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   The Ivae Or is all that remains of a much larger forest that used to cover the northern portion of the this long forgotten Oredian barony of Toormah. Toormah’s was never a very populous region, its villages were generally small, composed of mostly farmers of Flannish descent and without any major defensive works. A few larger towns of notable size dotted the northern and southern extents where border trade with the Dwarves of the Rakers or Oredians was brisk. These cites were really little more than larger villages with wooden palisades and a small tower atop a mote.
   The Ivae Or is all that remains of a much larger forest that used to cover the northern portion of the this long forgotten Oredian barony of Toormah. Toormah’s was never a very populous region, its villages were generally small, composed of mostly farmers of Flannish descent and without any major defensive works. A few larger towns of notable size dotted the northern and southern extents where border trade with the Dwarves of the Rakers or Oredians was brisk. These cites were really little more than larger villages with wooden palisades and a small tower atop a mote.


 
===Prominent Locations===
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=== Prominent Locations ===


==== Bexley ====
==== Bexley ====
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A solitary coach house stands along the eastern side of the road from Oleg Keep to North and Cadrun to the South. A few outbuildings across the gravel road house few shepherds and woodsmen who still work the lands near here.
A solitary coach house stands along the eastern side of the road from Oleg Keep to North and Cadrun to the South. A few outbuildings across the gravel road house few shepherds and woodsmen who still work the lands near here.


Cardum
==== Cardum ====
A small village up against and nearly surrounded by a swamp.
A small village up against and nearly surrounded by a swamp.


Cardum Swamp
==== Cardum Swamp ====
   The swamp is inhabited by a mix of lizard men and Flan who generally co-exist. An underdark entrance is located here in an old mound and troglodytes guard the area.
   The swamp is inhabited by a mix of lizard men and Flan who generally co-exist. An underdark entrance is located here in an old mound and troglodytes guard the area.


[[Damerel]]
[[Damerel]]
The ruins of a small thorp line a sharp narrows n the road.
 
The ruins of a small thorp line a sharp narrows n the road.


[[Grenvik]]
[[Grenvik]]
The village of [[Grenvik]] is located two miles south of Oleg keep the junction of two roads. It has a small inn and two taverns along with a small blacksmith shop who mostly makes fishing items.
 
The village of [[Grenvik]] is located two miles south of Oleg keep the junction of two roads. It has a small inn and two taverns along with a small blacksmith shop who mostly makes fishing items.


[[Grenvik Bog]]
[[Grenvik Bog]]
Midway up the Blemu Hills is a bog of some ill renown. It's known to be a home for mist wraiths and will’o'wisps.


==== [[Horka]] ====
Midway up the Blemu Hills is a bog of some ill renown. It's known to be a home for mist wraiths and will’o'wisps.
 
=== [[Horka]] ===


==== Luxley ====
==== Luxley ====
* A palisaded hamlet. Pop 75.
*A palisaded hamlet. Pop 75.


==== Oleg Keep ====
==== Oleg Keep ====
   * The largest keep in the Barony and ancestral home to the Baron and his family since CY334.  
   The largest keep in the Barony and ancestral home to the Baron and his family since CY334.


Ruusk Keep
[[Ruusk Keep]]
   A smaller outpost that guards the southern approaches to the Barony.
   A smaller outpost that guards the southern approaches to the Barony.


Tumer
=== Tumer ===
   The ruins of a small thorp stand among the grasses and trees.
   The ruins of a small thorp stand among the grasses and trees.


Wanborne
Wanborne
The ruins of a small thorp stand among the grasses and trees.
The ruins of a small thorp stand among the grasses and trees.
{{Div col end}}

Revision as of 01:49, 31 July 2022

Ivae Or - Elvish for the Light Wood or Edzar Kona in Orcish

Background

 The Ivae Or is all that remains of a much larger forest that used to cover the northern portion of the this long forgotten Oredian barony of Toormah. Toormah’s was never a very populous region, its villages were generally small, composed of mostly farmers of Flannish descent and without any major defensive works. A few larger towns of notable size dotted the northern and southern extents where border trade with the Dwarves of the Rakers or Oredians was brisk. These cites were really little more than larger villages with wooden palisades and a small tower atop a mote.

Prominent Locations

Bexley

The partially ruined village on Bexley sits astride the road to Oleg Keep. Many of its houses lie covered with ivy while the remaining occupants have clustered in stoutly looking buildings near the center of the town. A coach house sits across from a well.

Green Witch Coach House A solitary coach house stands along the eastern side of the road from Oleg Keep to North and Cadrun to the South. A few outbuildings across the gravel road house few shepherds and woodsmen who still work the lands near here.

Cardum

A small village up against and nearly surrounded by a swamp.

Cardum Swamp

  The swamp is inhabited by a mix of lizard men and Flan who generally co-exist. An underdark entrance is located here in an old mound and troglodytes guard the area.

Damerel

The ruins of a small thorp line a sharp narrows n the road.

Grenvik

The village of Grenvik is located two miles south of Oleg keep the junction of two roads. It has a small inn and two taverns along with a small blacksmith shop who mostly makes fishing items.

Grenvik Bog

Midway up the Blemu Hills is a bog of some ill renown. It's known to be a home for mist wraiths and will’o'wisps.

Horka

Luxley

  • A palisaded hamlet. Pop 75.

Oleg Keep

 The largest keep in the Barony and ancestral home to the Baron and his family since CY334.

Ruusk Keep

 A smaller outpost that guards the southern approaches to the Barony.

Tumer

  The ruins of a small thorp stand among the grasses and trees.

Wanborne The ruins of a small thorp stand among the grasses and trees.