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Template:Session Prep: Difference between revisions

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<templatestyles src="Template:Module/Style.css"/>
<div class="module">
__NOTOC__
=== Previously... ===
=== Previously... ===
Highlight of things that happened last time
Highlight of things that happened last time
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Bone
Bone
<noinclude>
<templatedata>
{
"params": {},
"description": "Creates a game session preparation note sheet outlining key events and NPC's fora single game session. If more reference material is needed use the Scene template.",
"format": "inline"
}
</templatedata>
</noinclude>

Revision as of 21:54, 6 June 2023

<templatestyles src="Template:Module/Style.css"/>


Previously...

Highlight of things that happened last time

[[Session Summary #]]

Interludes

Use these when the packing slows down and you need to shake things up.

Sub-Scene Title

  • Sub-scene title and description
  • Sub-scene title and description

Planned Events

  • Scene title and description
  • Scene title and description

Cliffhanger

Always end before the PC's expect it, give them something to look forward to next time.

Random Encounters

Anything unique goes here

Link to the regional or area random encounter table

Key NPC's

Name

Appearance

  • Abilites (for major NPC's)
  • Talents (for major NPC's)

Voice/Mannerisms

  • Interactions with others
  • useful knowledge

Ideal

Flaw

Bone

<templatedata> { "params": {}, "description": "Creates a game session preparation note sheet outlining key events and NPC's fora single game session. If more reference material is needed use the Scene template.", "format": "inline" } </templatedata>