Coregilia: Difference between revisions
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The village is surrounded by a swampy forest that is home to dangerous creatures such as wolves, bears, and giant snakes. It's not uncommon for travelers to get lost or attacked while venturing into these woods at night time when the moon is full. Pirates also lurk in the waters offshore, preying on unsuspecting sailors who are unaware of their presence until it's too late. | The village is surrounded by a swampy forest that is home to dangerous creatures such as wolves, bears, and giant snakes. It's not uncommon for travelers to get lost or attacked while venturing into these woods at night time when the moon is full. Pirates also lurk in the waters offshore, preying on unsuspecting sailors who are unaware of their presence until it's too late. | ||
The village has a reputation for being haunted by ancient curses and ghost stories that keep many people away from its dark streets at night time when they can be most dangerous. Despite these dangers, some brave adventurers still dare to explore the depths of Coregilia in search of treasure and glory. | The village has a reputation for being haunted by ancient curses and ghost stories that keep many people away from its dark streets at night time when they can be most dangerous. Despite these dangers, some brave adventurers still dare to explore the depths of Coregilia in search of treasure and glory. | ||
==Prominent Locations== | ==Prominent Locations== |
Revision as of 12:18, 16 February 2024
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The village is surrounded by a swampy forest that is home to dangerous creatures such as wolves, bears, and giant snakes. It's not uncommon for travelers to get lost or attacked while venturing into these woods at night time when the moon is full. Pirates also lurk in the waters offshore, preying on unsuspecting sailors who are unaware of their presence until it's too late.
The village has a reputation for being haunted by ancient curses and ghost stories that keep many people away from its dark streets at night time when they can be most dangerous. Despite these dangers, some brave adventurers still dare to explore the depths of Coregilia in search of treasure and glory.
Prominent Locations
A small village on the eastern coast of the North Kingdom the onetime province of the former Great Kingdom.
1. City Gate
One sign of this is that the town has a small stretch ofwall and a single town gate secured by two or three guards. The wall is old, crumbling, and badly worn by centuries of rain and wind coming in from the Azure Sea. The garrison at the gate consists of older guards, those nearing retirement and unwilling or unable to walk patrols. Their eyes are sharp, and they are prone to gossip. A pull from a flask of whiskey or a few silver pieces can persuade them to provide information on recent visitors.
2. Barracks and Jail
Built on a low hill, the Coregilia barracks are also its jail. It is one of the few structures in Coregilia with an underground level.
3.The Wicker Goat
Bearing the dubious honor of being the oldest tavern in town, the Wicker Goat is owned by Lankus Kurrid (NG male human guard). The two-story building has sleeping quarters for rent on the upper floor, usually sufficient to accommodate the slow stream of travelers making their way through Coregilia on the way to somewhere else.
4. Eliander's House
Tucked at the edge of town and overlooking the sea, Eliander's home provides him with a relaxing sanctuary away from the bustle of Coregilia.
5. Mining Company HQ
Once a mansion owned by a local noble family, this building was purchased by the crown and serves as the dwarven mining company's headquarters.
6. Kelendek Tower
This three-story tower is home to the town's resident sage and wizard, Keledek the Unspoken (LE male human mage).
7. Faithful Quartermaster of Iuz
A trade delegation led by Captain Xendros (CE female tiefting priest) has come to Coregilia to acquire large quantities of fish (salted and preserved for transport) in the name ofluz, a mighty cambion and demigod who rules much of the distant north. luz's realm does not produce enough food to feed all its citizens, so it relies on imports for the rest.
8. The Empty Net (tavern)
Partially supported by stilts driven into the harbor waters. this rickety tavern is purportedly a haven for smugglers, mercenaries, assassins and even pirates.
A strip of open land that is the place for everything that isn't fish, salt, or nautical wares, this market stretches among a dozen stalls down to the bridge. A few goats. eggs, cloth, marsh plants, and pots are available, as well as the occasional mule or ox for hauling carts.
10. Sharkfin Bridge
This single large bridge spans the river, with shops and homes along its length. The bridge predates the village and is large enough for laden carts to pass two abreast. Elves and fey folk feel vaguely nauseated when they cross the bridge, owing to an ancient curse.
11. Kester's Leather Goods
Kiorna Kester (LN female human commoner) runs this tannery. where she produces smooth, colorful leather for every purpose and sells both the cured hides and items she fashions from it.
13. The Snapping Line (tavern)
This popular inn and tavern is built from the planks and hulls of half a dozen decommissioned fishing ships. Its decor is predictably nautical in theme. and its sleeping rooms are plain but comfortable renditions of a ship's cabins. The smell of fish has never been scrubbed from its walls, and chose who stay the night find their belongings steeped in the scent, which lasts for several days. Sailors and fishers gather here to trade stories and drink into the night.
24. Crabbers Cover
Just east of the docks, built along the shores of a secluded bay, are a handful of buildings known collectively as Crabber's Cove. The buildings are weathered, aban doned by the residents years ago. Since then, thousands of crabs have taken up residence in the crumbling remains. Crabbers from Coregilia are cautious about the cove, as more than one overeager fishermen has disappeared into the clacking darkness never to be seen again.
26. Temple of Procan
Services at this long-standing sea god's temple are well attended. The congregation is led by a one-legged former whaler: Wellgar Brinehanded (CG male human priest), an older human man with a sharp memory for every storm, lost ship, and enormous catch ever brought into the harbor.