Erferil: Difference between revisions
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{{Monster Statblock | {{Monster Statblock | ||
|monster_name = Erferil, Captain of the Red Company | |monster_name = Erferil, Captain of the Red Company | ||
|image = | |image = Erferil Captain of the Red Company.png | ||
|size = Medium | |size = Medium | ||
|type = Humanoid (Human) | |type = Humanoid (Human) |
Latest revision as of 21:46, 13 October 2025
- Thriven Dormor (← links | edit)
- Nobility (← links | edit)
- Xobzag (← links | edit)
- Raymond's Brothel & Tavern (← links | edit)
- Ivae Orr Campaign Act 2 (← links | edit)
- Session 097 We shoulda formed a square... (← links | edit)
- Session 087 Bodacious Bexley (← links | edit)
- Session 072 Theres a new sheriff in town.md (← links | edit)
- Session 046 Harford and Harlots (← links | edit)
- Session 045 Harford and the Red Company (← links | edit)
Erferil, Captain of the Red CompanyMedium Humanoid (Human), Neutral EvilArmor Class 18 (Plate Armor) (natural armor)
Saving Throws Str +8, Con +8, Wis +5 **Battle Tactics (Maneuvers).** Erferil has 4 superiority dice (d8s). He can expend one die to use a maneuver. **Second Wind (1/Short or Long Rest).** Erferil can use a bonus action to regain 1d10 + 16 HP. **Quick Eyes.** Erferil has advantage on Initiative rolls. Actions
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Roleplaying NotesErferil is a deeply suspicious and calculating man. He values contract and coin above all but has a keen sense for when a situation is turning against him. He operates under the assumption that everyone is hiding something. Additional InfoAppearance A tall, imposing human, clad in heavy but functional plate armor, covered by a deeply red cloak. His hands are strong and sinewy, and he always rests one hand loosely upon his broadsword. |
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