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<noinclude>
This template is used for Session Prep pages to capture information for upcoming sessions.
== How to Use ==
To create a new session prep page, use the following syntax:
<pre>
{{Session Prep
| campaign =
| session_date =
| location =
| synopsis =
| summary =
| key_npcs =
| encounters =
| treasures =
| hooks =
| notes =
| previous =
| interludes =
| planned_scenes =
| cliffhanger =
| random_encounters =
}}
</pre>
Replace the placeholder values with the actual information for your upcoming session.
* **campaign**: The name of the campaign.
* **session_date**: The date of the session.
* **location**: The primary location for the session.
* **synopsis**: A brief overview of the session's main events.
* **summary**: A more detailed summary of the session's events.
* **key_npcs**: A list of key NPCs involved in the session. Use the {{NPC}} template for each NPC.
* **encounters**: A list of potential encounters (combat, social, exploration).
* **treasures**: A list of potential treasures or rewards.
* **hooks**: A list of plot hooks or quests introduced in the session.
* **notes**: Any additional notes or reminders for the DM.
* **previous**: A summary of the previous session's key events.
* **interludes**: Descriptions of optional interlude scenes to use between main events.
* **planned_scenes**: Descriptions of the main planned scenes for the session.
* **cliffhanger**: A description of the cliffhanger to end the session.
* **random_encounters**: A table or list of potential random encounters.
</noinclude>
__NOTOC__
__NOTOC__
{{Special:Whatlinkshere/{{PAGENAME}}}}
{{Special:Whatlinkshere/{{PAGENAME}}}}
<templatestyles src="Template:Module/Style.css" />
{{#if:{{{campaign|}}}|[[Category:{{{campaign}}} Campaign]]|[[Category:Missing Campaign Name]]}}
<div class="module">
[[Category:Corsairs Campaign]]
 
[[Category:DM Info]]
[[Category:DM Info]]
[[Category:Corsairs Campaign]]
[[Category:Session Prep]]


== Previously... ==
== Previously... ==
{{{previous|Highlight key events from the previous session. [[Session #]]}}}
{{{previous|}}}


== Interludes ==
== Interludes ==
Use these when the pacing slows down and you need to shake things up.
Use these when the pacing slows down and you need to shake things up.


=== Scene Title ===
=== {{{scene_title|Scene Title}}} ===
{{{interlude_scene_1|* description}}}
{{{scene_description|Describe the scene's key events, locations, and NPCs involved. Include any potential challenges or opportunities for the players.}}}
 
Next scene...
 
Next scene...


== Planned Events ==
== Planned Events ==


=== Scene Title ===
=== {{{scene_title|Scene Title}}} ===
{{{planned_scene_1|* description}}}
{{{scene_description|Describe the scene's key events, locations, and NPCs involved. Include any potential challenges or opportunities for the players.}}}
 
Next scene...


=== Scene Title ===
Next scene...
{{{planned_scene_2|* description}}}


== Cliffhanger ==
== Cliffhanger ==
{{{cliffhanger|Always end before the PCs expect it, give them something to look forward to next time.}}}
{{{cliffhanger|}}}


== Random Encounters ==
== Random Encounters ==
{{{random_encounters|Anything unique goes here. Link to the regional or area random encounter table.}}}
{{{random_encounters|}}}


== Key NPCs ==
== Key NPCs ==
{{{key_npcs|{{NPC}}}}}
{{{key_npcs|}}}


</div>
</div>
Line 39: Line 89:
{
{
     "params": {
     "params": {
         "previous": {
         "campaign": {
             "label": "Previously...",
             "label": "Campaign Name",
             "description": "Highlight key events from the previous session.",
            "description": "The name of the campaign.",
            "type": "string",
            "required": false,
            "default": ""
        },
        "session_date": {
            "label": "Session Date",
            "description": "The date of the session.",
            "type": "string",
            "required": false,
            "default": ""
        },
        "location": {
            "label": "Location",
            "description": "The primary location for the session.",
            "type": "string",
            "required": false,
            "default": ""
        },
        "synopsis": {
            "label": "Synopsis",
            "description": "A brief overview of the session's main events.",
            "type": "string",
            "required": false,
            "default": ""
        },
        "summary": {
            "label": "Summary",
             "description": "A more detailed summary of the session's events.",
            "type": "string",
            "required": false,
            "default": ""
        },
        "key_npcs": {
            "label": "Key NPCs",
            "description": "A list of key NPCs involved in the session. Use the {{NPC}} template for each NPC.",
            "type": "string",
            "required": false,
            "default": ""
        },
        "encounters": {
            "label": "Encounters",
            "description": "A list of potential encounters (combat, social, exploration).",
            "type": "string",
            "required": false,
            "default": ""
        },
        "treasures": {
            "label": "Treasures",
            "description": "A list of potential treasures or rewards.",
            "type": "string",
            "required": false,
            "default": ""
        },
        "hooks": {
            "label": "Hooks",
            "description": "A list of plot hooks or quests introduced in the session.",
            "type": "string",
            "required": false,
            "default": ""
        },
        "notes": {
            "label": "Notes",
            "description": "Any additional notes or reminders for the DM.",
             "type": "string",
             "type": "string",
             "required": false,
             "required": false,
             "default": "Highlight key events from the previous session. [[Session #]]"
             "default": ""
         },
         },
         "interlude_scene_1": {
         "previous": {
             "label": "Interlude Scene 1",
             "label": "Previously...",
             "description": "Description of the first interlude scene.",
             "description": "A summary of the previous session's key events.",
             "type": "string",
             "type": "string",
             "required": false,
             "required": false,
             "default": "* description"
             "default": ""
         },
         },
         "planned_scene_1": {
         "scene_title": {
             "label": "Planned Scene 1",
             "label": "Scene Title",
             "description": "Description of the first planned scene.",
             "description": "The title of the interlude or planned scene.",
             "type": "string",
             "type": "string",
             "required": false,
             "required": false,
             "default": "* description"
             "default": "Scene Title"
         },
         },
         "planned_scene_2": {
         "scene_description": {
             "label": "Planned Scene 2",
             "label": "Scene Description",
             "description": "Description of the second planned scene.",
             "description": "A detailed description of the scene's key events, locations, and NPCs involved. Include any potential challenges or opportunities for the players.",
             "type": "string",
             "type": "string",
             "required": false,
             "required": false,
             "default": "* description"
             "default": ""
         },
         },
         "cliffhanger": {
         "cliffhanger": {
             "label": "Cliffhanger",
             "label": "Cliffhanger",
             "description": "Description of the cliffhanger.",
             "description": "A description of the cliffhanger to end the session.",
             "type": "string",
             "type": "string",
             "required": false,
             "required": false,
             "default": "Always end before the PCs expect it, give them something to look forward to next time."
             "default": ""
         },
         },
         "random_encounters": {
         "random_encounters": {
             "label": "Random Encounters",
             "label": "Random Encounters",
             "description": "Description of random encounters.",
             "description": "A table or list of potential random encounters.",
            "type": "string",
            "required": false,
            "default": "Anything unique goes here. Link to the regional or area random encounter table."
        },
        "key_npcs": {
            "label": "Key NPCs",
            "description": "Key NPCs for the session. Use the {{NPC}} template.",
             "type": "string",
             "type": "string",
             "required": false,
             "required": false,
             "default": "{{NPC}}"
             "default": ""
         }
         }
     }
     }

Revision as of 01:16, 29 March 2025

This template is used for Session Prep pages to capture information for upcoming sessions.

How to Use

To create a new session prep page, use the following syntax:

{{Session Prep
| campaign = 
| session_date = 
| location = 
| synopsis = 
| summary = 
| key_npcs = 
| encounters = 
| treasures = 
| hooks = 
| notes = 
| previous = 
| interludes = 
| planned_scenes = 
| cliffhanger = 
| random_encounters = 
}}

Replace the placeholder values with the actual information for your upcoming session.

  • **campaign**: The name of the campaign.
  • **session_date**: The date of the session.
  • **location**: The primary location for the session.
  • **synopsis**: A brief overview of the session's main events.
  • **summary**: A more detailed summary of the session's events.
  • **key_npcs**: A list of key NPCs involved in the session. Use the


[[File:|200px|right]]

NPC Name

Name:
Campaign:
Alignment:
Appearance:
Voice/Mannerisms:
Ideal:
Flaw:
Bond:
Info:


Ability Scores:
Skills:
Condition Immunities:
Damage Immunities: None
Challenge Rating:
Senses:
Languages: Common
Equipment:


template for each NPC.
  • **encounters**: A list of potential encounters (combat, social, exploration).
  • **treasures**: A list of potential treasures or rewards.
  • **hooks**: A list of plot hooks or quests introduced in the session.
  • **notes**: Any additional notes or reminders for the DM.
  • **previous**: A summary of the previous session's key events.
  • **interludes**: Descriptions of optional interlude scenes to use between main events.
  • **planned_scenes**: Descriptions of the main planned scenes for the session.
  • **cliffhanger**: A description of the cliffhanger to end the session.
  • **random_encounters**: A table or list of potential random encounters.




Previously...

Interludes

Use these when the pacing slows down and you need to shake things up.

Scene Title

Describe the scene's key events, locations, and NPCs involved. Include any potential challenges or opportunities for the players.

Next scene...

Next scene...

Planned Events

Scene Title

Describe the scene's key events, locations, and NPCs involved. Include any potential challenges or opportunities for the players.

Next scene...

Next scene...

Cliffhanger

Random Encounters

Key NPCs


<templatedata> {

   "params": {
       "campaign": {
           "label": "Campaign Name",
           "description": "The name of the campaign.",
           "type": "string",
           "required": false,
           "default": ""
       },
       "session_date": {
           "label": "Session Date",
           "description": "The date of the session.",
           "type": "string",
           "required": false,
           "default": ""
       },
       "location": {
           "label": "Location",
           "description": "The primary location for the session.",
           "type": "string",
           "required": false,
           "default": ""
       },
       "synopsis": {
           "label": "Synopsis",
           "description": "A brief overview of the session's main events.",
           "type": "string",
           "required": false,
           "default": ""
       },
       "summary": {
           "label": "Summary",
           "description": "A more detailed summary of the session's events.",
           "type": "string",
           "required": false,
           "default": ""
       },
       "key_npcs": {
           "label": "Key NPCs",
           "description": "A list of key NPCs involved in the session. Use the 


[[File:|200px|right]]

NPC Name

Name:
Campaign:
Alignment:
Appearance:
Voice/Mannerisms:
Ideal:
Flaw:
Bond:
Info:


Ability Scores:
Skills:
Condition Immunities:
Damage Immunities: None
Challenge Rating:
Senses:
Languages: Common
Equipment:


template for each NPC.",
           "type": "string",
           "required": false,
           "default": ""
       },
       "encounters": {
           "label": "Encounters",
           "description": "A list of potential encounters (combat, social, exploration).",
           "type": "string",
           "required": false,
           "default": ""
       },
       "treasures": {
           "label": "Treasures",
           "description": "A list of potential treasures or rewards.",
           "type": "string",
           "required": false,
           "default": ""
       },
       "hooks": {
           "label": "Hooks",
           "description": "A list of plot hooks or quests introduced in the session.",
           "type": "string",
           "required": false,
           "default": ""
       },
       "notes": {
           "label": "Notes",
           "description": "Any additional notes or reminders for the DM.",
           "type": "string",
           "required": false,
           "default": ""
       },
       "previous": {
           "label": "Previously...",
           "description": "A summary of the previous session's key events.",
           "type": "string",
           "required": false,
           "default": ""
       },
       "scene_title": {
           "label": "Scene Title",
           "description": "The title of the interlude or planned scene.",
           "type": "string",
           "required": false,
           "default": "Scene Title"
       },
       "scene_description": {
           "label": "Scene Description",
           "description": "A detailed description of the scene's key events, locations, and NPCs involved. Include any potential challenges or opportunities for the players.",
           "type": "string",
           "required": false,
           "default": ""
       },
       "cliffhanger": {
           "label": "Cliffhanger",
           "description": "A description of the cliffhanger to end the session.",
           "type": "string",
           "required": false,
           "default": ""
       },
       "random_encounters": {
           "label": "Random Encounters",
           "description": "A table or list of potential random encounters.",
           "type": "string",
           "required": false,
           "default": ""
       }
   }

} </templatedata>