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Template:Session Prep: Difference between revisions

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__NOTOC__
<includeonly>{{Session Prep/Display
{{Special:Whatlinkshere/{{PAGENAME}}}}
| campaign = {{{campaign|}}}
<templatestyles src="Template:Module/Style.css" />
| session_title = {{{session_title|}}}
<div class="module">
| previous_session = {{{previous_session|}}}
 
| location = {{{location|}}}
[[Category:DM Info]]
| scene_overview = {{{scene_overview|}}}
[[Category:Corsairs Campaign]]
| setting_details = {{{setting_details|}}}
 
| key_npcs = {{{key_npcs|}}}
== Previously... ==
| player_goals = {{{player_goals|}}}
{{{previous|Highlight key events from the previous session. [[Session #]]}}}
| hooks = {{{hooks|}}}
 
| key_events = {{{key_events|}}}
== Interludes ==
| planned_events = {{{planned_events|}}}
Use these when the pacing slows down and you need to shake things up.
| challenges = {{{challenges|}}}
 
| clues_info = {{{clues_info|}}}
=== Scene Title ===
| treasure_rewards = {{{treasure_rewards|}}}
{{{interlude_scene_1|* description}}}
| interludes = {{{interludes|}}}
 
| potential_conflicts = {{{potential_conflicts|}}}
== Planned Events ==
| notes_reminders = {{{notes_reminders|}}}
 
| random_encounters = {{{random_encounters|}}}
=== Scene Title ===
| story_arcs_themes = {{{story_arcs_themes|}}}
{{{planned_scene_1|* description}}}
| mythic_elements = {{{mythic_elements|}}}
 
| cliffhanger = {{{cliffhanger|}}}
=== Scene Title ===
}}</includeonly>
{{{planned_scene_2|* description}}}
 
== Cliffhanger ==
{{{cliffhanger|Always end before the PCs expect it, give them something to look forward to next time.}}}
 
== Random Encounters ==
{{{random_encounters|Anything unique goes here. Link to the regional or area random encounter table.}}}
 
== Key NPCs ==
{{{key_npcs|{{NPC}}}}}
 
</div>
 
<noinclude>
<templatedata>
{
    "params": {
        "previous": {
            "label": "Previously...",
            "description": "Highlight key events from the previous session.",
            "type": "string",
            "required": false,
            "default": "Highlight key events from the previous session. [[Session #]]"
        },
        "interlude_scene_1": {
            "label": "Interlude Scene 1",
            "description": "Description of the first interlude scene.",
            "type": "string",
            "required": false,
            "default": "* description"
        },
        "planned_scene_1": {
            "label": "Planned Scene 1",
            "description": "Description of the first planned scene.",
            "type": "string",
            "required": false,
            "default": "* description"
        },
        "planned_scene_2": {
            "label": "Planned Scene 2",
            "description": "Description of the second planned scene.",
            "type": "string",
            "required": false,
            "default": "* description"
        },
        "cliffhanger": {
            "label": "Cliffhanger",
            "description": "Description of the cliffhanger.",
            "type": "string",
            "required": false,
            "default": "Always end before the PCs expect it, give them something to look forward to next time."
        },
        "random_encounters": {
            "label": "Random Encounters",
            "description": "Description of random encounters.",
            "type": "string",
            "required": false,
            "default": "Anything unique goes here. Link to the regional or area random encounter table."
        },
        "key_npcs": {
            "label": "Key NPCs",
            "description": "Key NPCs for the session. Use the {{NPC}} template.",
            "type": "string",
            "required": false,
            "default": "{{NPC}}"
        }
    }
}
</templatedata>
</noinclude>

Latest revision as of 01:03, 30 March 2025