Jump to content

Wanborne: Difference between revisions

From greyhawk
No edit summary
m Text replacement - "divbox" to "dialog"
Line 3: Line 3:
[[File:Wanborn Village.png|thumb|Wanborn Village|right]]
[[File:Wanborn Village.png|thumb|Wanborn Village|right]]


{{divbox |tan|Sir Keldics Corpse|A rotted corpse clad in rusted and heavily damaged banded mail is affixed atop a stout pole and set in the middle of the road. A crow picks at the eyeless socket and seeing you approach flies off.
{{dialog |tan|Sir Keldics Corpse|A rotted corpse clad in rusted and heavily damaged banded mail is affixed atop a stout pole and set in the middle of the road. A crow picks at the eyeless socket and seeing you approach flies off.
}}
}}


The corpse is that of  [[Sir Keldic]] one of the [[Knights of the March]] hunted down by humanoids.               
The corpse is that of  [[Sir Keldic]] one of the [[Knights of the March]] hunted down by humanoids.               


{{divbox |tan| Wool Mill |A two story dilapidated wooden building reeking of wet wool serves as a wool mill taking in fur from the local shepherds. The building has a hole in the roof where rain has seeped in soaking the wool. A skull with an ornately braided lock of hair still attached sits in the window. There are sounds of voices inside.  
{{dialog |tan| Wool Mill |A two story dilapidated wooden building reeking of wet wool serves as a wool mill taking in fur from the local shepherds. The building has a hole in the roof where rain has seeped in soaking the wool. A skull with an ornately braided lock of hair still attached sits in the window. There are sounds of voices inside.  
}}
}}


Line 19: Line 19:




{{divbox|tan| Temple of Obad-Hai |
{{dialog|tan| Temple of Obad-Hai |
The desecrated ruins of a once beautifully carved and decorated temple to [https://ghwiki.greyparticle.com/index.php/Obad-Hai Obad-Hai] now stand blackened and charred. The roof has collapsed leaving only a few massive timber from which there appear to be chains hanging from. There is a moldy smell in the air.
The desecrated ruins of a once beautifully carved and decorated temple to [https://ghwiki.greyparticle.com/index.php/Obad-Hai Obad-Hai] now stand blackened and charred. The roof has collapsed leaving only a few massive timber from which there appear to be chains hanging from. There is a moldy smell in the air.
}}
}}
Line 28: Line 28:
* A DC25 investigation check will turn up a diamond earring worth 500-750GP. The earring once belonged to the wife of the towns beige lord [[Sir Keldic]] a [[Knights of the March]] . If found and returned to the Keldics family in Knurl they will honor the party who will receive 2 prestige points.
* A DC25 investigation check will turn up a diamond earring worth 500-750GP. The earring once belonged to the wife of the towns beige lord [[Sir Keldic]] a [[Knights of the March]] . If found and returned to the Keldics family in Knurl they will honor the party who will receive 2 prestige points.
.
.
{{divbox|tan|North Wind Coachhouse|
{{dialog|tan|North Wind Coachhouse|
A faded blue and white sign depicting a cloud blowing ice hangs over a heavy doorway of a rustic coach house. The windows and door are shuttered. There is a rear door that leads to the woods.
A faded blue and white sign depicting a cloud blowing ice hangs over a heavy doorway of a rustic coach house. The windows and door are shuttered. There is a rear door that leads to the woods.


Line 39: Line 39:
Brunze is tired and expecting problems, after all anyone coming through town is usually looking for trouble. His partner Denna knows quite a bit about the comings and goings of units in the area. She will reveal secret troop movement plans for 50+ GP. By the following morning she and Brunze will be gone if the PC's pay her to start over someplace safer.
Brunze is tired and expecting problems, after all anyone coming through town is usually looking for trouble. His partner Denna knows quite a bit about the comings and goings of units in the area. She will reveal secret troop movement plans for 50+ GP. By the following morning she and Brunze will be gone if the PC's pay her to start over someplace safer.


{{divbox|tan|Herbalist|
{{dialog|tan|Herbalist|
Tucked neatly behind a few small groves of trees is a plan looking house with grey faded paint. The shutters and door are closed. A small bucket of water sits outside the door catching water that slowly drips from the roof.
Tucked neatly behind a few small groves of trees is a plan looking house with grey faded paint. The shutters and door are closed. A small bucket of water sits outside the door catching water that slowly drips from the roof.
}}
}}
Line 45: Line 45:
The Herbalist is an older Flan male name [[Justinian]], dressed in homespun clothing covered in dirt, he has silvery white hair and a short cropped beard in his middle 60's. For a small price he can mix up herbal remedies that mimic healing spells.
The Herbalist is an older Flan male name [[Justinian]], dressed in homespun clothing covered in dirt, he has silvery white hair and a short cropped beard in his middle 60's. For a small price he can mix up herbal remedies that mimic healing spells.


{{divbox|tan|Keldic Manor House |A manor house sits atop a small earthen rise some 10' above the nearby town. It appears intact but all the windows and doors have been torn off and lay strewn about the ground. The area around the house is overgrown with weeds that stand 3-4' tall and a few scraggly trees have taken root within the house itself.}}
{{dialog|tan|Keldic Manor House |A manor house sits atop a small earthen rise some 10' above the nearby town. It appears intact but all the windows and doors have been torn off and lay strewn about the ground. The area around the house is overgrown with weeds that stand 3-4' tall and a few scraggly trees have taken root within the house itself.}}


The house has long since been looted. Entry is dangerous due to the rotten floors. A DC 18 or higher agility check will be required every 20' moved in the building to avoid falling through the floor. DAM - 1D8 for each floor. The cellar is partially filled with water and of course poisonous snakes. There is a single barrel of Elvish wine worth 250GP.
The house has long since been looted. Entry is dangerous due to the rotten floors. A DC 18 or higher agility check will be required every 20' moved in the building to avoid falling through the floor. DAM - 1D8 for each floor. The cellar is partially filled with water and of course poisonous snakes. There is a single barrel of Elvish wine worth 250GP.


{{divbox|tan|Raider Encampment |
{{dialog|tan|Raider Encampment |
The camp contains 30 wedge-shaped tents laid out in neat rows. Five bell shaped tents arranged in a circle are flying long pennants. To the southeast of the bells shaped tents are  lines at which are picketed by horses. A group of five human looking individuals are tied to the northern most end of the horse picket.
The camp contains 30 wedge-shaped tents laid out in neat rows. Five bell shaped tents arranged in a circle are flying long pennants. To the southeast of the bells shaped tents are  lines at which are picketed by horses. A group of five human looking individuals are tied to the northern most end of the horse picket.
}}
}}

Revision as of 09:07, 25 August 2022

Wanborne has been besieged, captured, freed, and re occupied many times over the past decades. Most of the houses are in disrepair and occupied by troops moving through the area. The populace numbering less than 20 souls is cowed and generally of ill disposition towards anyone not from the town. (LE, NE)

Wanborn Village

Template:Dialog

The corpse is that of Sir Keldic one of the Knights of the March hunted down by humanoids.

Template:Dialog


Before being occupied by the raiders the mill was quite prosperous as there are plentiful sheep in the hills. The previous owner was killed in a dispute over payment by Rugfar a half orc mercenary, and his skull placed in the window. The hole was created by boulder during a previous siege. Currently the mill is worked by eight human slaves. There are three hobgoblin guards and a leader. The rear of the mill is filled with looms and stacks of wool ready for shipment. The wool is worth between 600-1500GP depending on the market.

  • The boulder that made the hole in the roof is in the center of the room covered in wool.
  • One of the slaves knows about the history of the Keldic Family and if freed will mention they were once lords of the town who held the lands from here to the Ripper Mines. Sir Keldic was a member of the Knights of the March who was gathering resources to prepare an expedition to retake the Ripper Mines.
  • Keldic Village and the families fortified manor now in ruins lies about 30 miles to the East.


Template:Dialog

The chains once held prisoners, the bones are mostly picked clean bur remain partially attached. The smell comes from a small ghoul that is eating on the remnants that have fallen to the ground. It avoids contact and runs to the shadows.

  • A DC15 constitution save to avoid vomiting at the sight and smell.
  • A DC20 perception check will determine the body is female.
  • A DC25 investigation check will turn up a diamond earring worth 500-750GP. The earring once belonged to the wife of the towns beige lord Sir Keldic a Knights of the March . If found and returned to the Keldics family in Knurl they will honor the party who will receive 2 prestige points.

. Template:Dialog

  • There are twelve rooms, each can be rented for 15SP a night.
  • Meals cost a few copper for soup, and a few silver for meat.

Brunze is tired and expecting problems, after all anyone coming through town is usually looking for trouble. His partner Denna knows quite a bit about the comings and goings of units in the area. She will reveal secret troop movement plans for 50+ GP. By the following morning she and Brunze will be gone if the PC's pay her to start over someplace safer.

Template:Dialog

The Herbalist is an older Flan male name Justinian, dressed in homespun clothing covered in dirt, he has silvery white hair and a short cropped beard in his middle 60's. For a small price he can mix up herbal remedies that mimic healing spells.

Template:Dialog

The house has long since been looted. Entry is dangerous due to the rotten floors. A DC 18 or higher agility check will be required every 20' moved in the building to avoid falling through the floor. DAM - 1D8 for each floor. The cellar is partially filled with water and of course poisonous snakes. There is a single barrel of Elvish wine worth 250GP.

Template:Dialog

Most of the tents contain no stores or major items except the bell shaped tents which hold the pay-chests and instructions for the troops.

  • Soldiers: (100): AC 15 (chain mail); HD 3; each; MV 120‘(40’); #AT 1;D broadsvord); AL LE ;
  • Sisters of Fire
  • Riding Horses (25): AC 7; HD 2; hp 12 each;MV 120’(40‘);#AT2hooves;D 1-411-4;Save F1; ML 7; AL N; XP 20 each.

Looting this camp nets the PC’s a mere 1,350 gold pieces (plus any items they recover from the Sisters of Fire).

Four Flan humans are enslaved, three men and one woman. They relate the story of how they are ensalved either to work the mines or as food/sport for the humanoids. The eldest is Alain Paxton a mid 20's male and three younger siblings. He wishes to become a mage or druid. He knows of the meets between the Elves and the Flan at the standing stones outside of town.