Session 106 Prep: Difference between revisions
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Previously...
PC's caught and convicted of thievery. In exchange for their freedom and hand, they are sent through a portal to a cold windswept shore. There they are met by longship crew who hurry them aboard just as another portal opens spewing fort a demonic horde who seem to be pursuing the PC's. They journey southward along the coast and are attacked by saughain. In the process they crew is abducted and they are unable to control the ship as its blown into the rocky coast. They find themselves cold and wet washed ashore with three of the crew. The boat is fouled on the rocks a few hundred yards out from the shore. Session 105 - Crime doesn't pay
Interludes
- Roll on the coastal encounter table if heading north or inland from the shipwreck site.
- Pickpockets (in town)
Planned Events
Washed up on the beach
- Hvitserk and Helga take charge as soon as they hit the beach. The remaining crew dies minutes later from injuries sustained in the wreck. There are three days of provisions and enough debris for a makeshift camp. They salvage what gear they can and tell the PC's to help them secure the beach. They are clearly uncomfortable about the attack and being ashore in case the sahuagin come back. The boat is in need of major repair due to the damage from running around. It will take 2-5 days to make it seaworthy again. Make a coastal encounter table roll once during each day and night.
Continuing the voyage (by sea)
- One aboard make a random encounter check using the At Sea Encounter and Weather Table. The journey takes less than 1/2 day.
Continuing the voyage (by land)
- The PC's will be walking to Coregilia which will take the a full day if they start out in the morning. At midday make a weather and coastal encounter table check. They will arrive by dusk and find the town bustling with activity as the remains boats enter the small harbor.
Arrival in Coregilia
- They will be met at the town gate and asked to pay the tax (3 SP) to enter. The town is generally welcoming.
Cliffhanger
The barbarian raiders sails are sighted by the town watch and the alarm is raised. General chaos ensues as the citizens rush to their homes and the guard is mustered. The PC's are viewes with suspicion or possibly spies depending their interactions with the townsfolk thus far.
Random Encounters
COASTAL ENCOUNTER TABLE
D20 | |
---|---|
Dice Roll | Creature Encountered |
1-3 | 2d6 blood hawks |
4 | 2d6 stirges |
5 | ld6 giant crabs |
6-7 | ld3 perytons |
8-10 | ld3 giant lizards |
11-12 | 2d8 giant rats |
13 | 2d 6 sahuagin |
14-15 | 2d4 lizardfolk |
16 | ld3 merrow |
17-19 | 1 cyclops |
20 | ld3 chuuls |
Key NPC's
Hvitserk - the ships captain,
Knows the coastal waterways around the North Kingdom
Alignment: Lawful Neutral
Appearance: Standing tall and broad-shouldered, Hvitserk commands respect with every booming command. His eyes, the color of a stormy sea, hold both cunning and a hint of wildness. A thick braid, interwoven with beads and feathers, frames his weathered face, which is etched with the lines of countless battles and harsh winters.His mighty axe, "Thunder's Roar, is as much a part of him as his own arm.
Voice/Mannerisms: Speaks with a German accent, stoic.
Helga the first mate
Alignment: Lawful Neutral
Appearance: Helga is as sharp as the wind that whips her short braid around her face. Her eyes, like chips of obsidian, miss nothing, scanning the horizon and her crew with equal vigilance. Though stern, she has a fierce loyalty to Bjorn and the crew, a loyalty forged in shared storms and hard-won victories. Her trusty dagger,"Whisper of Shadows," is always within reach.
Voice/Mannerisms: Silent, but when speaking is direct and cold