Session 046 Harford and Harlots: Difference between revisions
m Text replacement - "== Rumors: ==" to "|rumors= " |
m Text replacement - "session date" to "session_date" |
||
Line 1: | Line 1: | ||
{{Session |campaign=Vellors Prison | {{Session |campaign=Vellors Prison | ||
| | |session_date= |game date= |synopsis= |summary= }} --- title: "46th Session - Harford and Harlots" aliases: "46th Session - Harford and Harlots" foundryId: journal-WQ4POtr2sRgvm5U7.JournalEntryPage.LbywlFz9D4w50tJ5 --- 17 December 2021 | ||
Day 10-11 | Day 10-11 |
Revision as of 23:02, 19 March 2025
Session Details
Session Date: | |
---|---|
Game Date: | 01 Fireseek CY 627 |
Session Summary
Synopsis
This Session
Session Results
Experience
The running tally of XP earned is found on the Party Experience page.
Treasure
Tasks or Quests
List of tasks or quests undertaken.
Rumors or Intelligence Gained
Apparently nothing noteworthy this session...
NPC's of Note
--- title: "46th Session - Harford and Harlots" aliases: "46th Session - Harford and Harlots" foundryId: journal-WQ4POtr2sRgvm5U7.JournalEntryPage.LbywlFz9D4w50tJ5 --- 17 December 2021
Day 10-11
Synopsis: The road to Gatford provides a rare glimpse of the "Blood War" between demons and devils
Luthaist returns to the coach house where his appearance and story garners some unexpected local attention. Two of the shepherd "girls" - sisters by the names of Raquel and Carlotta attempt to entice the party to talk more freely over drinks and a warm bath upstairs. Ragnum and Horin's elequence (including generosity in the form of a hot meal + drinks) ilicits no new information. Luthaist takes a direct approach an meets with Raquel and after a small bribe of 10Gp tells him a bit more about Erferil and the red Companies schedule and activity. She mentions there are some unknown (to many) druid stones in the bog to the north. The inkeeper Ka'arl spots recruits for Erferil who disapper shortly thereafer into one of the Red Companies weekly coaches that passes through never to be seen again.
Menawhile the party speaks with the Bard Duriel who passes on more informatin about the "Dwarven" mines far to the west near or perhpas hidden within the cave of the winds. He thas never ventured that far west, prefering to take work the road between Gatford and Sorgen. He knows little of Azal'Lan's tower other than its reportedly to the west or south. The party agrees to head out in the morning towards the caves. The inkeeper brings a fine meal and after more drinks and rumors are discussed they retire for the night to a common room. Half the party cant sleep due to stomach cramps resulting in only a short rest benefits even after a full eight hours.
In the morning they head west cautiously towards Gatford, and a few hours later find themselves just barely a mile from the walls of the Muckraker coachouse. Scattered just off the road Mourn discovers signs of combat between what appears to be a group of Demons and Devils based on the grisley remains. Scouting ahead he comes across a fiend similar in appearance to the one last seen in Darzog Mines in the company of some larger than normal Orcs. They appear to have just concluded a fight and are guarding the road preventing further travel west. His bungles his stealthy return and is detected but manages to hide from the patrol and make it back to the party where they plan their next move.
Party Experience:
1700 Storyline - learning more about the "Red Cloak" company, befriending Duriel, Carlotta, and Raquel.
Individual Experience Bonus:
Luthaist: 300 Playing in character (scene with Raquel)
Mourn: 300 Playing in character, detecting the Orc ambush.
= |treasure
==
= |key_npcs
==
Carlotta - The friendly younger harlot
Raquel - The talkative older harlot
Duriel - The bard who works the floor at the Whispering Pines coach house
Ka'arl - Tavern keeper
Erferil - Half-Elf captain of the "Red Company"
|rumors=
A group of Dwarves live in caves of the wailing winds.
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.
Vellor's forces dont venture south into the Adri Forrest
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night