Kaelen: Difference between revisions
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{{Monster Statblock | {{Monster Statblock | ||
| monster_name = Weaponsmith | |monster_name = Kaelen the Weaponsmith | ||
| image = | |image = KaelenTheWeaponsmith.png | ||
| size = Medium | |size = Medium | ||
| type = | |type = Humanoid (Human) | ||
| alignment = Neutral Evil | |alignment = Neutral Evil | ||
| ac = | |ac = 12 (Padded Armor) | ||
| hp = | |hp = 52 | ||
| speed = 30 ft. | |hit_dice = 8d8 + 16 | ||
| str = 10 | |speed = 30 ft. | ||
| dex = | |str = 10 | ||
| con = | |dex = 14 | ||
| int = | |con = 14 | ||
| wis = | |int = 18 | ||
| cha = 10 | |wis = 12 | ||
| saving_throws = | |cha = 10 | ||
| skills = Investigation + | |saving_throws = Int +6, Dex +4 | ||
| damage_vulnerabilities = — | |skills = Investigation +6, Sleight of Hand +4, Tinker's Tools +6, Stealth +4 | ||
| damage_resistances = — | |damage_vulnerabilities = — | ||
| damage_immunities = | |damage_resistances = — | ||
| condition_immunities = | |damage_immunities = — | ||
| senses = Passive Perception 11 | |condition_immunities = — | ||
| languages = Common, Thieves' Cant | |senses = Passive Perception 11 | ||
| cr = 3 | |languages = Common, Thieves' Cant | ||
| xp = | |cr = 3 | ||
| | |xp = 700 | ||
| | |traits = **Expert Explosives.** Kaelen adds double his proficiency bonus to checks made with Tinker's Tools related to explosives. As a bonus action, he can attempt to set a simple proximity mine (DC 14 Intelligence (Tinker's Tools)). **Paranoid Senses.** Kaelen has advantage on Wisdom (Perception) checks made to detect hidden creatures or objects around his laboratory or workshop. | ||
|actions = **Multiattack.** Kaelen makes two attacks: one with his dagger and one with a thrown Vial of Black Powder. | |||
* **Dagger.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. | |||
| reactions = | * **Vial of Black Powder (Grenade).** Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: The vial shatters, exploding in a 5-foot radius. Each creature in the radius must make a DC 14 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much on a successful one. | ||
| | |reactions = **Sudden Retreat.** When a creature hostile to Kaelen moves within 5 feet of him, Kaelen can use his reaction to Disengage and move up to 15 feet. | ||
| campaign = | |roleplaying_notes = Kaelen speaks in hushed tones and cryptic phrases, often glancing over his shoulder. A constant fear of reprisal drives his actions. He is lethal when cornered and will use his inventions and environment to turn a fight in his favor. | ||
| appearance = Wiry build, nervous demeanor, soot-stained hands, dark circles under his eyes. Wears ragged clothing, showing signs of long labor. Carries a set of tools. | |campaign = Guild Secrets | ||
| voice_mannerisms = | |appearance = Wiry build, nervous demeanor, soot-stained hands, dark circles under his eyes. Wears ragged clothing, showing signs of long labor. Carries a set of tools. | ||
| bond = His work and the secrets it holds, his only source of power. | |voice_mannerisms = Hushed tones, cryptic phrases, and nervous glances. | ||
| ideal = Perfection in his craft, as a means of survival and a twisted form of control. | |bond = His work and the dangerous secrets it holds, his only source of power. | ||
| flaw = Paranoia and obsession, driven by the constant pressure of his servitude. | |ideal = Perfection in his craft, as a means of survival and a twisted form of control. | ||
| info = Kaelen is a dangerous individual | |flaw = Paranoia and obsession, driven by the constant pressure of his servitude. He trusts no one. | ||
| equipment = Set of weaponsmithing tools, vials of black powder, a small dagger, a coded message (from his Guild overseer). | |info = Kaelen is a dangerous individual whose knowledge of explosives makes him a significant threat. His expertise in weaponry and his hidden laboratory could provide valuable clues or deadly traps. | ||
|equipment = Set of weaponsmithing tools, 5 vials of black powder, a small dagger, a coded message (from his Guild overseer), and a set of Padded Armor (disguised as rags). | |||
}} | }} | ||
Revision as of 18:31, 13 October 2025
- Session 131 Prep (← links | edit)
- Oakhaven (← links | edit)
- Session 132 Prep (← links | edit)
Kaelen the WeaponsmithMedium Humanoid (Human), Neutral EvilArmor Class 12 (Padded Armor) (natural armor)
Saving Throws Int +6, Dex +4 **Expert Explosives.** Kaelen adds double his proficiency bonus to checks made with Tinker's Tools related to explosives. As a bonus action, he can attempt to set a simple proximity mine (DC 14 Intelligence (Tinker's Tools)). **Paranoid Senses.** Kaelen has advantage on Wisdom (Perception) checks made to detect hidden creatures or objects around his laboratory or workshop. Actions
Reactions
Roleplaying NotesKaelen speaks in hushed tones and cryptic phrases, often glancing over his shoulder. A constant fear of reprisal drives his actions. He is lethal when cornered and will use his inventions and environment to turn a fight in his favor. Additional InfoAppearance Wiry build, nervous demeanor, soot-stained hands, dark circles under his eyes. Wears ragged clothing, showing signs of long labor. Carries a set of tools. |
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