Session 049 A rolling stone gathers no moss, or time to rest..: Difference between revisions
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{{ | {{Session |session date= |campaign date= |synopsis= |summary= }} --- title: "49th Session - A rolling stone gathers no moss, or time to rest..." aliases: "49th Session - A rolling stone gathers no moss, or time to rest..." foundryId: journal-q6ve2GV9oAvWEGnZ.JournalEntryPage.jkYTYoSupVpXRC0I --- Date: 21 January 2022 | ||
Day 13 night | Day 13 night |
Revision as of 00:13, 20 February 2024
Session Details
Session Date: | 06 September 2025 |
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Game Date: | 01 Fireseek CY 627 |
Session Summary
Synopsis
This Session
Session Results
Experience
The running tally of XP earned is found on the Party Experience page.
Treasure
Tasks or Quests
List of tasks or quests undertaken.
Rumors or Intelligence Gained
Apparently nothing noteworthy this session...
NPC's of Note
--- title: "49th Session - A rolling stone gathers no moss, or time to rest..." aliases: "49th Session - A rolling stone gathers no moss, or time to rest..." foundryId: journal-q6ve2GV9oAvWEGnZ.JournalEntryPage.jkYTYoSupVpXRC0I --- Date: 21 January 2022
Day 13 night
Day 14
Day 15 morning
Synopsis:
The party fights off a child vampire and searches for a safe place to sleep/recover much needed spells.
This Session:
As mentioned by the halfling child, the monsters usual time to attack is early morning before daybreak. Unfortunatley for the party the accack came form within instead of without. While distrackted by a rat crawling across the roof the "child" vomits blood all over Luthatist and Mourn while unleashing an unholy scream. It drops to the floor leaps onto Lutahist and chomps down into his neck. Mourn responds with arrows from above but badly fumbles, falls from the rafters, stunned by otherwise uninjured. Luthaist draws a dagger and making a desperate lunge mortally wonds the creature now transofmred into a small vampire who looses his grip dropping to t ground in front of Luthaist.. The party now awake rush to their aid and kill it quickly whiles its stunned..
Abandoning the barn for a safer venue they find Stirkirks body outside in the pasture - pale and weak. Fearing lyncanthopy or something worse - Horin casts cure disease and they hobble off to find shelter at the coachouse the saw from outside of town. The coachouse appears to have been the scene of some kind of explosion, the walls toter dangeroulsy so they move towards the stone chapel. A figure is seen darting inside. Luthasist scouts ahead while the party waits in ambush outside.
Luthaist encounters a pale female who is stuffing items into a backpack. They warily eye each other, and other than a warning to Luathist to avoid staying in the temple as its evil inhabitants are still around she departs quickly. Only an hour after sunrise the party is dire need of a full nights rest after three nights of partial sleep leaving the spellcasters without many spells left.
They settle on a small building just outside the coachhouse, the door is barred from the inside. Luthaist is unable to pick the lock/open the door so Gallandrin uses a precious spellslot and casts knock allowing the party to enter and secure themsevles for the day. Stirkirk passes out laying against the door along with an old otten rope bed to bar the entrance. Ragnum discovers the skelateal remains of its occupant with an arrow All goto sleep execept Luthaist who stays on watch.
Luthaist notes the temperature begins to drop and a steady light rain is falling reminding him of the events at the Abbey. The rain seems to turn to snow but he manages to get a fire going in the fireplace and while tending it falls asleep. Everyone is awoken by the sound of the door crashing in, Stirkirk yelling in pain as part of the door impales him. A tall burgendy robes figures strides through the opening, snow blowing in behind him, an aura of fear surrounding his dark presence - with a deep growl he deamnds to know why they continue to to trouble his realm.
We leave the party faced with the dark figure from the Abbey...
Party Experience:
780 - Combat with the vampire child.
Milestone(s). 1100 - Avoiding getting drawn into a fight at the temple to Hextor, finding a secure cabin to rest during the day.
Individual Experience Bonus:
Gallandrin: 200 Well timed magic missle attack on the vampire
Horin: 150 Playing in character & avoiding unnecesary violence. (halfling encouter/hiding the party under the hay)
Luthaist: 400 Playing in character, not getting into combat with Yullani in the temple, standing watch over the party so the spellcasters can rest a full night (day).
Mourn: 175 Avoiding combat with the child until clear it was a monster, good use of ranged weapons.
Ragnum: 150 Looking after Stirkirk, praying over the skeletal remains found in the home and freeing its spirt.
Treasure:
2 Copper pieces - left on the child vampires eyes
Major NPC's:
Yullani
Lord Velor
Tasks:
Rumors:
A group of Dwarves live in caves of the wailing winds.
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.
Velor's forces dont venture south into the Adri Forrest
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night