Kornast: Difference between revisions
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Adventurer (talk | contribs) m Just provide the wiki text and ensure that you keep my backstory information included in the info section but grammatically formatted please |
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Kornast | {{Monster Statblock | ||
|monster_name = Kornast | |||
Kornast | |size = Medium | ||
|type = Humanoid (Human) | |||
|alignment = True Neutral | |||
|ac = 13 (Leather Armor) | |||
|hp = 78 | |||
|hit_dice = 12d8 + 24 | |||
|speed = 30 ft. | |||
|str = 10 | |||
|dex = 14 | |||
|con = 14 | |||
|int = 12 | |||
|wis = 18 | |||
|cha = 10 | |||
|saving_throws = Int +4, Wis +7 | |||
|skills = Medicine +6, Nature +6, Perception +6, Survival +8 | |||
|damage_vulnerabilities = — | |||
|damage_resistances = — | |||
|damage_immunities = — | |||
|condition_immunities = — | |||
|senses = Passive Perception 16 | |||
|languages = Common, Druidic, Sylvan, Flannae | |||
|cr = 5 | |||
|xp = 1800 | |||
|traits = **Spellcasting.** Kornast is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following Druid spells prepared: Cantrips (at will): *druidcraft, mending, produce flame* 1st level (4 slots): *entangle, fog cloud, healing word* 2nd level (3 slots): *spike growth, pass without trace* 3rd level (3 slots): *call lightning, plant growth* 4th level (3 slots): *blight, grasping vine* 5th level (1 slot): *tree stride* **Wild Shape (2/Short or Long Rest).** Kornast can use an action to magically assume the shape of a beast of CR 1 or lower. He can stay in this form for up to 4 hours. | |||
|actions = **Staff of Twisted Oak.** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 7 (2d6) poison damage (from prepared coatings). | |||
|reactions = — | |||
|roleplaying_notes = Kornast is highly concerned with the movement of the undead army, seeing it as a massive unnatural disruption to the cycle of life. He may cooperate with the party if they prove their ability to destroy the undead quickly, but he will not tolerate any lasting damage to the forest or excessive clearing of wildlands. | |||
|campaign = Greyhawk Flanaess | |||
|appearance = Sturdy human, weathered face, cloaked in furs and moss. Tattoos resemble leaf veins. | |||
|voice_mannerisms = Low, gravelly, and blunt. Constantly observing the natural world. | |||
|bond = The health of his home forest and the sanctity of the Wild Lands of the Flanaess. | |||
|ideal = The Balance. Nature is eternal; civilization is temporary. | |||
|flaw = Uncompromising. He will sacrifice individuals or small communities if he believes it serves the greater good of the natural world. | |||
|info = A powerful druid from the World of Greyhawk who operates to enforce the strict law of nature's balance. His knowledge of the local wilderness is unsurpassed. | |||
|equipment = Staff of twisted oak, leather armor, iron armband, pouch containing poisonous spores and mistletoe. | |||
}} | |||
[[Category:Druid]] | [[Category:Druid]] |
Revision as of 18:40, 13 October 2025
KornastMedium Humanoid (Human), True NeutralArmor Class 13 (Leather Armor) (natural armor)
Saving Throws Int +4, Wis +7 **Spellcasting.** Kornast is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following Druid spells prepared: Cantrips (at will): *druidcraft, mending, produce flame* 1st level (4 slots): *entangle, fog cloud, healing word* 2nd level (3 slots): *spike growth, pass without trace* 3rd level (3 slots): *call lightning, plant growth* 4th level (3 slots): *blight, grasping vine* 5th level (1 slot): *tree stride* **Wild Shape (2/Short or Long Rest).** Kornast can use an action to magically assume the shape of a beast of CR 1 or lower. He can stay in this form for up to 4 hours. Actions
Reactions— Roleplaying NotesKornast is highly concerned with the movement of the undead army, seeing it as a massive unnatural disruption to the cycle of life. He may cooperate with the party if they prove their ability to destroy the undead quickly, but he will not tolerate any lasting damage to the forest or excessive clearing of wildlands. Additional InfoAppearance Sturdy human, weathered face, cloaked in furs and moss. Tattoos resemble leaf veins. |