Simon Accord: Difference between revisions
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{{Monster Statblock | |||
|monster_name = Simon Accord | |||
|image = Simon Accord.png | |||
|size = Medium | |||
|type = Humanoid (Human) | |||
|alignment = Chaotic Neutral | |||
|ac = 14 (studded leather) | |||
|hp = 66 | |||
|hit_dice = 12d8 + 12 | |||
|speed = 30 ft. | |||
|str = 10 | |||
|dex = 18 | |||
|con = 12 | |||
|int = 14 | |||
|wis = 10 | |||
|cha = 16 | |||
|saving_throws = Dex +6, Int +4 | |||
|skills = Deception +5, Insight +2, Perception +2, Sleight of Hand +6, Stealth +6 | |||
|damage_vulnerabilities = — | |||
|damage_resistances = — | |||
|damage_immunities = — | |||
|condition_immunitie = — | |||
|senses = Passive Perception 12 | |||
|languages = Common, Thieves' Cant | |||
|cr = 3 | |||
|xp = 700 | |||
|traits = **Cunning Action.** Simon can take a bonus action on each of his turns in combat. This action can be used only to take the Dash, Disengage, or Hide action. **Master Fence.** Simon can accurately appraise the value of any stolen goods and knows the best routes for moving contraband. He has advantage on all Charisma (Persuasion) checks made to negotiate the sale of illegal goods. | |||
|actions = **Multiattack.** Simon makes two melee attacks. | |||
* **Shortsword.** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. | |||
* **Dagger.** Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage. | |||
|reactions = **Uncanny Dodge.** When an attacker that Simon can see hits him with an attack, Simon can use his reaction to halve the attack's damage against him. | |||
|roleplaying_notes = Simon is usually charming and confident, especially when discussing money or goods. He becomes immediately hostile or slippery when faced with authority or when his network is threatened. He works closely with [[Thriven Dormor]] to manage the logistics of their operation. | |||
|campaign = Ivae Orr | |||
|appearance = Simon is a wiry human with quick eyes and hands. He typically wears dark, unassuming clothing that offers easy movement, with a light studding of leather armor hidden underneath. | |||
|voice_mannerisms = Smooth, confident, and persuasive. He always sounds like he's selling you something. | |||
|bond = His partnership with [[Thriven Dormor]] and the profitability of their fencing business. | |||
|ideal = Profit. There's an easy way to get rich, and the hard way; Simon prefers the easy way. | |||
|flaw = Greed. He is easily tempted by high-value, unique items and often takes risks to acquire them. | |||
|info = A notorious thief who works with [[Thriven Dormor]] in the town of [[Bexley]]. He is the primary contact for fencing stolen goods for various regional bandit groups. | |||
|equipment = Studded leather armor, two shortswords, 5 daggers, 25 gp, a set of fine lock picks. | |||
}} | |||
Latest revision as of 22:06, 13 October 2025
Simon AccordMedium Humanoid (Human), Chaotic NeutralArmor Class 14 (studded leather) (natural armor)
Saving Throws Dex +6, Int +4 Senses Passive Perception 12 **Cunning Action.** Simon can take a bonus action on each of his turns in combat. This action can be used only to take the Dash, Disengage, or Hide action. **Master Fence.** Simon can accurately appraise the value of any stolen goods and knows the best routes for moving contraband. He has advantage on all Charisma (Persuasion) checks made to negotiate the sale of illegal goods. Actions
Reactions
Roleplaying NotesSimon is usually charming and confident, especially when discussing money or goods. He becomes immediately hostile or slippery when faced with authority or when his network is threatened. He works closely with Thriven Dormor to manage the logistics of their operation. Additional InfoAppearance Simon is a wiry human with quick eyes and hands. He typically wears dark, unassuming clothing that offers easy movement, with a light studding of leather armor hidden underneath. |
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