Aldrans dead Uncle Borin Frostbeard: Difference between revisions
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{{ | {{Monster Statblock | ||
|monster_name = Borin Frostbeard (Chieftain's Spirit) | |||
|image = BorinFrostbeard.jpg | |||
== | |size = Medium | ||
|type = Undead (Chieftain, Spirit) | |||
|alignment = Lawful Neutral | |||
|ac = 13 (Spectral Armor) | |||
|hp = 91 | |||
' | |hit_dice = 14d8 + 28 | ||
|speed = 0 ft., fly 40 ft. (hover) | |||
|str = 18 | |||
|dex = 14 | |||
' | |con = 16 | ||
|int = 10 | |||
|wis = 15 | |||
|cha = 12 | |||
|saving_throws = Str +7, Wis +5, Con +5 | |||
|skills = Athletics +7, Intimidation +5, Survival +5, Perception +5 | |||
|damage_vulnerabilities = — | |||
|damage_resistances = Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from nonmagical attacks | |||
|damage_immunities = Cold, Necrotic, Poison | |||
|condition_immunities = Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained | |||
|senses = Darkvision 60 ft., Passive Perception 15 | |||
|languages = Common, Giant | |||
|cr = 5 | |||
|xp = 1800 | |||
|traits = **Incorporeal Movement.** The spirit can move through other creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object. **Vengeful Spirit.** If the Spirit dies, it returns to an incorporeal state after 24 hours. **Frost Aura.** Any creature that starts its turn within 5 feet of the Chieftain's Spirit takes 2 (1d4) cold damage. | |||
|actions = **Spectral Greataxe.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) necrotic damage. **Chilling Wail (Recharge 5-6).** The spirit lets out a mournful, frigid wail. Each creature within 30 feet that can hear it must succeed on a DC 13 Wisdom saving throw or take 10 (3d6) cold damage and be **Frightened** for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. | |||
|reactions = | |||
|legendary_actions = | |||
|roleplaying_notes = A spectral guide to Aldran, the Chieftain's spirit remains tied to the material plane by his fierce sense of clan duty and his lingering affection for his nephew. He appears as a translucent, spectral figure, always carrying the weight of his past life and battles. A hint of bloodlust lingers in his tone when recalling battles. | |||
|campaign = Echos of Lhynn | |||
|appearance = A towering figure with a thick, frost-rimed beard and piercing blue eyes. Wears furs and the scars of many battles. Now appears as a translucent, spectral figure. | |||
|voice_mannerisms = Speaks with a booming, authoritative voice, softened by affection for Aldran. Often gestures with a spectral hand, as if holding an axe. | |||
|bond = Aldran and the Frost Barbarian clan. | |||
|ideal = Clan and Honor | |||
|flaw = Prone to bloodlust in battle, sometimes clouding his judgment. | |||
|info = The Chieftain's spirit provides guidance and aid to his nephew, Aldran, though his help is often spectral and terrifying. He remains a powerful guardian of his clan's traditions. | |||
|equipment = Spectral Greataxe, Clan Totem (Incorporeal). | |||
}} | |||
=== Aldran's Dead Uncle's Advice (1d10) === | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Roll !! Spirit Advice (Uncle's Words) !! Interpretation (Uncle's Tone) | ! Roll !! Spirit Advice (Uncle's Words) !! Interpretation (Uncle's Tone) | ||
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| 10 || "The golden dawn, Aldran. There's light ahead." || (Hopeful, reassuring) "Even in the darkest times, there's always hope. Keep your chin up, things will get better." | | 10 || "The golden dawn, Aldran. There's light ahead." || (Hopeful, reassuring) "Even in the darkest times, there's always hope. Keep your chin up, things will get better." | ||
|} | |} | ||
[[Category:Corsairs Campaign]] |
Latest revision as of 04:20, 13 October 2025
- Session 130 Trials of Worth (← links | edit)
- Session 132 The sigils of the Silk Rose and Yellow Orbs (← links | edit)
Aldran's Dead Uncle's Advice (1d10)[edit | edit source]
Roll | Spirit Advice (Uncle's Words) | Interpretation (Uncle's Tone) |
---|---|---|
1 | "Aldran, seek the stillness, lad. Find yer center." | (Patient, slightly gruff) "You're too wound up. Quiet your mind, listen to what's inside, not just the noise around you." |
2 | "Follow the whispers, Aldran. Even the faintest ones." | (Knowing, conspiratorial) "Don't dismiss the little things, the gut feelings. They're often the truest." |
3 | "Embrace the shadow, Aldran. Don't run from it." | (Stern, but caring) "We all have dark parts. Ignoring them won't make 'em go away. Face 'em, learn from 'em." |
4 | "Nurture the flame, Aldran. Keep it burnin'." | (Encouraging, warm) "Don't let your passions die out. Fan the embers, find what makes you truly happy." |
5 | "The river flows, Aldran. Don't fight the current." | (Wise, resigned) "Things change, whether we like it or not. Go with it, adapt. You'll only exhaust yourself swimmin' against the tide." |
6 | "Roots and branches, Aldran. Remember where you come from, but reach for the sky." | (Proud, nostalgic) "Don't forget your family, your heritage. But don't let it hold you back either. Grow, Aldran, grow." |
7 | "The veil thins, Aldran. Be watchful." | (Warning, concerned) "Things ain't always what they seem. Pay attention to the signs, the unseen. You might be seein' more than most." |
8 | "The mirror reflects, Aldran. Look deep." | (Direct, challenging) "Your actions have consequences, lad. Be honest with yourself about who you are, and what you're doin'." |
9 | "The gathering storm, Aldran. Prepare yourself." | (Serious, urgent) "Trouble's comin'. Get ready, be strong. You'll need all your wits about you." |
10 | "The golden dawn, Aldran. There's light ahead." | (Hopeful, reassuring) "Even in the darkest times, there's always hope. Keep your chin up, things will get better." |