Sigurd "Snake Eyes": Difference between revisions
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{{Monster Statblock | |||
{{ | |monster_name = Sigurd "Snake Eyes" | ||
|image = Sigurd Snake eyes.png | |||
|size = Medium | |||
|type = Humanoid (Any Race, typically Human or Half-Elf) | |||
|alignment = Chaotic Evil | |||
=== | |ac = 17 (Studded Leather) | ||
|hp = 127 | |||
|hit_dice = 17d8 + 51 | |||
' | |speed = 30 ft. | ||
''' | |str = 10 | ||
|dex = 20 | |||
|con = 16 | |||
|int = 14 | |||
|wis = 12 | |||
|cha = 18 | |||
|saving_throws = Dex +8, Cha +7 | |||
|skills = Acrobatics +8, Deception +7, Intimidation +7, Sleight of Hand +8, Stealth +8 | |||
|damage_vulnerabilities = — | |||
|damage_resistances = — | |||
|damage_immunities = — | |||
|condition_immunitie = — | |||
|senses = Passive Perception 11 | |||
|languages = Common, Thieves' Cant, one other (like Goblin or Elvish) | |||
|cr = 7 | |||
|xp = 2900 | |||
|traits = **Legendary Reputation.** Sigurd has advantage on Charisma (Intimidation) checks made against anyone who knows her name and reputation. **Uncanny Dodge.** When an attacker that Sigurd can see hits her with an attack, Sigurd can use her reaction to halve the attack's damage against her. **Sneak Attack.** Once per turn, Sigurd deals an extra 14 (4d6) damage when she hits a target with an attack roll and has advantage on the attack roll, or when the target is within 5 feet of an ally of Sigurd's that isn't incapacitated and Sigurd doesn't have disadvantage on the attack roll. | |||
|actions = **Multiattack.** Sigurd makes three attacks with her Rapier. | |||
* **Rapier of Precision.** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) piercing damage. | |||
* **Hand Crossbow.** Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. | |||
|reactions = **Riposte.** When a creature misses Sigurd with a melee attack, Sigurd can use her reaction to make one Rapier attack against that creature. | |||
|roleplaying_notes = Sigurd is pure menace wrapped in a confident exterior. She is quick to taunt her opponents, using their frustration against them. She is a highly intelligent fighter who uses her Cunning Action to position herself for maximum damage and evasion. | |||
|campaign = Corsairs | |||
|appearance = Defined by piercing, quick eyes that seem to track every movement (the "Snake Eyes" moniker). She moves with unnerving speed and confidence, wearing high-quality studded leather armor that doesn't impede her agility. | |||
|voice_mannerisms = Smooth, confident, and full of mocking humor. She rarely raises her voice, letting her reputation and piercing gaze do the work. | |||
|bond = Her own survival and growing her personal legend. | |||
|ideal = Freedom and self-interest. The world owes her everything, and she'll take it. | |||
|flaw = Vain and overly confident. She sometimes drags out a fight or allows enemies a chance to fight back just to prove her superiority. | |||
|info = A master swashbuckler and deadly pirate known for her precision and cold, calculating confidence. She is a powerful force in the regional underworld. | |||
|equipment = Rapier of Precision (often coated in light poison), Hand Crossbow, 20 bolts, Studded Leather Armor. | |||
}} | |||
Latest revision as of 22:11, 13 October 2025
- Session 125 (← links | edit)
