Erferil: Difference between revisions
Adventurer (talk | contribs) Created page with "A deeply red cloaked human with strong sinewy hands, quick eyes, and one hand always always resting upon a broadsword hanging loosely by his side. Erreril is Captain of the Red Company." |
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A deeply red | {{Monster Statblock | ||
|monster_name = Erferil, Captain of the Red Company | |||
|image = Erferil Captain of the Red Company.png | |||
|size = Medium | |||
|type = Humanoid (Human) | |||
|alignment = Neutral Evil | |||
|ac = 18 (Plate Armor) | |||
|hp = 136 | |||
|hit_dice = 16d8 + 64 | |||
|speed = 30 ft. | |||
|str = 18 | |||
|dex = 14 | |||
|con = 18 | |||
|int = 14 | |||
|wis = 12 | |||
|cha = 16 | |||
|saving_throws = Str +8, Con +8, Wis +5 | |||
|skills = Athletics +8, Intimidation +7, Perception +5 | |||
|damage_vulnerabilities = — | |||
|damage_resistances = — | |||
|damage_immunities = — | |||
|condition_immunities = — | |||
|senses = Passive Perception 15 | |||
|languages = Common, Giant | |||
|cr = 9 | |||
|xp = 5000 | |||
|traits = **Battle Tactics (Maneuvers).** Erferil has 4 superiority dice (d8s). He can expend one die to use a maneuver. **Second Wind (1/Short or Long Rest).** Erferil can use a bonus action to regain 1d10 + 16 HP. **Quick Eyes.** Erferil has advantage on Initiative rolls. | |||
|actions = **Multiattack.** Erferil makes three attacks with his broadsword. | |||
* **Broadsword (Two-Handed).** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 11 (2d6 + 4) slashing damage. *Maneuvers (as part of an attack):* **Pushing Attack:** Target must succeed on a DC 16 Strength saving throw or be pushed up to 15 feet away. | |||
|reactions = **Riposte.** If a creature misses Erferil with a melee attack, he can use his reaction and expend one superiority die to make a melee attack against that creature. **Commander's Defiance (2/Long Rest).** When a friendly creature within 30 feet fails a saving throw against being frightened or charmed, Erferil can use his reaction to allow that creature to reroll the save, taking the higher result. | |||
|roleplaying_notes = Erferil is a deeply suspicious and calculating man. He values contract and coin above all but has a keen sense for when a situation is turning against him. He operates under the assumption that everyone is hiding something. | |||
|campaign = Ivae Orr | |||
|appearance = A tall, imposing human, clad in heavy but functional plate armor, covered by a deeply red cloak. His hands are strong and sinewy, and he always rests one hand loosely upon his broadsword. | |||
|voice_mannerisms = Precise, economical, and dangerous. He speaks only when necessary and is prone to long periods of silence, observing his surroundings. | |||
|bond = The survival and profitability of the Red Company. | |||
|ideal = Professionalism. Every job has a price, and every contract must be fulfilled. | |||
|flaw = Greed and Suspicion. He always suspects ulterior motives and will turn on allies if a more lucrative opportunity presents itself. | |||
|info = Captain of the notorious Red Company. He travels a circuit between [[Oleg Keep]] and the Demi-Plane village of [[Demoray]] every 1-2 months. He has recurring business dealings with [[Aldous Accord]] but suspects Accord is hiding a greater agenda. | |||
|equipment = Plate Armor, Red Cloak, Broadsword, 4 Superiority Dice (d8s). | |||
}} | |||
[[Category:Vellors Prison Campaign]] |
Latest revision as of 21:46, 13 October 2025
- Thriven Dormor (← links | edit)
- Nobility (← links | edit)
- Xobzag (← links | edit)
- Raymond's Brothel & Tavern (← links | edit)
- Ivae Orr Campaign Act 2 (← links | edit)
- Session 097 We shoulda formed a square... (← links | edit)
- Session 087 Bodacious Bexley (← links | edit)
- Session 072 Theres a new sheriff in town.md (← links | edit)
- Session 046 Harford and Harlots (← links | edit)
- Session 045 Harford and the Red Company (← links | edit)
Erferil, Captain of the Red CompanyMedium Humanoid (Human), Neutral EvilArmor Class 18 (Plate Armor) (natural armor)
Saving Throws Str +8, Con +8, Wis +5 **Battle Tactics (Maneuvers).** Erferil has 4 superiority dice (d8s). He can expend one die to use a maneuver. **Second Wind (1/Short or Long Rest).** Erferil can use a bonus action to regain 1d10 + 16 HP. **Quick Eyes.** Erferil has advantage on Initiative rolls. Actions
Reactions
Roleplaying NotesErferil is a deeply suspicious and calculating man. He values contract and coin above all but has a keen sense for when a situation is turning against him. He operates under the assumption that everyone is hiding something. Additional InfoAppearance A tall, imposing human, clad in heavy but functional plate armor, covered by a deeply red cloak. His hands are strong and sinewy, and he always rests one hand loosely upon his broadsword. |
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