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Session 141 Prep: Difference between revisions

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Created page with "{{Session Prep/Display | campaign = Echos of Lhynn | session_title = Robot Interception and Egon's Ordeal | previous_session = Session 140 Axe, Syringe, and Sonic Blast: The Price of the Peak | location = Level I: Officer and Crew Quarters (Android Chamber/Intersection) | scene_overview = The party begins the session immediately in combat, facing two powerful **Phasnosh Police Robots** approaching from the North and East. The key to the next level—the access card..."
 
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| session_title = Robot Interception and Egon's Ordeal
| session_title = Robot Interception and Egon's Ordeal
| previous_session = [[Session 140 Axe, Syringe, and Sonic Blast: The Price of the Peak]]
| previous_session = [[Session 140 Axe, Syringe, and Sonic Blast: The Price of the Peak]]
| location = Level I: Officer and Crew Quarters (Android Chamber/Intersection)
| location = Level I: Officer and Crew Quarters (Android Chamber/Intersection) and other areas of the Main Level.
| scene_overview = The party begins the session immediately in combat, facing two powerful **Phasnosh Police Robots** approaching from the North and East. The key to the next level—the access card—is still on the inert **Robo Dame** (the Berserk Android), who may be starting to reboot. The party must defend the chamber, loot the Android under fire, and deal with the severely injured **Poision Egon** and the lesser injured **Nail**.
| scene_overview = The party begins the session immediately in combat, facing two powerful **Phasnosh Police Robots** approaching from the North and East. The key to the next level—the access card—is still on the inert **Robo Dame** (the Berserk Android), who may be starting to reboot. They must deal with the severely injured **Poision Egon** (crushed arms) and the lesser injured **Nail** (critical fumble damage) while navigating the continuing threat.
| setting_details = The corridors remain metallic and sterile, littered with debris and the remnants of the fungal fight. The air is tense; the continuous *whirring* and *clicking* of the two active Police Robots signals their aggressive, operational status. The inert Android lies in the center of the chamber.
| setting_details = The corridors remain metallic and sterile, littered with debris and the remnants of the fungal fight. The continuous *whirring* and *clicking* of the two active Police Robots signals their aggressive, operational status. The inert Android lies in the center of the chamber, representing a critical, unsearched objective.


| key_npcs =
| key_npcs =
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* **Focus:** Robots prioritize clearing the room of "contamination" (Vegepygmy residue) and anyone obstructing their path.
* **Focus:** Robots prioritize clearing the room of "contamination" (Vegepygmy residue) and anyone obstructing their path.


| player_goals = Clear the immediate threat posed by the Police Robots. Loot the inert **Robo Dame** to find the access key. Stabilize and protect the severely injured Egon.
| player_goals = Clear the immediate robot threat. Loot the inert **Robo Dame** for the access key. Stabilize and protect the severely injured Egon. **Explore other areas of the Main Level** (e.g., crew quarters, bridge access) before committing to a descent.
| hooks = **The Ticking Clock:** Robo Dame is subtly rebooting; the longer the party takes to loot the card, the greater the chance she reactivates as a third combatant. **Egon's Dilemma:** Egon needs immediate protection and healing, forcing the party to adjust their defensive posture and rely on non-Somatic spells/abilities.
| hooks = **The Ticking Clock:** Robo Dame is subtly rebooting. The longer the party takes to loot the card, the greater the chance she reactivates as a third combatant. **Tactical Window:** The robots' priority on the Vegepygmies creates a chance to gain distance and prepare.
| key_events = **Looting during Combat:** A player must risk a turn to successfully retrieve the key from the inert Android. **System Override:** Finding a terminal to disable a robot (DC 20+ Hack/Disable check).
| key_events = **Looting during Combat:** A player must risk a turn to successfully retrieve the key from the inert Android. **Exploring Level I:** Discovering the entrance to the **Botanical Labs** or the sealed **Control Room** door (possible references to the original *Barrier Peaks* adventure).
| planned_events = The party must use their remaining resources to handle this fresh threat quickly, as the robots have high defenses and Egon is incapacitated. The robots' presence should confirm that the ship's security systems are fully aware of the party's location.
| planned_events = The party must use their remaining resources to handle this fresh threat quickly, as the robots have high defenses. The robots may be drawn West to pursue the fleeing Vegepygmies if the party breaks contact.
| challenges = **High AC and Immunities:** The robots require magic or high attack rolls to damage and are immune to the conditions used against the Vegepygmies. **Tactical Flank:** The robots approach from North and East, threatening to pin the party against the South entry/main door.
| challenges = **High AC and Immunities:** The robots require magic or high attack rolls to damage. **The Main Level:** Other areas of Level I may be sealed by **Laser Barriers** or contain dangerous, alien flora/fauna (e.g., Yellow Musk Creeper remnants).
| clues_info = The key to the next level is on Robo Dame. The Police Robots may contain a damaged Red Access Card (for restricted areas) that requires repair.
| clues_info = **The Lexana Clone Clue:** In a nearby **Medical Bay**, a diagnostic terminal shows the most recent log entry: Subject ID: **L. BRIGHTSHORE (Experiment 7: 'The Stabilized Anomaly')**. Genetic Match: 99.998% match to **Phasnosh Crew Member C. VALERIUS**. Alert: Replication Sequence 2 was terminated 4 cycles ago due to "Hostile Template Discrepancy." The key to the next level is on Robo Dame. The Police Robots may contain a damaged Red Access Card (for restricted areas) that requires repair.
| treasure_rewards = The **Access Card** (required for progress). A damaged Red Access Card (Repair/Intelligence DC 18 required) from a defeated Police Robot.
 
| interludes = A tactical retreat into one of the side corridors to isolate the powerful robots.
This confirms to the party that:
| potential_conflicts = A second wave of Vegepygmies, attracted by the gunfire and energy weapons of the Police Robots, returns from the West.
* Lexana is a clone derived from original Phasnosh crew material.
| notes_reminders = Durmen's unique recovery status should be mentioned to reinforce his survival advantage. Focus on Force/Lightning/Thunder/Psychic damage spells against the robots.
* She is not the original (who is dead), but a replicate of a failed experiment.
* The ship's automated systems have the ability to analyze and "reroll" new clones, suggesting the original Lexana's death has already been analyzed and corrected in the creation of her current self (the reason why "Replication Sequence 2" was terminated).
 
    She is effectively a living blueprint of the ship's most valuable assets.
| treasure_rewards = The **Access Card** (required for progress). A damaged Red Access Card from a defeated Police Robot. Salvaged Phasnosh equipment from the crew quarters.
| interludes = A tense tactical retreat into one of the side corridors to isolate the powerful robots. A brief moment to assess Egon's injuries.
| potential_conflicts = A second wave of Vegepygmies, attracted by the gunfire and energy weapons of the Police Robots, returns from the West. The robots may return from their patrol if the party makes too much noise.
| notes_reminders = **Robots Prioritize Fungi:** If the party breaks contact, the Police Robots will prioritize pursuing the fleeing Vegepygmies West. Durmen is optimized, but Egon's crushed arms mean no Somatic components—emphasize this limitation!
| story_arcs_themes = Man vs. Machine; Necessity of Scavenging under fire; The cost of mistakes (Aldran's fumble).
| story_arcs_themes = Man vs. Machine; Necessity of Scavenging under fire; The cost of mistakes (Aldran's fumble).
| mythic_elements = The massive, dark vertical descent shaft, revealed once the card is used, suggests the deeper levels of the ship hold far greater, perhaps Lovecraftian, threats.
| mythic_elements = The massive, dark vertical descent shaft, revealed once the card is used, suggests the deeper levels of the ship hold far greater, perhaps Lovecraftian, threats.
| cliffhanger = The party uses the Access Card to open the final door and begins their descent, possibly while the second Police Robot is still active or Robo Dame fully reactivates.
| cliffhanger = The party finally locates the descent shaft/next entrance just as **Robo Dame fully reactivates** and targets the closest living organic.
}}
}}

Latest revision as of 22:19, 15 November 2025


The Setting and Scene[edit source]

Title: Robot Interception and Egon's Ordeal
Location: Level I: Officer and Crew Quarters (Android Chamber/Intersection) and other areas of the Main Level.

Recapping the Tale[edit source]

Previous Session

Session 140 Axe, Syringe, and Sonic Blast: The Price of the Peak

Scene Overview

The party begins the session immediately in combat, facing two powerful **Phasnosh Police Robots** approaching from the North and East. The key to the next level—the access card—is still on the inert **Robo Dame** (the Berserk Android), who may be starting to reboot. They must deal with the severely injured **Poision Egon** (crushed arms) and the lesser injured **Nail** (critical fumble damage) while navigating the continuing threat.

Setting Details

The corridors remain metallic and sterile, littered with debris and the remnants of the fungal fight. The continuous *whirring* and *clicking* of the two active Police Robots signals their aggressive, operational status. The inert Android lies in the center of the chamber, representing a critical, unsearched objective.

Notable Personages[edit source]

Key NPCs

Durmen Tredan (Status: Fully Recovered/Optimized from the mysterious injection.) Poision Egon (Status: Severe Injury. Arms Grappled/Crushed. Cannot use Somatic spell components.) Nail (Status: Moderate Injury. Hit by Aldran's fumble.) Robo Dame (The Berserk Android. Currently rebooting after Mend spell. Holds the key to progress.)

The Player's Path[edit source]

Player Goals

Clear the immediate robot threat. Loot the inert **Robo Dame** for the access key. Stabilize and protect the severely injured Egon. **Explore other areas of the Main Level** (e.g., crew quarters, bridge access) before committing to a descent.

The Adventure Unfolds[edit source]

Adventure Hooks

    • The Ticking Clock:** Robo Dame is subtly rebooting. The longer the party takes to loot the card, the greater the chance she reactivates as a third combatant. **Tactical Window:** The robots' priority on the Vegepygmies creates a chance to gain distance and prepare.

Key Events

    • Looting during Combat:** A player must risk a turn to successfully retrieve the key from the inert Android. **Exploring Level I:** Discovering the entrance to the **Botanical Labs** or the sealed **Control Room** door (possible references to the original *Barrier Peaks* adventure).

Planned Events

The party must use their remaining resources to handle this fresh threat quickly, as the robots have high defenses. The robots may be drawn West to pursue the fleeing Vegepygmies if the party breaks contact.

Perils and Rewards[edit source]

Challenges

    • High AC and Immunities:** The robots require magic or high attack rolls to damage. **The Main Level:** Other areas of Level I may be sealed by **Laser Barriers** or contain dangerous, alien flora/fauna (e.g., Yellow Musk Creeper remnants).

Clues and Info

    • The Lexana Clone Clue:** In a nearby **Medical Bay**, a diagnostic terminal shows the most recent log entry: Subject ID: **L. BRIGHTSHORE (Experiment 7: 'The Stabilized Anomaly')**. Genetic Match: 99.998% match to **Phasnosh Crew Member C. VALERIUS**. Alert: Replication Sequence 2 was terminated 4 cycles ago due to "Hostile Template Discrepancy." The key to the next level is on Robo Dame. The Police Robots may contain a damaged Red Access Card (for restricted areas) that requires repair.

This confirms to the party that:

  • Lexana is a clone derived from original Phasnosh crew material.
  • She is not the original (who is dead), but a replicate of a failed experiment.
  • The ship's automated systems have the ability to analyze and "reroll" new clones, suggesting the original Lexana's death has already been analyzed and corrected in the creation of her current self (the reason why "Replication Sequence 2" was terminated).
   She is effectively a living blueprint of the ship's most valuable assets.

Treasure and Rewards

The **Access Card** (required for progress). A damaged Red Access Card from a defeated Police Robot. Salvaged Phasnosh equipment from the crew quarters.

Interludes and Shadows[edit source]

Interludes

A tense tactical retreat into one of the side corridors to isolate the powerful robots. A brief moment to assess Egon's injuries.

Potential Conflicts

A second wave of Vegepygmies, attracted by the gunfire and energy weapons of the Police Robots, returns from the West. The robots may return from their patrol if the party makes too much noise.

DM's Guidance[edit source]

Notes and Reminders

    • Robots Prioritize Fungi:** If the party breaks contact, the Police Robots will prioritize pursuing the fleeing Vegepygmies West. Durmen is optimized, but Egon's crushed arms mean no Somatic components—emphasize this limitation!


The Larger World[edit source]

Story Arcs and Themes

Man vs. Machine; Necessity of Scavenging under fire; The cost of mistakes (Aldran's fumble).

Mythic Elements

The massive, dark vertical descent shaft, revealed once the card is used, suggests the deeper levels of the ship hold far greater, perhaps Lovecraftian, threats.

The Next Chapter[edit source]

Cliffhanger

The party finally locates the descent shaft/next entrance just as **Robo Dame fully reactivates** and targets the closest living organic.