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Session 110 Prep: Difference between revisions

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* The PC's notice strange ripples going against the tide coming under the bridge. A giant crab has worked its way up the harbor and gotten wedged under the bridge. they can help free it or kill it. If they free it the druid [[Wrenflara]] will take note and aid them if the run into trouble later while in the wilderness.
* The PC's notice strange ripples going against the tide coming under the bridge. A giant crab has worked its way up the harbor and gotten wedged under the bridge. they can help free it or kill it. If they free it the druid [[Wrenflara]] will take note and aid them if the run into trouble later while in the wilderness.


* The PC's spot a sauhagin raiding party and their shark fighting with some sea elves just off the harbor.
=== The road to the haunted house ===
 
* The PC's spot a sauhagin raiding party and their shark fighting with some sea elves just off the harbor
* The PC's meet up on the road leading out of town and carouse their way along with the ladies from the bar. Losing track of time they find themselves standing outside the house. The Girls goad them to enter, and if necessary one runs off saying she's not scared then disappears inside.


== Planned Events ==
== Planned Events ==


=== The road to the haunted house ===
=== The road to the haunted house ===
* The prostitutes lead the party out of town to the Haunted House, clinging to their arms. Their intention is a mix of curiosity to see the house and if at all possible lighten the PC's purses even further.
* The PC's met with [[Julia]] in the last session who told them of the old alchemists mansion on the hill outside of town. Its reportedly haunted and strange lights have been seen there on moonless nights. The prostitutes lead the party out of town to the Haunted House, clinging to their arms. Their intention is a mix of curiosity to see the house and if at all possible lighten the PC's purses even further.


== Cliffhanger ==
== Cliffhanger ==
Always end before the PC's expect it, give them something to look forward to next time.


=== Random Encounters ===
* The floor creaks then gives way leaving one of the girls hanging over a chasm.
<nowiki>Anything unique goes here</nowiki>
Link to the regional or area random encounter table


== Key NPC's ==
== Key NPC's ==
=== Name - Location ===
'''Alignment:''' Lawful


'''Appearance:'''
=== The Siren of Solonor Shore ===
Known for her irresistible charm and alluring smile, she uses her beauty to lure sailors into her trap.
 
'''Name:''' Julia Starling
 
'''Alignment:''' Chaotic Neutral
 
'''Appearance:''' A stunningly beautiful blonde with an hourglass figure who wears a red dress that accentuates her curves. She has long golden hair, and sparkling blue eyes that seem to hypnotize anyone who looks into them. Her beauty is enhanced by the sea breeze blowing through her hair as she sways to the music in the tavern.
 
'''''Voice/Mannerisms:''' Sapphire's voice is sweet and seductive, with a slight southern drawl that can make anyone melt. She moves gracefully, always aware of her body and how it affects those around her. Her mannerisms are flirtatious, teasing, and designed to entice.'' ideal= To live life on her own terms and be free from the constraints of society's expectations. bond= Sapphire is fiercely independent and doesn't let anyone get too close. She values her freedom above all else and will do whatever it takes to maintain it. flaw= Despite her independence, she can be impulsive and reckless at times, which has led to some of the problems in her life.
 
'''Ideal:'''  


'''Voice/Mannerisms:'''
'''Flaw:'''  


* Following are optional...
'''Bond:'''  
'''Ideal:'''


'''Bond:'''
[[Special:Categories|Categories]]:


'''Flaw:'''
* [[:Category:DM Info|DM Info]]
* [[:Category:Corsairs Campaign|Corsairs Campaign]]
* [[:Category:NPC|NPC]]

Revision as of 00:51, 23 February 2024


<templatestyles src="Template:Module/Style.css" />

Previously...

Highlight key events from the previous session [[Session #]]

Interludes

Use these when the pacing slows down and you need to shake things up.

The creature under the bridge

  • The PC's notice strange ripples going against the tide coming under the bridge. A giant crab has worked its way up the harbor and gotten wedged under the bridge. they can help free it or kill it. If they free it the druid Wrenflara will take note and aid them if the run into trouble later while in the wilderness.

The road to the haunted house

  • The PC's spot a sauhagin raiding party and their shark fighting with some sea elves just off the harbor
  • The PC's meet up on the road leading out of town and carouse their way along with the ladies from the bar. Losing track of time they find themselves standing outside the house. The Girls goad them to enter, and if necessary one runs off saying she's not scared then disappears inside.

Planned Events

The road to the haunted house

  • The PC's met with Julia in the last session who told them of the old alchemists mansion on the hill outside of town. Its reportedly haunted and strange lights have been seen there on moonless nights. The prostitutes lead the party out of town to the Haunted House, clinging to their arms. Their intention is a mix of curiosity to see the house and if at all possible lighten the PC's purses even further.

Cliffhanger

  • The floor creaks then gives way leaving one of the girls hanging over a chasm.

Key NPC's

The Siren of Solonor Shore

Known for her irresistible charm and alluring smile, she uses her beauty to lure sailors into her trap.

Name: Julia Starling

Alignment: Chaotic Neutral

Appearance: A stunningly beautiful blonde with an hourglass figure who wears a red dress that accentuates her curves. She has long golden hair, and sparkling blue eyes that seem to hypnotize anyone who looks into them. Her beauty is enhanced by the sea breeze blowing through her hair as she sways to the music in the tavern.

Voice/Mannerisms: Sapphire's voice is sweet and seductive, with a slight southern drawl that can make anyone melt. She moves gracefully, always aware of her body and how it affects those around her. Her mannerisms are flirtatious, teasing, and designed to entice. ideal= To live life on her own terms and be free from the constraints of society's expectations. bond= Sapphire is fiercely independent and doesn't let anyone get too close. She values her freedom above all else and will do whatever it takes to maintain it. flaw= Despite her independence, she can be impulsive and reckless at times, which has led to some of the problems in her life.

Ideal:

Flaw:

Bond:

Categories: