recognition even if it is infamous. Her movements often betray a lack of confidence despite her powerful aura, showing glimpses of her self-doubt. Her high status and noble blood inform her belief that she is the only one fit to lead.


Additional Info

Appearance Wears finely crafted, dark plate armor, likely styled with draconic motifs. She possesses an unnervingly intense gaze that rarely holds eye contact for long, a subtle tell of her flaw.
Voice/Mannerisms Her voice is low, measured, and commanding, but occasionally cracks when she is severely challenged or emotionally stressed. She defaults to formal, military language.
Bond Her bond is to **SELENA**, her Young Green Dragon mount, and the need to restore the honor of her family name.
Ideal Strength through arms; only decisive leadership can bring order.
Flaw Self doubt; her pride masks a crippling fear of failure and being publicly dishonored.
Info The DragonLady, Miriam Furweather, is the self-proclaimed commander of the forces seeking to stabilize the Blemu Hills. She is always encountered mounted on her powerful companion, **SELENA**, a **Young Green Dragon** (CR 8).
Equipment Plate armor, Greatsword.

Creature Image
DragonLady (Miriam Furweather), Commander of the Blemu Hills