Battle of Oleg Keep: Difference between revisions
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====Session Date==== | |||
09 September - October 2023 | |||
====Campaign Date==== | |||
Morning Wealson 7, CY621 | |||
===== The current situation ===== | ===== The current situation ===== | ||
Velors forces have besieged Oleg Keep and the surrounding village of [[Grenvik]] and Oleg. [[Baron Dunthmore]] has secured himself in the Keep along with elements of the [[Rippers]] and [[Red Company]] who made sorties from the Keep to disrupt Velors forces. The two forces engaged in combat trading siege engine fire as night fell. At daybreak the undead fell back to [[Grenvik Bog]] to the south of the Keep. Both sides regrouped during the day. (while the PC’s were airship touring the area 60-90 miles to the NE) At night the undead attacked again, and as with the day before, withdrew just before dawn to the swamp. Stirkirk seeing an opportunity to take advantage of the Keeps damage and the defenders fatigue has led Burtons Irregulars in a charge to breach the south wall just after dawn. | Velors forces have besieged Oleg Keep and the surrounding village of [[Grenvik]] and Oleg. [[Baron Dunthmore]] has secured himself in the Keep along with elements of the [[Rippers]] and [[Red Company]] who made sorties from the Keep to disrupt Velors forces. The two forces engaged in combat trading siege engine fire as night fell. At daybreak the undead fell back to [[Grenvik Bog]] to the south of the Keep. Both sides regrouped during the day. (while the PC’s were airship touring the area 60-90 miles to the NE) At night the undead attacked again, and as with the day before, withdrew just before dawn to the swamp. Stirkirk seeing an opportunity to take advantage of the Keeps damage and the defenders fatigue has led Burtons Irregulars in a charge to breach the south wall just after dawn. |
Revision as of 01:15, 23 September 2023
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Session Date
09 September - October 2023
Campaign Date
Morning Wealson 7, CY621
The current situation
Velors forces have besieged Oleg Keep and the surrounding village of Grenvik and Oleg. Baron Dunthmore has secured himself in the Keep along with elements of the Rippers and Red Company who made sorties from the Keep to disrupt Velors forces. The two forces engaged in combat trading siege engine fire as night fell. At daybreak the undead fell back to Grenvik Bog to the south of the Keep. Both sides regrouped during the day. (while the PC’s were airship touring the area 60-90 miles to the NE) At night the undead attacked again, and as with the day before, withdrew just before dawn to the swamp. Stirkirk seeing an opportunity to take advantage of the Keeps damage and the defenders fatigue has led Burtons Irregulars in a charge to breach the south wall just after dawn.
The rules of engagement and victory conditions:
Force | Objective | Victory |
---|---|---|
Velor | Sack the castle and kill the defenders | Take the castle (inflict 60% or more loss on defenders), or occupy the town of Oleg, and Grenvik |
Baron and allies | Hold the castle and immediate settlements | Avoid losing 60% forces, or secure and hold the towns |
PC’s + allies | Take and hold the castle | Inflict 40% or more loss on the Barons forces, AND eliminate Velor’s army |
Independents | Ensure the survival of their allies | The Baron or the PC’s win. (you don't have to announce your allegiance) |
Spoilers | Ensure the survival of their allies | The Baron or the PC’s win. (you don't have to announce your allegiance) |
Day 1 of the Siege
The Flan farmers and druid allies sweep in from the north taking their anger out on the Barons lands around Oleg Keep, burning the fields and homes immediately surrounding the keep.
The Baron launches a retaliatory catapult barrage against the raiders injuring many but they return a volley of arrows that injury the defenders in kind.
Rushing in from the south to harvest the bodies, the 52nd Marauders run smack into Burtons Irregulars who have been battering down the walls since before dawn. After an afternoon of hard fighting, Burtons Irregulars suffer 30% casualties and unable to enter the fort as they thought begin to retreat in good order. Vendrix swoops in and unleashed his breath weapon, decimating the troops. Velors troops surge in to begin the body harvest, Stirkirk sensing the end is near for Burtons Irregulars orders his troops to self detonate their explosive vests rather than being turned into fresh undead troops. Rolling explosions rock the hillside.
1st Battalion of Logeth takes a beating as they hold off a three pronged brutal assault by the Death Dealers, Marauders, and Wraiths but the Dealers are routed and flee to the East.
Velor's personal guard and 73rd siege battery re-consolidate their forces to the west.
1st Logeth moves to the flank and attacks the Red Company who overran the company forcing them to retreat back inside with 70% casualties.
Bonus of 60 to defenders sigil on the walls, acting on the opposing force, any loss to the defender the gateway opens.
The gnome airship moves in to take advantage of the chaos of forces scrambling to retreat into the keep. From over the railings of the sky ship the party launches spells and missiles into the massed troops a hundred and fifty feet below. They glide over and unleash an aerial bombardment on the Red Company Hornets and force them back into the fortress walls.
Day 2 of the Siege
As the day dawns the flan villagers continue their scorched earth campaign, they move around the west side and finish their destruction of the fields and village outside the South Gate.
The barbarians join in the rampage and move from the woods to the partial breach Strikirk's forces opened the day prior along the south east wall. They hit the screaming spears hard and they fled back to the Ripper Mines.
The gnome airship moves towards the castle and blasts the 45th marauders into oblivion.
Elves move towards the undead and by using the trees as cover come up behind a unit of undead who were securing Oleg Road. The elves returned to the Ivae Orr while the undead moved to rejoin the Velor's to the north.
Barons forces unleash a catapult assault and eliminate two barbarian units who had tried
Velors forces move into Oleg Village and surround the Rippers 2nd battalion. After a day long battle they eliminate the rippers and using their unholy powers raise half the defenders as they move towards the North gatehouse.
Vendrix the dragon swoops down and blasts the North gatehouse to clear a path for Velors forces moving through Oleg Village. The blast of electricity which sets off the sigil the Baron had secretly placed on the portcullis and steel shod doors. Stayed over the castle, not retreating.
Greendragon attacked the Rippers inside the castle. Left fatigued.
The drow and druegar head underground and make their way through the tunnels to the keep. (pop up in the orchard)
dice roll button
combat button
fatigue