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[[Category:DM Info]] | [[Category:DM Info]] | ||
<div style="text-align: center;"> | |||
== The Setting and Scene == | == The Setting and Scene == | ||
<noinclude> | |||
This section will contain the Session Title and Location, centered on the page. | |||
</noinclude> | |||
{{#if:{{{session_title|}}}| | {{#if:{{{session_title|}}}| | ||
'''{{#if:{{{session_title_heading|}}}|{{{session_title_heading}}}|Title:}}''' | |||
{{{session_title|}}} | |||
<br> | |||
}} | }} | ||
{{#if:{{{location|}}}| | {{#if:{{{location|}}}| | ||
'''{{#if:{{{location_heading|}}}|{{{location_heading}}}|Location:}}''' | |||
{{{location|}}} | |||
}} | }} | ||
</div> | |||
== Recapping the Tale == | == Recapping the Tale == | ||
<noinclude> | |||
This section will contain a recap of the previous session.<br> | |||
* Weary and battered, the Company limped from the shadowed halls of Dol Guldur, the ancient scroll clutched tightly in Borin's gloved hand. Elara, the Silvan scout, nursed a grievous wound, her normally keen eyes clouded with fever. The loss of vital supplies and the lingering taint of the Necromancer's power hung heavy in the air. | |||
</noinclude> | |||
{{#if:{{{previous_session|}}}| | {{#if:{{{previous_session|}}}| | ||
=== Previous Session === | === Previous Session === | ||
{{{previous_session|}}} | {{{previous_session|}}} | ||
}} | }} | ||
{{#if:{{{scene_overview|}}}| | {{#if:{{{scene_overview|}}}| | ||
== Scene Overview == | |||
<noinclude> | |||
This section will contain an overview of the current scene.<br> | |||
* A pall of twilight descends upon the edge of the Barrow-downs, where the Company stands, a desolate expanse of rolling hills before them. A biting wind, laced with the scent of damp earth and decay, whispers through the ancient barrows, carrying with it a sense of profound unease. A strange, ethereal light, like a will-o'-the-wisp, flickers amidst the shadowed mounds, beckoning them into the depths of the ancient burial ground. | |||
</noinclude> | |||
{{{scene_overview|}}} | {{{scene_overview|}}} | ||
}} | }} | ||
{{#if:{{{setting_details|}}}| | {{#if:{{{setting_details|}}}| | ||
== Setting Details == | |||
<noinclude> | |||
This section will contain details about the current setting.<br> | |||
* The Barrow-downs are a realm of brooding silence, broken only by the mournful sigh of the wind through the gnarled heather. The rolling hills, cloaked in a perpetual twilight, are dotted with ancient burial mounds, their entrances like gaping maws in the earth. The ground is uneven, treacherous underfoot, and the air is thick with the chill of centuries. A lone standing stone, its surface etched with swirling runes that seem to writhe in the fading light, marks the threshold of this haunted domain. | |||
</noinclude> | |||
{{{setting_details|}}} | {{{setting_details|}}} | ||
}} | }} | ||
== Notable Personages == | == Notable Personages == | ||
<noinclude> | |||
This section will contain information about key NPCs.<br> | |||
* [[Tom Bombadil]] - A figure of ancient mirth and enigmatic power, encountered amidst the gnarled trees of the Old Forest. His eyes, like pools of starlight, hold secrets beyond mortal comprehension, and his words, though merry, are laden with cryptic wisdom. | |||
* [[The Barrow-wight]] - A malevolent spirit, bound to the barrows by ancient curses and the hunger for forgotten treasures. Its spectral form, a chilling manifestation of death's cold embrace, guards the barrows with a possessive fury, its whispers like the rasp of grave-dust. | |||
</noinclude> | |||
{{#if:{{{key_npcs|}}}| | {{#if:{{{key_npcs|}}}| | ||
=== Key NPCs === | === Key NPCs === | ||
{{{key_npcs|}}} | {{{key_npcs|}}} | ||
}} | }} | ||
== The Player's Path == | == The Player's Path == | ||
<noinclude> | |||
This section will contain the player's goals.<br> | |||
* Find a safe passage through the treacherous Barrow-downs, avoiding the dangers that lurk within their shadowed depths. | |||
* Discover the source of the ethereal light, hoping it offers a path or a warning. | |||
* Confront the Barrow-wight, if necessary, and recover any lost treasures or ancient knowledge it guards. | |||
</noinclude> | |||
{{#if:{{{player_goals|}}}| | {{#if:{{{player_goals|}}}| | ||
=== Player Goals === | === Player Goals === | ||
{{{player_goals|}}} | {{{player_goals|}}} | ||
}} | }} | ||
== The Adventure Unfolds == | == The Adventure Unfolds == | ||
<noinclude> | |||
This section will contain adventure hooks, key events, and planned events.<br> | |||
* A local ranger, his face etched with worry, warns of the barrows' dangers, his voice hushed with fear as he speaks of lost travelers and restless spirits that haunt the mounds. | |||
* A haunting melody, like the lament of lost souls, echoes through the hills, its mournful notes drawing the adventurers towards a hidden barrow, its entrance shrouded in shadow. | |||
</noinclude> | |||
{{#if:{{{hooks|}}}| | {{#if:{{{hooks|}}}| | ||
=== Adventure Hooks === | === Adventure Hooks === | ||
{{{hooks|}}} | {{{hooks|}}} | ||
}} | }} | ||
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{{#if:{{{key_events|}}}| | {{#if:{{{key_events|}}}| | ||
=== Key Events === | === Key Events === | ||
{{{key_events|}}} | {{{key_events|}}} | ||
}} | }} | ||
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{{#if:{{{planned_events|}}}| | {{#if:{{{planned_events|}}}| | ||
=== Planned Events === | === Planned Events === | ||
{{{planned_events|}}} | {{{planned_events|}}} | ||
}} | }} | ||
== Perils and Rewards == | == Perils and Rewards == | ||
<noinclude> | |||
This section will contain challenges, clues, and treasure.<br> | |||
* Deciphering the runes on the barrow entrance, unlocking its secrets and revealing the path within. | |||
* Resisting the Barrow-wight's spectral powers, which drain vitality and instill a paralyzing fear, testing the limits of their courage and resolve. | |||
</noinclude> | |||
{{#if:{{{challenges|}}}| | {{#if:{{{challenges|}}}| | ||
=== Challenges === | === Challenges === | ||
{{{challenges|}}} | {{{challenges|}}} | ||
}} | }} | ||
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{{#if:{{{clues_info|}}}| | {{#if:{{{clues_info|}}}| | ||
=== Clues and Info === | === Clues and Info === | ||
{{{clues_info|}}} | {{{clues_info|}}} | ||
}} | }} | ||
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{{#if:{{{treasure_rewards|}}}| | {{#if:{{{treasure_rewards|}}}| | ||
=== Treasure and Rewards === | === Treasure and Rewards === | ||
{{{treasure_rewards|}}} | {{{treasure_rewards|}}} | ||
}} | }} | ||
== Interludes and Shadows == | == Interludes and Shadows == | ||
<noinclude> | |||
This section will contain interludes and potential conflicts.<br> | |||
* A brief respite in Tom Bombadil's home, a haven of warmth and light amidst the encroaching darkness, where they learn of the Old Forest's dangers and the ancient powers that slumber beneath its trees. | |||
* A moment of reflection at the standing stone, where they sense the weight of ancient history, the echoes of forgotten battles and the whispers of long-dead kings. | |||
</noinclude> | |||
{{#if:{{{interludes|}}}| | {{#if:{{{interludes|}}}| | ||
=== Interludes === | === Interludes === | ||
{{{interludes|}}} | {{{interludes|}}} | ||
}} | }} | ||
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{{#if:{{{potential_conflicts|}}}| | {{#if:{{{potential_conflicts|}}}| | ||
=== Potential Conflicts === | === Potential Conflicts === | ||
{{{potential_conflicts|}}} | {{{potential_conflicts|}}} | ||
}} | }} | ||
== DM's Guidance == | == DM's Guidance == | ||
<noinclude> | |||
* Emphasize the eerie atmosphere of the Barrow-downs, using descriptions of shadows, whispers, and the chilling silence that hangs heavy in the air. | |||
* Use Tom Bombadil's riddles to foreshadow future encounters and challenges, weaving his cryptic words into the fabric of the adventure. | |||
</noinclude> | |||
{{#if:{{{notes_reminders|}}}| | {{#if:{{{notes_reminders|}}}| | ||
=== Notes and Reminders === | === Notes and Reminders === | ||
{{{notes_reminders|}}} | {{{notes_reminders|}}} | ||
}} | }} | ||
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{{#if:{{{random_encounters|}}}| | {{#if:{{{random_encounters|}}}| | ||
=== Random Encounters === | === Random Encounters === | ||
{{{random_encounters|}}} | {{{random_encounters|}}} | ||
}} | }} | ||
== The Larger World == | == The Larger World == | ||
<noinclude> | |||
* The corruption of ancient powers, both those that slumber and those that stir, and the dangers of disturbing the dead, unleashing forces beyond mortal control. | |||
* The balance between the natural world, represented by Tom Bombadil and the Old Forest, and the encroaching darkness, embodied by the Barrow-wight and the shadows that cling to the land. | |||
</noinclude> | |||
{{#if:{{{story_arcs_themes|}}}| | {{#if:{{{story_arcs_themes|}}}| | ||
=== Story Arcs and Themes === | === Story Arcs and Themes === | ||
{{{story_arcs_themes|}}} | {{{story_arcs_themes|}}} | ||
}} | }} | ||
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{{#if:{{{mythic_elements|}}}| | {{#if:{{{mythic_elements|}}}| | ||
=== Mythic Elements === | === Mythic Elements === | ||
{{{mythic_elements|}}} | {{{mythic_elements|}}} | ||
}} | }} | ||
== The Next Chapter == | == The Next Chapter == | ||
<noinclude> | |||
* As the adventurers emerge from the barrow, they see a host of shadowy figures gathering on the horizon, their eyes glowing with malevolent intent. A chilling wind carries a whispered name: "Angmar." | |||
</noinclude> | |||
{{#if:{{{cliffhanger|}}}| | {{#if:{{{cliffhanger|}}}| | ||
=== Cliffhanger === | === Cliffhanger === | ||
{{{cliffhanger|}}} | {{{cliffhanger|}}} | ||
}} | }} |
Latest revision as of 02:55, 30 March 2025
The Setting and Scene[edit source]
This section will contain the Session Title and Location, centered on the page.
Recapping the Tale[edit source]
This section will contain a recap of the previous session.
* Weary and battered, the Company limped from the shadowed halls of Dol Guldur, the ancient scroll clutched tightly in Borin's gloved hand. Elara, the Silvan scout, nursed a grievous wound, her normally keen eyes clouded with fever. The loss of vital supplies and the lingering taint of the Necromancer's power hung heavy in the air.
Notable Personages[edit source]
This section will contain information about key NPCs.
* Tom Bombadil - A figure of ancient mirth and enigmatic power, encountered amidst the gnarled trees of the Old Forest. His eyes, like pools of starlight, hold secrets beyond mortal comprehension, and his words, though merry, are laden with cryptic wisdom. * The Barrow-wight - A malevolent spirit, bound to the barrows by ancient curses and the hunger for forgotten treasures. Its spectral form, a chilling manifestation of death's cold embrace, guards the barrows with a possessive fury, its whispers like the rasp of grave-dust.
The Player's Path[edit source]
This section will contain the player's goals.
* Find a safe passage through the treacherous Barrow-downs, avoiding the dangers that lurk within their shadowed depths. * Discover the source of the ethereal light, hoping it offers a path or a warning. * Confront the Barrow-wight, if necessary, and recover any lost treasures or ancient knowledge it guards.
The Adventure Unfolds[edit source]
This section will contain adventure hooks, key events, and planned events.
* A local ranger, his face etched with worry, warns of the barrows' dangers, his voice hushed with fear as he speaks of lost travelers and restless spirits that haunt the mounds. * A haunting melody, like the lament of lost souls, echoes through the hills, its mournful notes drawing the adventurers towards a hidden barrow, its entrance shrouded in shadow.
Perils and Rewards[edit source]
This section will contain challenges, clues, and treasure.
* Deciphering the runes on the barrow entrance, unlocking its secrets and revealing the path within. * Resisting the Barrow-wight's spectral powers, which drain vitality and instill a paralyzing fear, testing the limits of their courage and resolve.
Interludes and Shadows[edit source]
This section will contain interludes and potential conflicts.
* A brief respite in Tom Bombadil's home, a haven of warmth and light amidst the encroaching darkness, where they learn of the Old Forest's dangers and the ancient powers that slumber beneath its trees. * A moment of reflection at the standing stone, where they sense the weight of ancient history, the echoes of forgotten battles and the whispers of long-dead kings.
DM's Guidance[edit source]
* Emphasize the eerie atmosphere of the Barrow-downs, using descriptions of shadows, whispers, and the chilling silence that hangs heavy in the air. * Use Tom Bombadil's riddles to foreshadow future encounters and challenges, weaving his cryptic words into the fabric of the adventure.
The Larger World[edit source]
* The corruption of ancient powers, both those that slumber and those that stir, and the dangers of disturbing the dead, unleashing forces beyond mortal control. * The balance between the natural world, represented by Tom Bombadil and the Old Forest, and the encroaching darkness, embodied by the Barrow-wight and the shadows that cling to the land.
The Next Chapter[edit source]
* As the adventurers emerge from the barrow, they see a host of shadowy figures gathering on the horizon, their eyes glowing with malevolent intent. A chilling wind carries a whispered name: "Angmar."