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Template:Session Prep: Difference between revisions

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<templatestyles src="Template:Module/Style.css"/>
<templatestyles src="Template:Module/Style.css" />
<div class="module">
<div class="module">
__NOTOC__  
[[Category:DM Info]]
=== Previously... ===
[[Category:Corsairs Campaign]]
__NOTOC__
 
== Previously... ==
Highlight key events from the previous session
Highlight key events from the previous session
<nowiki>[[Session Summary #]]</nowiki>
<nowiki>[[Session Summary #]]</nowiki>


=== Interludes ===
== Interludes ==
Use these when the pacing slows down and you need to shake things up.
Use these when the pacing slows down and you need to shake things up.
* Scene title and description


=== Planned Events ===
=== Scene Title ===
* Scene title and description
* description
* Scene title and description
 
== Planned Events ==
 
=== Scene Title ===
* description
=== Scene Title ===
* description


=== Cliffhanger ===
== Cliffhanger ==
Always end before the PC's expect it, give them something to look forward to next time.
Always end before the PC's expect it, give them something to look forward to next time.


=== Random Encounters ===
=== Random Encounters ===
<nowiki>Anything unique goes here</nowiki>
<nowiki>Anything unique goes here</nowiki>
Link to the regional or area random encounter table


Link to the regional or area random encounter table
== Key NPC's ==
=== Name - Location ===
'''Alignment:''' Lawful
 
'''Appearance:'''


'''Voice/Mannerisms:'''


=== Key NPC's ===
* Following are optional...
Name
'''Ideal:'''


Appearance
'''Bond:'''


* Abilites (for major NPC's)
'''Flaw:'''
* Talents (for major NPC's)


Voice/Mannerisms
<noinclude>
{{Documentation|content=
== Usage ==


* Interactions with others
Information about usage.
* useful knowledge


Ideal
== More example headings ==


Flaw
More example contents


Bone
[[Category:Example category]]
[[Category:Example category 2]]
}}
</noinclude>

Revision as of 18:01, 3 February 2024

<templatestyles src="Template:Module/Style.css" />


Previously...

Highlight key events from the previous session [[Session Summary #]]

Interludes

Use these when the pacing slows down and you need to shake things up.

Scene Title

  • description

Planned Events

Scene Title

  • description

Scene Title

  • description

Cliffhanger

Always end before the PC's expect it, give them something to look forward to next time.

Random Encounters

Anything unique goes here Link to the regional or area random encounter table

Key NPC's

Name - Location

Alignment: Lawful

Appearance:

Voice/Mannerisms:

  • Following are optional...

Ideal:

Bond:

Flaw:


Script error: No such module "documentation".[[Category:Template documentation pages{{#translation:}}]]