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{{Monster Statblock
{{Monster Statblock
| monster_name = Ranger Knight
|monster_name = Lannor, The Ranger Knight
| image = Lannor.png
|image = Lannor.png
| size = Medium
|size = Medium
| type = humanoid
|type = Humanoid (Elf)
| alignment = Chaotic Neutral (trending Chaotic Evil)
|alignment = Chaotic Neutral (trending Chaotic Evil)
| ac = 10
|ac = 17 (Elfin Chain and Leather Armor)
| hp = 10
|hp = 97
| speed = 30 ft.
|hit_dice = 13d8 + 39
| str = 10
|speed = 35 ft.
| str_mod = +0
|str = 14
| dex = 10
|dex = 18
| dex_mod = +0
|con = 16
| con = 10
|int = 12
| con_mod = +0
|wis = 14
| int = 10
|cha = 17
| int_mod = +0
|saving_throws = Dex +7, Cha +6
| wis = 10
|skills = Acrobatics +7, Deception +6, Persuasion +6, Stealth +7, Survival +5
| wis_mod = +0
|damage_vulnerabilities = —
| cha = 10
|damage_resistances = —
| cha_mod = +0
|damage_immunities = —
| saving_throws = —
|condition_immunities = Charmed
| skills =
|senses = Darkvision 60 ft., Passive Perception 12
| damage_vulnerabilities = —
|languages = Common, Elvish
| damage_resistances = —
|cr = 5
| damage_immunities = —
|xp = 1800
| condition_immunities =
|traits = **Fey Ancestry.** The Ranger Knight has advantage on saving throws against being charmed, and magic can't put him to sleep. **Psychic Twin Bond (1/Day).** Linuus can use a bonus action to share up to five sentences of thought with his twin sister, [[Lanuhel]], regardless of distance, so long as they are on the same plane of existence. **Unsettling Presence.** The Ranger Knight's agitation and volatile nature grant him advantage on Charisma (Intimidation) checks.
| senses = passive Perception 10
|actions = **Multiattack.** The Ranger Knight makes two attacks with his Longsword or his Longbow.
| languages = Common
* **Longsword (Two-Handed).** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
| cr = 0
* **Longbow.** Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
| xp = 0
* **Knight's Challenge (1/Short or Long Rest).** Lannor can target one creature he can see within 30 feet. That creature must succeed on a DC 14 Wisdom saving throw or have disadvantage on all attack rolls against targets other than Lannor for 1 minute.
| actions =  
|reactions = **Agitated Dodge.** When an attack hits Lannor, he can use his reaction to gain 1d6 temporary hit points against that attack's damage.
| legendary_actions_header =  
|roleplaying_notes = He is comely in appearance but always seems agitated in manner and speech, suggesting an internal conflict or external pressure (potentially related to his twin). His current alignment trend suggests he is struggling with dark impulses or falling under a sinister influence.
| legendary_actions =
|campaign = Ivae Orr
| reactions_header =
|appearance = A male elf with copperish hue'd skin and dark brown almost black hair cut short, and close to his skin so that his ears stand out clearly. He wears a mottled brown cloak over elfin chain and leather armor that seems to wrap around him like a glove. He is comely (17 CHA).
| reactions =  
|voice_mannerisms = Agitated, quick, and slightly strained speech. He shifts his weight constantly and avoids prolonged stillness.
| roleplaying_header = Roleplaying Notes
|bond = He is psychically linked to his twin sister [[Lanuhel]].
| campaign =  
|ideal = Power. He seeks the strength necessary to resolve his internal conflict or protect his sister, even if it means resorting to cruel methods.
| appearance = A male elf with copperish hue'd skin and dark brown almost black hair cut short, and close to his skin so that his ears stand out clearly. He wears a mottled brown cloak over elfin chain and leather armor that seems to wrap around him like a glove. He is comely (17 CHA) in appearance but always seems agitated in manner and speech.
|flaw = Volatile Temper. His agitation can lead to rash, overly aggressive, and potentially evil actions.
| voice_mannerisms =  
|info = A skilled ranger/warrior struggling with his alignment. His psychic link to his twin sister is a core element of his character and motivation.
| bond = He is psychically linked to his twin sister [[Lanuhel]] and can once per day share a few thoughts (@3-5 sentences) with her.
|equipment = Elfin Chain and Leather Armor, Longsword, Longbow, 20 Arrows, Mottled Brown Cloak.
| ideal =  
| flaw =  
| info =  
| equipment =  
}}
}}
[[Category:Ranger]]
[[Category:Ivae Orr Campaign]]

Latest revision as of 18:48, 13 October 2025



Lannor, The Ranger Knight

Medium Humanoid (Elf), Chaotic Neutral (trending Chaotic Evil)


Armor Class 17 (Elfin Chain and Leather Armor) (natural armor)
Hit Points 97 (13d8 + 39)
Speed 35 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 12 (+1) 14 (+2) 17 (+3)

Saving Throws Dex +7, Cha +6
Skills Acrobatics +7, Deception +6, Persuasion +6, Stealth +7, Survival +5
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Elvish
Challenge 5 (1800 XP)



**Fey Ancestry.** The Ranger Knight has advantage on saving throws against being charmed, and magic can't put him to sleep. **Psychic Twin Bond (1/Day).** Linuus can use a bonus action to share up to five sentences of thought with his twin sister, Lanuhel, regardless of distance, so long as they are on the same plane of existence. **Unsettling Presence.** The Ranger Knight's agitation and volatile nature grant him advantage on Charisma (Intimidation) checks.

Actions

    • Multiattack.** The Ranger Knight makes two attacks with his Longsword or his Longbow.
  • **Longsword (Two-Handed).** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
  • **Longbow.** Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • **Knight's Challenge (1/Short or Long Rest).** Lannor can target one creature he can see within 30 feet. That creature must succeed on a DC 14 Wisdom saving throw or have disadvantage on all attack rolls against targets other than Lannor for 1 minute.

Reactions

    • Agitated Dodge.** When an attack hits Lannor, he can use his reaction to gain 1d6 temporary hit points against that attack's damage.

Roleplaying Notes

He is comely in appearance but always seems agitated in manner and speech, suggesting an internal conflict or external pressure (potentially related to his twin). His current alignment trend suggests he is struggling with dark impulses or falling under a sinister influence.


Additional Info

Appearance A male elf with copperish hue'd skin and dark brown almost black hair cut short, and close to his skin so that his ears stand out clearly. He wears a mottled brown cloak over elfin chain and leather armor that seems to wrap around him like a glove. He is comely (17 CHA).
Voice/Mannerisms Agitated, quick, and slightly strained speech. He shifts his weight constantly and avoids prolonged stillness.
Bond He is psychically linked to his twin sister Lanuhel.
Ideal Power. He seeks the strength necessary to resolve his internal conflict or protect his sister, even if it means resorting to cruel methods.
Flaw Volatile Temper. His agitation can lead to rash, overly aggressive, and potentially evil actions.
Info A skilled ranger/warrior struggling with his alignment. His psychic link to his twin sister is a core element of his character and motivation.
Equipment Elfin Chain and Leather Armor, Longsword, Longbow, 20 Arrows, Mottled Brown Cloak.

Creature Image
Lannor, The Ranger Knight