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| __NOTOC__
| | <includeonly>{{Session Prep/Display |
| {{Special:Whatlinkshere/{{PAGENAME}}}} | | | campaign = {{{campaign|}}} |
| <templatestyles src="Template:Module/Style.css" />
| | | session_title = {{{session_title|}}} |
| <div class="module">
| | | previous_session = {{{previous_session|}}} |
| | | | location = {{{location|}}} |
| [[Category:DM Info]]
| | | scene_overview = {{{scene_overview|}}} |
| [[Category:Corsairs Campaign]]
| | | setting_details = {{{setting_details|}}} |
| | | | key_npcs = {{{key_npcs|}}} |
| == Previously... ==
| | | player_goals = {{{player_goals|}}} |
| {{{previous|Highlight key events from the previous session. [[Session #]]}}} | | | hooks = {{{hooks|}}} |
| | | | key_events = {{{key_events|}}} |
| == Interludes ==
| | | planned_events = {{{planned_events|}}} |
| Use these when the pacing slows down and you need to shake things up.
| | | challenges = {{{challenges|}}} |
| | | | clues_info = {{{clues_info|}}} |
| === Scene Title === | | | treasure_rewards = {{{treasure_rewards|}}} |
| {{{interlude_scene_1|* description}}} | | | interludes = {{{interludes|}}} |
| | | | potential_conflicts = {{{potential_conflicts|}}} |
| == Planned Events ==
| | | notes_reminders = {{{notes_reminders|}}} |
| | | | random_encounters = {{{random_encounters|}}} |
| === Scene Title ===
| | | story_arcs_themes = {{{story_arcs_themes|}}} |
| {{{planned_scene_1|* description}}} | | | mythic_elements = {{{mythic_elements|}}} |
| | | | cliffhanger = {{{cliffhanger|}}} |
| === Scene Title ===
| | }}</includeonly> |
| {{{planned_scene_2|* description}}} | |
| | |
| == Cliffhanger ==
| |
| {{{cliffhanger|Always end before the PCs expect it, give them something to look forward to next time.}}} | |
| | |
| == Random Encounters == | |
| {{{random_encounters|Anything unique goes here. Link to the regional or area random encounter table.}}} | |
| | |
| == Key NPCs ==
| |
| {{{key_npcs|{{NPC}}}}} | |
| | |
| </div>
| |
| | |
| <noinclude>
| |
| <templatedata>
| |
| { | |
| "params": {
| |
| "previous": {
| |
| "label": "Previously...",
| |
| "description": "Highlight key events from the previous session.",
| |
| "type": "string",
| |
| "required": false,
| |
| "default": "Highlight key events from the previous session. [[Session #]]"
| |
| },
| |
| "interlude_scene_1": {
| |
| "label": "Interlude Scene 1",
| |
| "description": "Description of the first interlude scene.",
| |
| "type": "string",
| |
| "required": false,
| |
| "default": "* description"
| |
| },
| |
| "planned_scene_1": {
| |
| "label": "Planned Scene 1",
| |
| "description": "Description of the first planned scene.",
| |
| "type": "string",
| |
| "required": false,
| |
| "default": "* description"
| |
| },
| |
| "planned_scene_2": {
| |
| "label": "Planned Scene 2",
| |
| "description": "Description of the second planned scene.",
| |
| "type": "string",
| |
| "required": false,
| |
| "default": "* description"
| |
| },
| |
| "cliffhanger": {
| |
| "label": "Cliffhanger",
| |
| "description": "Description of the cliffhanger.",
| |
| "type": "string",
| |
| "required": false,
| |
| "default": "Always end before the PCs expect it, give them something to look forward to next time."
| |
| },
| |
| "random_encounters": {
| |
| "label": "Random Encounters",
| |
| "description": "Description of random encounters.",
| |
| "type": "string",
| |
| "required": false,
| |
| "default": "Anything unique goes here. Link to the regional or area random encounter table."
| |
| },
| |
| "key_npcs": {
| |
| "label": "Key NPCs",
| |
| "description": "Key NPCs for the session. Use the {{NPC}} template.",
| |
| "type": "string",
| |
| "required": false,
| |
| "default": "{{NPC}}"
| |
| }
| |
| }
| |
| } | |
| </templatedata>
| |
| </noinclude> | |