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Template:Monster Statblock: Difference between revisions

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== How to Use ==
== How to Use ==
To create a new NPC or Monster, use the following syntax:
To create a new NPC or Monster, use the following syntax. Note that the stat modifiers are calculated automatically.


<pre>
<pre>
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|speed =  
|speed =  
|str =  
|str =  
|str_mod =
|dex =  
|dex =  
|dex_mod =
|con =  
|con =  
|con_mod =
|int =  
|int =  
|int_mod =
|wis =  
|wis =  
|wis_mod =
|cha =  
|cha =  
|cha_mod =
|saving_throws =  
|saving_throws =  
|skills =  
|skills =  
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|roleplaying_notes =  
|roleplaying_notes =  
|image =  
|image =  
|campaign =
|appearance =
|voice_mannerisms =
|bond =
|ideal =
|flaw =
|info =
|equipment =
}}
}}
</pre>
</pre>
 
</noinclude>




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[[Category:NPC]]
[[Category:NPC]]
[[Category:DM Info]]
[[Category:DM Info]]
{{#if:{{{campaign|}}}|[[Category:{{{campaign}}}]]}}


__NOTOC__
__NOTOC__
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'''Speed''' {{{speed|30 ft.}}}<br>
'''Speed''' {{{speed|30 ft.}}}<br>
----
----
'''STR''' {{{str|10}}} ({{{str_mod|0}}}) '''DEX''' {{{dex|10}}} ({{{dex_mod|0}}}) '''CON''' {{{con|10}}} ({{{con_mod|0}}}) '''INT''' {{{int|10}}} ({{{int_mod|0}}}) '''WIS''' {{{wis|10}}} ({{{wis_mod|0}}}) '''CHA''' {{{cha|10}}} ({{{cha_mod|0}}})
'''STR''' {{{str|10}}} ({{#expr:floor(({{{str|10}}}-10)/2)}})
'''DEX''' {{{dex|10}}} ({{#expr:floor(({{{dex|10}}}-10)/2)}})
'''CON''' {{{con|10}}} ({{#expr:floor(({{{con|10}}}-10)/2)}})
'''INT''' {{{int|10}}} ({{#expr:floor(({{{int|10}}}-10)/2)}})
'''WIS''' {{{wis|10}}} ({{#expr:floor(({{{wis|10}}}-10)/2)}})
'''CHA''' {{{cha|10}}} ({{#expr:floor(({{{cha|10}}}-10)/2)}})
----
----
'''Saving Throws''' {{{saving_throws|—}}}<br>
'''Saving Throws''' {{{saving_throws|—}}}<br>
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'''Damage Resistances''' {{{damage_resistances|—}}}<br>
'''Damage Resistances''' {{{damage_resistances|—}}}<br>
'''Damage Immunities''' {{{damage_immunities|—}}}<br>
'''Damage Immunities''' {{{damage_immunities|—}}}<br>
'''Condition Immunities''' {{{condition_immunities|—}}}<br>
'''Condition Immunities''' {{{condition_immunitie s|—}}}<br>
'''Senses''' {{{senses|passive Perception 10}}}<br>
'''Senses''' {{{senses|passive Perception 10}}}<br>
'''Languages''' {{{languages|Common}}}<br>
'''Languages''' {{{languages|Common}}}<br>
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=== Roleplaying Notes ===
=== Roleplaying Notes ===
{{{roleplaying_notes|}}}
{{{roleplaying_notes|}}}
 
}}
{{#if:{{{appearance|}}}{{{voice_mannerisms|}}}{{{bond|}}}{{{ideal|}}}{{{flaw|}}}{{{info|}}}{{{equipment|}}}|
---
=== Additional Info ===
'''Appearance''' {{{appearance|—}}}<br>
'''Voice/Mannerisms''' {{{voice_mannerisms|—}}}<br>
'''Bond''' {{{bond|—}}}<br>
'''Ideal''' {{{ideal|—}}}<br>
'''Flaw''' {{{flaw|—}}}<br>
'''Info''' {{{info|—}}}<br>
'''Equipment''' {{{equipment|—}}}<br>
}}
}}
| style="vertical-align:top; width:50%;" |
| style="vertical-align:top; width:50%;" |
{{#if:{{{image|}}}|[[File:{{{image}}}|thumb|300px|alt=Creature Image|{{{monster_name|New Creature}}}]]}}
{{#if:{{{image|}}}|[[File:{{{image}}}|thumb|300px|alt=Creature Image|{{{monster_name|New Creature}}}]]}}
|}
|}

Latest revision as of 22:25, 27 August 2025

This template is used by all NPC's to document their stats. You can paste the output directly into Foundry VTT to create the Actor.

How to Use[edit source]

To create a new NPC or Monster, use the following syntax. Note that the stat modifiers are calculated automatically.

{{Monster Statblock
|monster_name = 
|size = 
|type = 
|alignment = 
|ac = 
|hp = 
|speed = 
|str = 
|dex = 
|con = 
|int = 
|wis = 
|cha = 
|saving_throws = 
|skills = 
|damage_vulnerabilities = 
|damage_resistances = 
|damage_immunities = 
|condition_immunities = 
|senses = 
|languages = 
|cr = 
|xp = 
|traits = 
|actions = 
|reactions = 
|legendary_actions = 
|roleplaying_notes = 
|image = 
|campaign = 
|appearance =
|voice_mannerisms = 
|bond =
|ideal = 
|flaw = 
|info = 
|equipment = 
}}




New Creature

Medium humanoid, Any alignment


Armor Class 10
Hit Points 10
Speed 30 ft.


STR 10 (0) DEX 10 (0) CON 10 (0) INT 10 (0) WIS 10 (0) CHA 10 (0)


Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses passive Perception 10
Languages Common
Challenge 0 (10)



Actions[edit source]