Brigand Veteran: Difference between revisions
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Adventurer (talk | contribs) m Text replacement - "Lyhnn" to "Lhynn" |
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{{Monster Statblock | {{Monster Statblock | ||
| monster_name = Brigand Veteran | |monster_name = Brigand Veteran | ||
| image = | |image = Brigand Veteran.png | ||
| size = Medium | |size = Medium | ||
| type = | |type = Humanoid (any race) | ||
| alignment = Neutral | |alignment = Neutral | ||
| ac = | |ac = 17 (splint armor) | ||
| hp = | |hp = 97 | ||
| speed = 30 ft. | |hit_dice = 13d8 + 39 | ||
| str = 18 | |speed = 30 ft. | ||
|str = 18 | |||
| dex = 13 | |dex = 13 | ||
|con = 18 | |||
| con = 18 | |int = 10 | ||
|wis = 12 | |||
| int = 10 | |cha = 10 | ||
|saving_throws = Str +7, Con +7 | |||
| wis = 12 | |skills = Athletics +7, Perception +4 | ||
|damage_vulnerabilities = — | |||
| cha = 10 | |damage_resistances = — | ||
| | |damage_immunities = | ||
|condition_immunities = — | |||
| skills = Athletics +7, Perception +4 | |senses = Passive Perception 14 | ||
| damage_vulnerabilities = — | |languages = Common | ||
| damage_resistances = — | |cr = 5 | ||
| damage_immunities = | |xp = 1800 | ||
| condition_immunities = | |traits = **Second Wind (1/Short or Long Rest).** As a bonus action, the veteran can regain 1d10 + 5 Hit Points. **Brutal Tactics.** When the veteran hits a creature with a melee weapon attack, the target takes an extra 3 (1d6) damage if one of the veteran's allies is within 5 feet of the target and the ally isn't incapacitated. | ||
| senses = Passive Perception 14 | |actions = **Multiattack.** The veteran makes two greatsword attacks. **Greatsword.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. **Shortsword.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. | ||
| languages = Common | |reactions = **Parry.** The veteran adds 3 to its AC against one melee attack that would hit it. To do so, the veteran must see the attacker and be wielding a melee weapon. | ||
| cr = 5 | |legendary_actions = | ||
| xp = 1800 | |roleplaying_notes = These are the most experienced fighters in the fort, often leading the lesser thugs. They are dangerous in a fight due to their years of experience and tactical knowledge. They prioritize positioning, cover, and neutralizing the most dangerous threats first. | ||
| | |campaign = Echos of Lhynn | ||
| | |appearance = A grizzled, older fighter with numerous scars on their face and hands. Their armor is practical and worn, and they carry multiple weapons, showing their experience. | ||
| | |voice_mannerisms = Gruff and weary, with a hint of a past life of greater purpose. They speak with a low growl and are often cynical. | ||
| | |bond = Their bond is to their own survival and the promise of a safe place to die. They serve Janein out of pragmatism, not loyalty. | ||
| | |ideal = To live to see another sunrise. They've seen enough combat to know the value of their own life and will take no unnecessary risks. | ||
|flaw = They are cynical and jaded, believing that all people are motivated by greed and self-preservation. | |||
| campaign = | |info = The veteran carries a small lockbox containing the meager wages for the thugs under their command, offering an immediate reward. | ||
| appearance = A grizzled, older fighter with numerous scars on their face and hands. Their armor is practical and worn, and they carry multiple weapons, showing their experience. | |equipment = Splint armor, greatsword, shortsword, 1d6 days of rations, a pouch containing 50 gp in mixed coinage. | ||
| voice_mannerisms = Gruff and weary, with a hint of a past life of greater purpose. They speak with a low growl and are often cynical. | }} | ||
| bond = Their bond is to their own survival and the promise of a safe place to die. They serve | |||
| ideal = To live to see another sunrise. They've seen enough combat to know the value of their own life and will take no unnecessary risks. | |||
| flaw = They are cynical and jaded, believing that all people are motivated by greed and self-preservation. | |||
| info = | |||
| equipment = Splint armor, greatsword, shortsword | |||
} |
Latest revision as of 04:20, 13 October 2025
- Session 136 Prep (transclusion) (← links | edit)
Brigand VeteranMedium Humanoid (any race), NeutralArmor Class 17 (splint armor) (natural armor)
Saving Throws Str +7, Con +7 Condition Immunities — **Second Wind (1/Short or Long Rest).** As a bonus action, the veteran can regain 1d10 + 5 Hit Points. **Brutal Tactics.** When the veteran hits a creature with a melee weapon attack, the target takes an extra 3 (1d6) damage if one of the veteran's allies is within 5 feet of the target and the ally isn't incapacitated. Actions
Reactions
Roleplaying NotesThese are the most experienced fighters in the fort, often leading the lesser thugs. They are dangerous in a fight due to their years of experience and tactical knowledge. They prioritize positioning, cover, and neutralizing the most dangerous threats first. Additional InfoAppearance A grizzled, older fighter with numerous scars on their face and hands. Their armor is practical and worn, and they carry multiple weapons, showing their experience. |
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