Merchant of Lhynn caravan guard: Difference between revisions
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{{ | {{Monster Statblock | ||
| | |monster_name = Merchant of Lhynn Caravan Guard | ||
| image = | |image = Merchant of Lhynn Caravan Guard.png | ||
| | |size = Medium | ||
| | |type = Humanoid (Human) | ||
| alignment = Lawful Neutral | |alignment = Lawful Neutral | ||
| appearance = Young human man in practical leather armor with a chain shirt underneath. Carries a shield and a spear. Looks somewhat bored and underpaid. | |ac = 16 (Chain Shirt, Shield) | ||
| voice_mannerisms = Monotone and uninterested. | |hp = 84 | ||
| ideal = Duty. Believes in following orders, even if he doesn't understand the reasons. | |hit_dice = 12d8 + 24 | ||
| flaw = Easily distracted and lacks initiative. Can be swayed with a bit of flattery | |speed = 30 ft. | ||
|str = 16 | |||
| info = One of the guards hired to protect the caravan's cargo. Not particularly invested in the secrets of the shipment. | |dex = 12 | ||
|con = 14 | |||
|int = 10 | |||
|wis = 11 | |||
|cha = 10 | |||
|saving_throws = Str +5, Con +4 | |||
|skills = Athletics +5, Perception +2 | |||
|damage_vulnerabilities = — | |||
| equipment = Chain shirt, shield, spear, belt pouch with a few silver pieces. | |damage_resistances = — | ||
|damage_immunities = None | |||
|condition_immunitie = — | |||
|senses = Passive Perception 12 | |||
|languages = Common | |||
|cr = 4 | |||
|xp = 1100 | |||
|traits = **Distracted Duty.** The Caravan Veteran has disadvantage on Wisdom (Perception) checks made to spot threats that are not immediately obvious or are more than 30 feet away. **Veteran Resilience.** The Veteran has advantage on saving throws against effects that would exhaust him. | |||
|actions = **Multiattack.** The Caravan Veteran makes three attacks with its Spear. | |||
* **Spear.** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage. | |||
|reactions = **Shield Bash.** When a creature the Veteran can see misses them with a melee attack, the Veteran can use its reaction to attempt to shove the creature, which must succeed on a DC 13 Strength saving throw or be pushed 5 feet away and knocked prone. | |||
|roleplaying_notes = Monotone and uninterested. Answers questions curtly and avoids unnecessary conversation. He is easily distracted and lacks initiative. He can be swayed with a bit of flattery or a convincing argument that doesn't contradict direct orders. | |||
|campaign = Echos of Lhynn | |||
|appearance = Young human man in practical leather armor with a chain shirt underneath. Carries a shield and a spear. Looks somewhat bored and underpaid. | |||
|voice_mannerisms = Monotone and uninterested. | |||
|bond = His employment with the Merchant Guild of Lhynn. | |||
|ideal = Duty. Believes in following orders, even if he doesn't understand the reasons. | |||
|flaw = Easily distracted and lacks initiative. Can be swayed with a bit of flattery. | |||
|info = One of the veteran guards hired to protect the caravan's cargo. Not particularly invested in the secrets of the shipment, only his paycheck. | |||
|equipment = Chain shirt, shield, spear, belt pouch with a few silver pieces. | |||
}} | }} | ||
Latest revision as of 21:51, 13 October 2025
- Session 132 Prep (transclusion) (← links | edit)
- Session 136 Prep (transclusion) (← links | edit)
