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Anya speaks several languages, including thieves' cant and a smattering of pirate slang.
Anya speaks several languages, including thieves' cant and a smattering of pirate slang.
Despite her profession, she has a soft spot for children and animals, often providing them with food and shelter when she can.
Despite her profession, she has a soft spot for children and animals, often providing them with food and shelter when she can.
Rumors abound about Anya's past - some whisper of a noble upbringing gone wrong, others of a pirate captain as her father. She keeps her secrets close, adding to her mystique.
[[Rumors]] abound about Anya's past - some whisper of a noble upbringing gone wrong, others of a pirate captain as her father. She keeps her secrets close, adding to her mystique.


'''Roleplaying tips:'''
'''Roleplaying tips:'''

Revision as of 18:34, 8 February 2024

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Previously...

The PC's investigated a shipwreck inhabited by a sea hag. Session 107 - The Sea Hags treasure

Interludes

  • Roll on the coastal encounter table if at sea, or the Coregilia encounter chart if in port.
  • Pickpockets (in town)
  • Exploring the town of Coregilia.

Planned Events

Continuing the voyage (by sea)

  • One aboard make a random encounter check using the Coastal Encounters and Weather Table. The journey takes less than 1/2 day assuming there are no negative weather or coastal encounter effects. They will arrive at Coregilia harbor late in the afternoon or at dusk and find the town bustling with activity as the fishing boats enter the small harbor. If the winds are fair...

Arrival in Coregilia

  • They will be met at the town gate and asked to pay the tax (3 SP) to enter. The town is generally welcoming.

Cliffhanger

If in town:

  • The barbarian raiders sails are sighted by the town watch and the alarm is raised. General chaos ensues as the citizens rush to their homes and the guard is mustered. The PC's are views with suspicion or possibly spies depending their interactions with the townsfolk thus far.

If on the road to the mansion:

  • They may spot smoke rising from the direction of the town and depending on their locale hear/see the town ringing the alarm.

Key NPC's

Abe Falstaff - The Snapping Line (tavern) Owner

A fair meal for a fair days pay

Alignment: Chaotic Neutral

Appearance: Abe stands tall and barrel-chested, with a weathered face etched by years of sun and sea. His salt-and-pepper beard, streaked with golden highlights, frames a twinkling blue eye and a perpetually lopsided grin. A faded tattoo of an anchor dances on his muscular forearm, a relic from his days at sea. Though now retired, callouses still cling to his broad hands, reminders of hauling nets and battling storms. His attire is a mishmash of practicality and comfort: sturdy boots, patched trousers, a well-worn fishing vest over a loose linen shirt, and a captain's hat perpetually perched at a rakish angle.

Voice/Mannerisms: Abe's voice is a rumbling baritone, seasoned by years of bellowing orders over crashing waves. He speaks with a salty drawl, peppering his speech with nautical slang and colorful metaphors. A mischievous glint often flickers in his eyes, hinting at a past filled with tales of adventure and daring. He punctuates his stories with hearty slaps on backs, booming laughter that echoes through the tavern, and an occasional swig from a tankard perpetually at his side. Despite his gruff exterior, Abe possesses a surprising gentleness, offering a warm smile and a listening ear to anyone who needs it. He's a man of the sea, rough around the edges but with a heart as deep and vast as the ocean itself.

Alyndra 'Iron Thighs' Strongarm

Alyndra 'Iron Thighs' Strongarm owns the Wicker Goat and cuts a figure that still commands respect, even in her tavern days.

Alignment: Neutral Good

Appearance: Her once-bright red hair is now streaked with silver and pulled back in a practical braid. Age has etched lines on her face, but the sharp glint in her eyes and the broad set of her shoulders betray a woman who hasn't softened much. Scars peek out from under the sleeves of her worn leather jerkin, testaments to battles fought and won. She usually wears sturdy breeches and boots, practicality trumping fashion for this retired warrior.

Voice/Mannerisms: Alyndra's voice is a well-worn instrument, low and gravelly from years of laughter, shouting orders on the battlefield, and haggling with merchants. There's a hint of a lilt in her speech, a remnant of her younger days spent far from Dale City. She speaks with a directness that comes from years of barking commands across chaotic battlefields, but there's a warmth in her eyes that softens the edge of her words. She punctuates her speech with occasional snorts of laughter, a reminder of the boisterous fighter she once was. Alyndra has a habit of absentmindedly rubbing a calloused thumb over the hilt of the dagger she keeps strapped to her thigh, a comfort in the unfamiliar quiet of tavern life.

Anya, Mistress of the Empty Net

Alignment: Chaotic Neutral

Appearance: Anya is a whirlwind of contradictions. Barely out of her twenties, she has eyes the color of storm clouds and a mischievous grin that could charm or intimidate in equal measure. Her raven hair, often tangled and windswept, frames a face etched with both youthful innocence and cunning lines around her eyes. Anya's build is slender but surprisingly strong, honed from years of navigating treacherous streets and eluding guards. She favors practical clothing - leather jerkins, worn breeches, and sturdy boots - but a flash of silk or a glint of silver jewelry always betrays her hidden wealth.

Voice/Mannerisms: Anya's voice is a husky alto, smooth as honey when luring a mark and as sharp as a stiletto when issuing commands. She speaks with a quick wit, peppering her speech with slang and sailor's curses, always one step ahead of the listener. A nervous twitch of her fingers betrays her underlying tension, but she maintains an air of nonchalant confidence, even in the face of danger. Anya laughs often, a breathy, tinkling sound that can disarm the most hardened criminal. Yet, behind the laughter, a keen intelligence and a ruthless pragmatism flicker in her eyes.

Additional details:

Anya has a pet magpie named Trinket, who serves as her lookout and occasional accomplice. She carries a hidden dagger, always within easy reach, and knows how to use it without hesitation. Anya speaks several languages, including thieves' cant and a smattering of pirate slang. Despite her profession, she has a soft spot for children and animals, often providing them with food and shelter when she can. Rumors abound about Anya's past - some whisper of a noble upbringing gone wrong, others of a pirate captain as her father. She keeps her secrets close, adding to her mystique.

Roleplaying tips:

Play up Anya's charisma and wit, but don't let her fool you - she's always two steps ahead. Use her nervous twitch and occasional flashes of vulnerability to hint at the depth beneath her surface. Remember, Anya is a survivor first and foremost. She'll make deals, barter information, and double-cross if necessary to ensure her own safety and prosperity.

Hvitserk - the ships captain,

Knows the coastal waterways around the North Kingdom

Alignment: Lawful Neutral

Appearance: Standing tall and broad-shouldered, Hvitserk commands respect with every booming command. His eyes, the color of a stormy sea, hold both cunning and a hint of wildness. A thick braid, interwoven with beads and feathers, frames his weathered face, which is etched with the lines of countless battles and harsh winters.His mighty axe, "Thunder's Roar, is as much a part of him as his own arm.

Voice/Mannerisms: Speaks with a German accent, stoic.

Helga the first mate

Alignment: Lawful Neutral

Appearance: Helga is as sharp as the wind that whips her short braid around her face. Her eyes, like chips of obsidian, miss nothing, scanning the horizon and her crew with equal vigilance. Though stern, she has a fierce loyalty to Bjorn and the crew, a loyalty forged in shared storms and hard-won victories. Her trusty dagger,"Whisper of Shadows," is always within reach.

Voice/Mannerisms: Silent, but when speaking is direct and cold