Ellison Grey Eye: Difference between revisions
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{{ | {{Monster Statblock | ||
|monster_name = Ellison, Proprietor of the Purple Worm Coach House | |||
Ellison is a retired adventurer who now owns the | |image = EllisonRetiredAdventurer.png | ||
|size = Medium | |||
|type = Humanoid (Human) | |||
|alignment = Neutral Good | |||
|ac = 18 (Plate Armor, disguised under apron) | |||
|hp = 65 | |||
|hit_dice = 10d8 + 20 | |||
|speed = 30 ft. | |||
|str = 16 | |||
|dex = 10 | |||
|con = 14 | |||
|int = 12 | |||
|wis = 15 | |||
|cha = 14 | |||
|saving_throws = Wis +4, Cha +4 | |||
|skills = Insight +4, Intimidation +4, Perception +4, History +3 | |||
|damage_vulnerabilities = — | |||
|damage_resistances = — | |||
|damage_immunities = — | |||
|condition_immunities = — | |||
|senses = Passive Perception 14 | |||
|languages = Common, Dwarf | |||
|cr = 3 | |||
|xp = 700 | |||
|traits = **Divination Eye (Detect Alignment).** Ellison can subtly cast *Detect Evil and Good* at will, requiring no components, though he must spend a full Action focusing on the target. He primarily uses this to vet patrons he finds suspicious. **Trained Resilience.** Ellison has advantage on saving throws against being poisoned or against diseases. | |||
|actions = **Multiattack.** Ellison makes two melee attacks. | |||
* **Greatsword (Hidden).** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 3) slashing damage. | |||
* **Mug.** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) bludgeoning damage. | |||
|reactions = **Parry.** Ellison adds 2 to his AC against one melee attack that would hit him. To do so, Ellison must see the attacker and be wielding a melee weapon. | |||
|roleplaying_notes = Ellison maintains a friendly, but watchful demeanor. He is quick to offer a drink but slow to offer information, viewing every patron as a potential security risk. He values property damage above all other crimes committed on his premises. | |||
|campaign = Local Lore | |||
|appearance = A burly human man in his mid-40s, with a clean-shaven head and a no-nonsense expression. He wears a simple leather apron over surprisingly thick clothing (hiding his plate armor). | |||
|voice_mannerisms = Gruff but fair. He leans on the bar or cleans glasses, rarely standing still, and maintains constant eye contact. | |||
|bond = The Purple Worm Coach House (his retirement and livelihood). | |||
|ideal = Order. Society functions best when everyone sticks to their own business and pays their debts. | |||
|flaw = Healthy skepticism of Demi-humans, though he hides it well for the sake of coin. **A tendency to trust gold over character.** | |||
|info = Ellison is a retired adventurer who now owns the Purple Worm Coach House. While he doesn't tolerate high crimes, he allows patrons of nearly any disposition as long as they pay and don't cause property damage. | |||
|equipment = Hidden Plate Armor, Greatsword, apron, a fine-quality steel mug, 50 gp in various coin. | |||
}} | |||
Revision as of 18:07, 13 October 2025
Ellison, Proprietor of the Purple Worm Coach HouseMedium Humanoid (Human), Neutral GoodArmor Class 18 (Plate Armor, disguised under apron) (natural armor)
Saving Throws Wis +4, Cha +4 **Divination Eye (Detect Alignment).** Ellison can subtly cast *Detect Evil and Good* at will, requiring no components, though he must spend a full Action focusing on the target. He primarily uses this to vet patrons he finds suspicious. **Trained Resilience.** Ellison has advantage on saving throws against being poisoned or against diseases. Actions
Reactions
Roleplaying NotesEllison maintains a friendly, but watchful demeanor. He is quick to offer a drink but slow to offer information, viewing every patron as a potential security risk. He values property damage above all other crimes committed on his premises. Additional InfoAppearance A burly human man in his mid-40s, with a clean-shaven head and a no-nonsense expression. He wears a simple leather apron over surprisingly thick clothing (hiding his plate armor). |
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