Merchant of Lhynn caravan guard: Difference between revisions
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{{Monster Statblock | {{Monster Statblock | ||
| monster_name = Caravan Guard | |monster_name = Merchant of Lhynn Caravan Guard | ||
| image = | |image = Merchant of Lhynn Caravan Guard.jpg | ||
| size = Medium | |size = Medium | ||
| type = | |type = Humanoid (Human) | ||
| alignment = Lawful Neutral | |alignment = Lawful Neutral | ||
| ac = | |ac = 16 (Chain Shirt, Shield) | ||
| hp = | |hp = 84 | ||
| speed = 30 ft. | |hit_dice = 12d8 + 24 | ||
| str = | |speed = 30 ft. | ||
|str = 16 | |||
| dex = 12 | |dex = 12 | ||
|con = 14 | |||
| con = | |int = 10 | ||
|wis = 11 | |||
| int = 10 | |cha = 10 | ||
|saving_throws = Str +5, Con +4 | |||
| wis = 11 | |skills = Athletics +5, Perception +2 | ||
|damage_vulnerabilities = — | |||
| cha = 10 | |damage_resistances = — | ||
| | |damage_immunities = None | ||
|condition_immunitie = — | |||
| skills = Perception +2 | |senses = Passive Perception 12 | ||
| damage_vulnerabilities = — | |languages = Common | ||
| damage_resistances = — | |cr = 4 | ||
| damage_immunities = None | |xp = 1100 | ||
| | |traits = **Distracted Duty.** The Caravan Veteran has disadvantage on Wisdom (Perception) checks made to spot threats that are not immediately obvious or are more than 30 feet away. **Veteran Resilience.** The Veteran has advantage on saving throws against effects that would exhaust him. | ||
| senses = Passive Perception 12 | |actions = **Multiattack.** The Caravan Veteran makes three attacks with its Spear. | ||
| languages = Common | * **Spear.** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage. | ||
| cr = | |reactions = **Shield Bash.** When a creature the Veteran can see misses them with a melee attack, the Veteran can use its reaction to attempt to shove the creature, which must succeed on a DC 13 Strength saving throw or be pushed 5 feet away and knocked prone. | ||
| xp = | |roleplaying_notes = Monotone and uninterested. Answers questions curtly and avoids unnecessary conversation. He is easily distracted and lacks initiative. He can be swayed with a bit of flattery or a convincing argument that doesn't contradict direct orders. | ||
| | |campaign = Echos of Lhynn | ||
| | |appearance = Young human man in practical leather armor with a chain shirt underneath. Carries a shield and a spear. Looks somewhat bored and underpaid. | ||
|voice_mannerisms = Monotone and uninterested. | |||
|bond = His employment with the Merchant Guild of Lhynn. | |||
| reactions = | |ideal = Duty. Believes in following orders, even if he doesn't understand the reasons. | ||
| | |flaw = Easily distracted and lacks initiative. Can be swayed with a bit of flattery. | ||
| campaign = | |info = One of the veteran guards hired to protect the caravan's cargo. Not particularly invested in the secrets of the shipment, only his paycheck. | ||
| appearance = Young human man in practical leather armor with a chain shirt underneath. Carries a shield and a spear. Looks somewhat bored and underpaid. | |equipment = Chain shirt, shield, spear, belt pouch with a few silver pieces. | ||
| voice_mannerisms = Monotone and uninterested | |||
| bond = His employment with the Merchant Guild of | |||
| ideal = Duty. Believes in following orders, even if he doesn't understand the reasons. | |||
| flaw = Easily distracted and lacks initiative. Can be swayed with a bit of flattery | |||
| info = One of the guards hired to protect the caravan's cargo. Not particularly invested in the secrets of the shipment. | |||
| equipment = Chain shirt, shield, spear, belt pouch with a few silver pieces. | |||
}} | }} | ||
Revision as of 21:23, 13 October 2025
- Session 132 Prep (transclusion) (← links | edit)
- Session 136 Prep (transclusion) (← links | edit)
Merchant of Lhynn Caravan GuardMedium Humanoid (Human), Lawful NeutralArmor Class 16 (Chain Shirt, Shield) (natural armor)
Saving Throws Str +5, Con +4 Senses Passive Perception 12 **Distracted Duty.** The Caravan Veteran has disadvantage on Wisdom (Perception) checks made to spot threats that are not immediately obvious or are more than 30 feet away. **Veteran Resilience.** The Veteran has advantage on saving throws against effects that would exhaust him. Actions
Reactions
Roleplaying NotesMonotone and uninterested. Answers questions curtly and avoids unnecessary conversation. He is easily distracted and lacks initiative. He can be swayed with a bit of flattery or a convincing argument that doesn't contradict direct orders. Additional InfoAppearance Young human man in practical leather armor with a chain shirt underneath. Carries a shield and a spear. Looks somewhat bored and underpaid. |
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