Jump to content

Baron Eddard Dunthmore: Difference between revisions

From greyhawk
m Adventurer moved page Baron Dunthmore to Baron Eddard Dunthmore
Updated via Python script
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{NPC
Baron Eddard Dunthmore of [[Oleg Keep]]
| title = Baron Eddard Dunthmore of [[Oleg Keep]]
 
| image = [[File:Baron Eddard Dunthmore.png|thumb|Baron Eddard Dunthmore]]
Background: Noble
| name =
Personality: My favor, once lost, is lost forever.  
| campaign =
If you do me an injury, I will crush you, ruin your name, and salt your fields.  
| alignment =
Ideal: Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)
| appearance =
Bond: My house’s alliance with another noble family must be sustained at all costs.
| voice_mannerisms =
Flaw: I have an insatiable desire for carnal pleasures.
| ideal = Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. My favor, once lost, is lost forever. If you do me an injury, I will crush you, ruin your name, and salt your fields.  
 
| flaw = I have an insatiable desire for carnal pleasures.
 
| bond = My house’s alliance with another noble family must be sustained at all costs.
 
| info =
Ability scores:  STR: 16 (+3)  DEX: 18 (+4)  CON: 16 (+3)  INT: 14 (+2)  WIS: 10 (+0)  CHA: 10 (+0)
<noinclude>
Saving throws:  STR: +7  DEX: +4  CON: +7  INT: +2  WIS: +0  CHA: +0
| ability_scores =
Initiative: +6  Speed: 30  Passive perception: 10  Size: Medium  Proficiency bonus: +4  Gender: Male
* Ability scores:  STR: 16 (+3)  DEX: 18 (+4)  CON: 16 (+3)  INT: 14 (+2)  WIS: 10 (+0)  CHA: 10 (+0)
Hit points: 94  Hit dice: 10d10
* Saving throws:  STR: +7  DEX: +4  CON: +7  INT: +2  WIS: +0  CHA: +0
Armor: Studded Leather and Shield
* Initiative: +6  Speed: 30  Passive perception: 10  Size: Medium  Proficiency bonus: +4  Gender: Male
AC: 18
* Hit points: 94   
Melee weapons:  
* Hit dice: 10d10
Rapier (+8 to hit) 1d8+4 piercing damage
* Armor: Studded Leather and Shield
2 Shortswords (+8 to hit) 1d6+4 piercing damage
* AC: 18
3 Handaxes (+7 to hit) 1d6+3 slashing damage
* Melee weapons:  
Ranged weapons:  
* Rapier (+8 to hit) 1d8+4 piercing damage
3 Handaxes (+9 to hit) 1d6+3 slashing damage  Range: 20/60
* 2 Shortswords (+8 to hit) 1d6+4 piercing damage
+1 Long bow (+11 to hit) 1d8+5 piercing damage  Range: 150/600  40 arrows
* 3 Handaxes (+7 to hit) 1d6+3 slashing damage
Proficient skills: Acrobatics +8, History +6, Persuasion +4, Survival +4
* Ranged weapons:  
Non-proficient skills: Animal Handling +0, Arcana +2, Athletics +3, Deception +0, Insight +0, Intimidation +0, Investigation +2, Medicine +0, Nature +2, Perception +0, Perform +0, Religion +2, Sleight of Hand +4, Stealth +4
* 3 Handaxes (+9 to hit) 1d6+3 slashing damage  Range: 20/60
Languages: Common, Infernal, Goblin    Other proficiencies: Dice games
* +1 Long bow (+11 to hit) 1d8+5 piercing damage  Range: 150/600  40 arrows
Abilities: Fighting Style (Archery), Second Wind, Action Surge, Martial Archetype (Champion), Improved Critical, Remarkable Athlete, Additional Fighting Style (Two-Weapon Fighting), Extra Attack, Indomitable (one use), Ability Score Improvement (4th, 6th and 8th levels +1 Strength, +3 Dexterity, +1 Constitution, +1 Charisma)
| skills =
Equipment: Fine clothes, Signet ring, Scroll of pedigree, Dungeoneer's pack, Flask of Holy Water, Healer's kit, Vial of Acid  Wealth: 75 gp, 68 pp, 3 small gemstones worth 220 gold, Gem worth 250 gold, Jeweled Copper Ceremonial Saber worth 300 gold, Jeweled Gold Tiara worth 300 gold
Acrobatics +8, History +6, Persuasion +4, Survival +4 Animal Handling +0, Arcana +2, Athletics +3, Deception +0, Insight +0, Intimidation +0, Investigation +2, Medicine +0, Nature +2, Perception +0, Perform +0, Religion +2, Sleight of Hand +4, Stealth +4
Fighting Style (Archery), Second Wind, Action Surge, Martial Archetype (Champion), Improved Critical, Remarkable Athlete, Additional Fighting Style (Two-Weapon Fighting), Extra Attack, Indomitable (one use), Ability Score Improvement (4th, 6th and 8th levels +1 Strength, +3 Dexterity, +1 Constitution, +1 Charisma)
| condition_immunities =
| damage_immunities =
| cr =
| senses =
| languages = Common, Infernal, Goblin 
| equipment =
Fine clothes, Signet ring, Scroll of pedigree, Dungeoneer's pack, Flask of Holy Water, Healer's kit, Vial of Acid  Wealth: 75 gp, 68 pp, 3 small gemstones worth 220 gold, Gem worth 250 gold, Jeweled Copper Ceremonial Saber worth 300 gold, Jeweled Gold Tiara worth 300 gold
Magic Items: 3 Potions of Healing, +1 Long bow, Goggles of Night
Magic Items: 3 Potions of Healing, +1 Long bow, Goggles of Night
 
</noinclude>
[[Category:NPC]]
}}

Latest revision as of 23:35, 22 March 2025

Baron Eddard Dunthmore

Baron Eddard Dunthmore of Oleg Keep[edit source]

Name:
Campaign:
Alignment:
Appearance:
Voice/Mannerisms:
Ideal: Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. My favor, once lost, is lost forever. If you do me an injury, I will crush you, ruin your name, and salt your fields.
Flaw: I have an insatiable desire for carnal pleasures.
Bond: My house’s alliance with another noble family must be sustained at all costs.
Info:


Ability Scores: * Ability scores: STR: 16 (+3) DEX: 18 (+4) CON: 16 (+3) INT: 14 (+2) WIS: 10 (+0) CHA: 10 (+0)

  • Saving throws: STR: +7 DEX: +4 CON: +7 INT: +2 WIS: +0 CHA: +0
  • Initiative: +6 Speed: 30 Passive perception: 10 Size: Medium Proficiency bonus: +4 Gender: Male
  • Hit points: 94
  • Hit dice: 10d10
  • Armor: Studded Leather and Shield
  • AC: 18
  • Melee weapons:
  • Rapier (+8 to hit) 1d8+4 piercing damage
  • 2 Shortswords (+8 to hit) 1d6+4 piercing damage
  • 3 Handaxes (+7 to hit) 1d6+3 slashing damage
  • Ranged weapons:
  • 3 Handaxes (+9 to hit) 1d6+3 slashing damage Range: 20/60
  • +1 Long bow (+11 to hit) 1d8+5 piercing damage Range: 150/600 40 arrows

Skills: Acrobatics +8, History +6, Persuasion +4, Survival +4 Animal Handling +0, Arcana +2, Athletics +3, Deception +0, Insight +0, Intimidation +0, Investigation +2, Medicine +0, Nature +2, Perception +0, Perform +0, Religion +2, Sleight of Hand +4, Stealth +4 Fighting Style (Archery), Second Wind, Action Surge, Martial Archetype (Champion), Improved Critical, Remarkable Athlete, Additional Fighting Style (Two-Weapon Fighting), Extra Attack, Indomitable (one use), Ability Score Improvement (4th, 6th and 8th levels +1 Strength, +3 Dexterity, +1 Constitution, +1 Charisma)
Condition Immunities:
Damage Immunities:
Challenge Rating:
Senses:
Languages: Common, Infernal, Goblin
Equipment: Fine clothes, Signet ring, Scroll of pedigree, Dungeoneer's pack, Flask of Holy Water, Healer's kit, Vial of Acid Wealth: 75 gp, 68 pp, 3 small gemstones worth 220 gold, Gem worth 250 gold, Jeweled Copper Ceremonial Saber worth 300 gold, Jeweled Gold Tiara worth 300 gold Magic Items: 3 Potions of Healing, +1 Long bow, Goggles of Night