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Baron Eddard Dunthmore: Difference between revisions

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Created page with " Background: Noble Personality: My favor, once lost, is lost forever. If you do me an injury, I will crush you, ruin your name, and salt your fields. Ideal: Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good) Bond: My house’s alliance with another noble family must be sustained at all costs. Flaw: I have an insatiable desire for carnal pleasures. Ability scores: STR: 16 (+3) DEX:..."
 
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{{NPC
Background: Noble
| title = Baron Eddard Dunthmore of [[Oleg Keep]]
Personality: My favor, once lost, is lost forever.  
| image = [[File:Baron Eddard Dunthmore.png|thumb|Baron Eddard Dunthmore]]
If you do me an injury, I will crush you, ruin your name, and salt your fields.  
| name =
Ideal: Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)
| campaign =
Bond: My house’s alliance with another noble family must be sustained at all costs.
| alignment =
Flaw: I have an insatiable desire for carnal pleasures.
| appearance =
 
| voice_mannerisms =
 
| ideal = Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. My favor, once lost, is lost forever. If you do me an injury, I will crush you, ruin your name, and salt your fields.  
Ability scores:  STR: 16 (+3)  DEX: 18 (+4)  CON: 16 (+3)  INT: 14 (+2)  WIS: 10 (+0)  CHA: 10 (+0)
| flaw = I have an insatiable desire for carnal pleasures.
Saving throws:  STR: +7  DEX: +4  CON: +7  INT: +2  WIS: +0  CHA: +0
| bond = My house’s alliance with another noble family must be sustained at all costs.
Initiative: +6  Speed: 30  Passive perception: 10  Size: Medium  Proficiency bonus: +4  Gender: Male
| info =
Hit points: 94  Hit dice: 10d10
<noinclude>
Armor: Studded Leather and Shield
| ability_scores =
AC: 18
* Ability scores:  STR: 16 (+3)  DEX: 18 (+4)  CON: 16 (+3)  INT: 14 (+2)  WIS: 10 (+0)  CHA: 10 (+0)
Melee weapons:  
* Saving throws:  STR: +7  DEX: +4  CON: +7  INT: +2  WIS: +0  CHA: +0
Rapier (+8 to hit) 1d8+4 piercing damage
* Initiative: +6  Speed: 30  Passive perception: 10  Size: Medium  Proficiency bonus: +4  Gender: Male
2 Shortswords (+8 to hit) 1d6+4 piercing damage
* Hit points: 94   
3 Handaxes (+7 to hit) 1d6+3 slashing damage
* Hit dice: 10d10
Ranged weapons:  
* Armor: Studded Leather and Shield
3 Handaxes (+9 to hit) 1d6+3 slashing damage  Range: 20/60
* AC: 18
+1 Long bow (+11 to hit) 1d8+5 piercing damage  Range: 150/600  40 arrows
* Melee weapons:  
Proficient skills: Acrobatics +8, History +6, Persuasion +4, Survival +4
* Rapier (+8 to hit) 1d8+4 piercing damage
Non-proficient skills: Animal Handling +0, Arcana +2, Athletics +3, Deception +0, Insight +0, Intimidation +0, Investigation +2, Medicine +0, Nature +2, Perception +0, Perform +0, Religion +2, Sleight of Hand +4, Stealth +4
* 2 Shortswords (+8 to hit) 1d6+4 piercing damage
Languages: Common, Infernal, Goblin    Other proficiencies: Dice games
* 3 Handaxes (+7 to hit) 1d6+3 slashing damage
Abilities: Fighting Style (Archery), Second Wind, Action Surge, Martial Archetype (Champion), Improved Critical, Remarkable Athlete, Additional Fighting Style (Two-Weapon Fighting), Extra Attack, Indomitable (one use), Ability Score Improvement (4th, 6th and 8th levels +1 Strength, +3 Dexterity, +1 Constitution, +1 Charisma)
* Ranged weapons:  
Equipment: Fine clothes, Signet ring, Scroll of pedigree, Dungeoneer's pack, Flask of Holy Water, Healer's kit, Vial of Acid  Wealth: 75 gp, 68 pp, 3 small gemstones worth 220 gold, Gem worth 250 gold, Jeweled Copper Ceremonial Saber worth 300 gold, Jeweled Gold Tiara worth 300 gold
* 3 Handaxes (+9 to hit) 1d6+3 slashing damage  Range: 20/60
* +1 Long bow (+11 to hit) 1d8+5 piercing damage  Range: 150/600  40 arrows
| skills =
Acrobatics +8, History +6, Persuasion +4, Survival +4 Animal Handling +0, Arcana +2, Athletics +3, Deception +0, Insight +0, Intimidation +0, Investigation +2, Medicine +0, Nature +2, Perception +0, Perform +0, Religion +2, Sleight of Hand +4, Stealth +4
Fighting Style (Archery), Second Wind, Action Surge, Martial Archetype (Champion), Improved Critical, Remarkable Athlete, Additional Fighting Style (Two-Weapon Fighting), Extra Attack, Indomitable (one use), Ability Score Improvement (4th, 6th and 8th levels +1 Strength, +3 Dexterity, +1 Constitution, +1 Charisma)
| condition_immunities =
| damage_immunities =
| cr =
| senses =
| languages = Common, Infernal, Goblin 
| equipment =
Fine clothes, Signet ring, Scroll of pedigree, Dungeoneer's pack, Flask of Holy Water, Healer's kit, Vial of Acid  Wealth: 75 gp, 68 pp, 3 small gemstones worth 220 gold, Gem worth 250 gold, Jeweled Copper Ceremonial Saber worth 300 gold, Jeweled Gold Tiara worth 300 gold
Magic Items: 3 Potions of Healing, +1 Long bow, Goggles of Night
Magic Items: 3 Potions of Healing, +1 Long bow, Goggles of Night
 
</noinclude>
[[Category:NPC]]
}}

Latest revision as of 23:35, 22 March 2025

Baron Eddard Dunthmore

Baron Eddard Dunthmore of Oleg Keep[edit source]

Name:
Campaign:
Alignment:
Appearance:
Voice/Mannerisms:
Ideal: Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. My favor, once lost, is lost forever. If you do me an injury, I will crush you, ruin your name, and salt your fields.
Flaw: I have an insatiable desire for carnal pleasures.
Bond: My house’s alliance with another noble family must be sustained at all costs.
Info:


Ability Scores: * Ability scores: STR: 16 (+3) DEX: 18 (+4) CON: 16 (+3) INT: 14 (+2) WIS: 10 (+0) CHA: 10 (+0)

  • Saving throws: STR: +7 DEX: +4 CON: +7 INT: +2 WIS: +0 CHA: +0
  • Initiative: +6 Speed: 30 Passive perception: 10 Size: Medium Proficiency bonus: +4 Gender: Male
  • Hit points: 94
  • Hit dice: 10d10
  • Armor: Studded Leather and Shield
  • AC: 18
  • Melee weapons:
  • Rapier (+8 to hit) 1d8+4 piercing damage
  • 2 Shortswords (+8 to hit) 1d6+4 piercing damage
  • 3 Handaxes (+7 to hit) 1d6+3 slashing damage
  • Ranged weapons:
  • 3 Handaxes (+9 to hit) 1d6+3 slashing damage Range: 20/60
  • +1 Long bow (+11 to hit) 1d8+5 piercing damage Range: 150/600 40 arrows

Skills: Acrobatics +8, History +6, Persuasion +4, Survival +4 Animal Handling +0, Arcana +2, Athletics +3, Deception +0, Insight +0, Intimidation +0, Investigation +2, Medicine +0, Nature +2, Perception +0, Perform +0, Religion +2, Sleight of Hand +4, Stealth +4 Fighting Style (Archery), Second Wind, Action Surge, Martial Archetype (Champion), Improved Critical, Remarkable Athlete, Additional Fighting Style (Two-Weapon Fighting), Extra Attack, Indomitable (one use), Ability Score Improvement (4th, 6th and 8th levels +1 Strength, +3 Dexterity, +1 Constitution, +1 Charisma)
Condition Immunities:
Damage Immunities:
Challenge Rating:
Senses:
Languages: Common, Infernal, Goblin
Equipment: Fine clothes, Signet ring, Scroll of pedigree, Dungeoneer's pack, Flask of Holy Water, Healer's kit, Vial of Acid Wealth: 75 gp, 68 pp, 3 small gemstones worth 220 gold, Gem worth 250 gold, Jeweled Copper Ceremonial Saber worth 300 gold, Jeweled Gold Tiara worth 300 gold Magic Items: 3 Potions of Healing, +1 Long bow, Goggles of Night