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Lexana Brightshore: Difference between revisions

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| monster_name = Secret representative of the Empire of Lyhnn Merchants Guild
| monster_name = Secret representative of the Empire of Lyhnn Merchants Guild
| image = Lexana Brightshore.png
| image = Lexana Brightshore.png
| size = Medium
|size = Medium
| type = humanoid
|type = Humanoid (human)
| alignment = Lawful Evil
|alignment = Lawful Evil
| ac = 15
|ac = 15
| hp = 56
|hp = 56
| speed = 30 ft.
|speed = 30 ft.
| str = 10
|str = 10
| str_mod = +0
|str_mod = 0
| dex = 14
|dex = 14
| dex_mod = +2
|dex_mod = 2
| con = 14
|con = 14
| con_mod = +0
|con_mod = 2
| int = 17
|int = 17
| int_mod = +3
|int_mod = 3
| wis = 14
|wis = 14
| wis_mod = +2
|wis_mod = 2
| cha = 17
|cha = 17
| cha_mod = +3
|cha_mod = 3
| saving_throws =
|saving_throws = Int +6, Wis +5, Cha +6
| skills = Survival +5, Nature +3, Perception +4, Athletics +1, Stealth +6
|skills = Survival +5, Nature +6, Perception +5, Athletics +3, Stealth +5, Investigation +6
| damage_vulnerabilities = —
|damage_vulnerabilities = —
| damage_resistances = —
|damage_resistances = —
| damage_immunities = Cold, Poison
|damage_immunities = Cold, Poison
| condition_immunities = Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
|condition_immunities = Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
| senses = darkvision 30 ft., passive Perception 14
|senses = darkvision 30 ft., passive Perception 15
| languages = Common, Elvish (Sindarin)
|languages = Common, Elvish (Sindarin)
| cr = 9 (3 ranger levels + 6 wizard levels)
|cr = 9
| xp = 0
|xp = 5,000
| actions =  
|traits = ***Poisoner's Instinct.*** The Lyhnn Merchant Guild Operative knows how to create and administer poison. They have advantage on Constitution saving throws against poison and they know the Poisoner's Kit proficiency.<br>***Cunning Action.*** On each of its turns, the operative can use a bonus action to take the Dash, Disengage, or Hide action.
| legendary_actions_header =  
|actions = ***Spellcasting.*** The Lyhnn Merchants Guild Operative is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared:<br>* **Cantrips (at will):** *mage hand, minor illusion, ray of frost*<br>* **1st level (4 slots):** *charm person, disguise self, find familiar, magic missile, sleep*<br>* **2nd level (3 slots):** *invisibility, misty step, phantasmal force*<br>* **3rd level (3 slots):** *counterspell, fireball, fly, lightning bolt, nondetection*<br><br>***Multiattack.*** The operative makes two dagger attacks.<br>***Dagger.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d4 + 2) piercing damage.<br>***Light Crossbow.*** *Ranged Weapon Attack:* +5 to hit, range 80/320 ft., one target. *Hit:* 6 (1d8 + 2) piercing damage.
| legendary_actions =
|roleplaying_notes = A cheerful and charismatic rogue who uses her skills to help those in need. She often works as a spy for a local benevolent guild, seeking out injustice and corruption.
| reactions_header =
| reactions =
| roleplaying_header = Roleplaying Notes
| campaign = Corsairs Campaign
| appearance = Lexana is an evil but older human woman with curly blonde hair. Her slender frame is clad in a flowing orange cloak embroidered with golden thread, which billows behind her as she moves with graceful, fluid motions. She favors brown leather outfits with intricate pattern of interlocking trees and roses on the chest. She walks with a (ornate oaken staff adorned with a green crystal) on the top.
| voice_mannerisms =
| bond =
| ideal = Enjoys doing brisk business and perhaps the after dinner romance but like a black widow wants no long term romantic entanglements.
| flaw = Jaded and not one to quickly follow a new idea
| info = Her youthful looks hide a darker and much older soul than it would otherwise appear, she has seen war and enjoys it.
| equipment =
}}
}}

Latest revision as of 18:08, 23 August 2025



Secret representative of the Empire of Lyhnn Merchants Guild

Medium Humanoid (human), Lawful Evil


Armor Class 15
Hit Points 56
Speed 30 ft.


STR 10 (0) DEX 14 (2) CON 14 (2) INT 17 (3) WIS 14 (2) CHA 17 (3)


Saving Throws Int +6, Wis +5, Cha +6
Skills Survival +5, Nature +6, Perception +5, Athletics +3, Stealth +5, Investigation +6
Damage Vulnerabilities
Damage Resistances
Damage Immunities Cold, Poison
Condition Immunities
Senses darkvision 30 ft., passive Perception 15
Languages Common, Elvish (Sindarin)
Challenge 9 (5,000)


      • Poisoner's Instinct.*** The Lyhnn Merchant Guild Operative knows how to create and administer poison. They have advantage on Constitution saving throws against poison and they know the Poisoner's Kit proficiency.
        ***Cunning Action.*** On each of its turns, the operative can use a bonus action to take the Dash, Disengage, or Hide action.

Actions[edit source]

      • Spellcasting.*** The Lyhnn Merchants Guild Operative is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared:
        * **Cantrips (at will):** *mage hand, minor illusion, ray of frost*
        * **1st level (4 slots):** *charm person, disguise self, find familiar, magic missile, sleep*
        * **2nd level (3 slots):** *invisibility, misty step, phantasmal force*
        * **3rd level (3 slots):** *counterspell, fireball, fly, lightning bolt, nondetection*

        ***Multiattack.*** The operative makes two dagger attacks.
        ***Dagger.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d4 + 2) piercing damage.
        ***Light Crossbow.*** *Ranged Weapon Attack:* +5 to hit, range 80/320 ft., one target. *Hit:* 6 (1d8 + 2) piercing damage.


Roleplaying Notes

A cheerful and charismatic rogue who uses her skills to help those in need. She often works as a spy for a local benevolent guild, seeking out injustice and corruption.

Creature Image
Secret representative of the Empire of Lyhnn Merchants Guild