Sigurd "Snake Eyes": Difference between revisions
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| {{Monster Statblock | {{Monster Statblock | ||
| | monster_name =  | |monster_name = Sigurd "Snake Eyes" | ||
| | image = Sigurd Snake eyes.png | |image = Sigurd Snake eyes.png | ||
| | size = Medium | |size = Medium | ||
| | type =  | |type = Humanoid (Any Race, typically Human or Half-Elf) | ||
| | alignment = Chaotic  | |alignment = Chaotic Evil | ||
| | ac =  | |ac = 17 (Studded Leather) | ||
| | hp =  | |hp = 127 | ||
| | speed = 30 ft. | |hit_dice = 17d8 + 51 | ||
| | str = 10 | |speed = 30 ft. | ||
| |str = 10 | |||
| | dex =  | |dex = 20 | ||
| |con = 16 | |||
| | con =  | |int = 14 | ||
| |wis = 12 | |||
| | int =  | |cha = 18 | ||
| |saving_throws = Dex +8, Cha +7 | |||
| | wis =  | |skills = Acrobatics +8, Deception +7, Intimidation +7, Sleight of Hand +8, Stealth +8 | ||
| |damage_vulnerabilities = — | |||
| | cha =  | |damage_resistances = — | ||
| |  | |damage_immunities = — | ||
| |condition_immunitie = — | |||
| | skills =  | |senses = Passive Perception 11 | ||
| | damage_vulnerabilities = — | |languages = Common, Thieves' Cant, one other (like Goblin or Elvish) | ||
| | damage_resistances = — | |cr = 7 | ||
| | damage_immunities = — | |xp = 2900 | ||
| |  | |traits = **Legendary Reputation.** Sigurd has advantage on Charisma (Intimidation) checks made against anyone who knows her name and reputation. **Uncanny Dodge.** When an attacker that Sigurd can see hits her with an attack, Sigurd can use her reaction to halve the attack's damage against her. **Sneak Attack.** Once per turn, Sigurd deals an extra 14 (4d6) damage when she hits a target with an attack roll and has advantage on the attack roll, or when the target is within 5 feet of an ally of Sigurd's that isn't incapacitated and Sigurd doesn't have disadvantage on the attack roll. | ||
| | senses =  | |actions = **Multiattack.** Sigurd makes three attacks with her Rapier. | ||
| | languages = Common | * **Rapier of Precision.** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) piercing damage. | ||
| | cr =  | * **Hand Crossbow.** Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. | ||
| | xp =  | |reactions = **Riposte.** When a creature misses Sigurd with a melee attack, Sigurd can use her reaction to make one Rapier attack against that creature. | ||
| |  | |roleplaying_notes = Sigurd is pure menace wrapped in a confident exterior. She is quick to taunt her opponents, using their frustration against them. She is a highly intelligent fighter who uses her Cunning Action to position herself for maximum damage and evasion. | ||
| |  | |campaign = Corsairs | ||
| |appearance = Defined by piercing, quick eyes that seem to track every movement (the "Snake Eyes" moniker). She moves with unnerving speed and confidence, wearing high-quality studded leather armor that doesn't impede her agility. | |||
| |voice_mannerisms = Smooth, confident, and full of mocking humor. She rarely raises her voice, letting her reputation and piercing gaze do the work. | |||
| | reactions =   | |bond = Her own survival and growing her personal legend. | ||
| |  | |ideal = Freedom and self-interest. The world owes her everything, and she'll take it. | ||
| | campaign =   | |flaw = Vain and overly confident. She sometimes drags out a fight or allows enemies a chance to fight back just to prove her superiority. | ||
| | appearance =  | |info = A master swashbuckler and deadly pirate known for her precision and cold, calculating confidence. She is a powerful force in the regional underworld. | ||
| |equipment = Rapier of Precision (often coated in light poison), Hand Crossbow, 20 bolts, Studded Leather Armor. | |||
| | bond =   | |||
| | ideal =   | |||
| | flaw =   | |||
| | info =   | |||
| | equipment =   | |||
| }} | }} | ||
Latest revision as of 22:11, 13 October 2025
- Session 125 (← links | edit)
 
	