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Party Experience: Difference between revisions

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Revision as of 22:03, 6 July 2023

Session 96 - The last charge of the heavy brigade
MILESTONE XP
1370 Meeting up with the elven rangers, surviving Stirkirks suicide vest, advancing towards Grenvik.
NAME XP NOTES
Gallandin 1100 Creative use of a hidden elemental to disrupt the charge, casting an "angry" fireball
Horin 700 Flamestrike against the calvary
Lanalor 400 Calvary melee
Mourn
Ragnum 400 Calvary melee
Session 95 - The army leaves for Grenvik
MILESTONE XP
1575 Prepping the army for its long awaited advance on Oleg Keep
NAME XP NOTES
Gallandin 300 Taking lead on establishing the defense of the town
Horin 450 Attempting to purify the well, feeding the town, dealing with Alain
Lanalor 300 Playing in character, scouting and finding the elven rangers
Mourn 375 Attempting to convince the party to choose an alternative approach to allowing the undead to defeat the Baron, playing in character
Ragnum 500 Defeating the undead hill giants, saving Rimweck and escaping the mines

Session 94 - Back in the saddle again **Milestone** 3000XP Escaping the undead army, avoiding the effects of Whisper Mill, and returning to Wanborne without losing any more civilians to rally the long awaited reinforcements from Knurl. NAME XP NOTES Gallandin 600 Creative use of fire to motivate the citizens to leave the tower without injuring them or being discovered. Horin 450 Successfully navigating through the brush and hills with a wagon full of terrified civilians Lanalor 450 Good scouting and woodland lore skills Ragnum 770 Playing in character- noble leadership and self sacrifice to save the party. Amazing luck in leading away the undead and avoiding being killed in the process.

Session 93 - Velor and his gifts keep on giving **Milestone** 2155XP Avoiding combat with Lord Velor, learning more about Adious and Margaretes skillsets and intrigues, creatively opening up negotiations by the sword with Velors army. NAME XP NOTES Lanalor 275 Keeping everyone on their toes with the professional indecisions, door repairs (crit), trying to get the party to stick to the plan Horin 350 Playin in character, taunting the undead, charging into the frey as befitting a cleric of Clangeddin Mourn 300 Excellent archery, keen perception, looking after the party interests, door repairs (crit) Ragnum 375 Retaining his composure around Velor/avoiding combat, earning back one of the champions artifacts, good support to Horin.

Session 92 - Breaking, entering, and nearly dying **Milestone** 840XP Discovering and recovering Adious and Margarete's stash of items, surviving the traps, making a noble stand in the tower. 2200XP Combat with the three demons NAME XP NOTES Galinndan 200 Creative use of a lightening bolt to clear a room of poison gas Horin 420 Holding the demon at bay Lanalor 500 A poor excuse for a thief but still getting away with the goods Mourn 2 Spotting the dragon moving ahead of (fleeing?) the oncoming storm Ragnum 250 Saving Lanalor from being poisoned

Session 91 - The return of the Bexley garrison **Milestone** 2240XP - Defending and liberating the town from the Barons and Hobgoblin mercenary troops. Though the loss of the children robs you of the full joy of an otherwise splendid victory. NAME XP NOTES Galinndan 575 Doing his best to appease Margarete, awakening the kids, well placed fireball Horin 420 Putting the children's interest first, trying to awaken the children, spectacularly roasting (crit) the haughty knight Lanalor 500 Making a great effort to convince the parents to bring their children to Galinndan, spotting the fading glyphs of the gate spell in the nick of time Mourn 490 Spotting the returning patrol and alerting the party, excellent shooting + barrage (crit), identifying something (crit) is amiss with the murdered guards wounds Ragnum 475 Organizing plan to defend the town, getting some insight about Adious/Margerete's nature, trying to parlay with the noble before attacking first

Session 90 - The boys are back in Bexley Milestone 2300XP Killing the envoy (Sardume), and making it look like someone else did it. Battling the hill giant. Returning the kidnapped children to Bexley. Discovering that some in Bexley are working with the Red Company slavers.

Individual Gallandrin 300XP Critical persuasion of the guards, staging the death of Sardume, dealing with Margarete. Horin 250XP Coup-de-grasse on Sardume. Learning of the collaborators in Bexley who sold off the children into slavery. Mourn 275XP Use of stealth to gain critical hits on Sardume and the hill giant. Scouting of Bexley.

Session 87 Milestone 1700 - Making it to Bexley, learning more about the Barons buildup and threats to the realm.

Individual Experience Bonuses NAME XP NOTES Gallandrin 350 Percieving the residual energy of a gate spell may be the cause of Horins/Ragnums panic Horin Lanalor Mourn 700 Taking charge while the dwarves are panicked by the creature at the mill, navigating the area around Whisper Mill Ragnum Treasure: See party sheet

Treasure: See party sheet