Wanborne: Difference between revisions
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The Herbalist is an older Flan male, dressed in homespun clothing covered in dirt, he has silvery white hair and a short cropped beard we in his middle 60's who goes by the name [[Justinian]]. For a small price he can mix up herbal remedies that mimic healing spells. | The Herbalist is an older Flan male, dressed in homespun clothing covered in dirt, he has silvery white hair and a short cropped beard we in his middle 60's who goes by the name [[Justinian]]. For a small price he can mix up herbal remedies that mimic healing spells. | ||
{{divbox|yellow| | {{divbox|yellow|Keldic Manor House |A manor house sits atop a small earthen rise some 10' above the nearby town. It appears intact but all the windows and doors have been torn off and lay strewn about the ground. The area around the house is overgrown with weeds that stand 3-4' tall and a few scraggly trees have taken root within the house itself.}} | ||
A manor house sits atop a small rise some 10' above the nearby | |||
}} | |||
{{divbox|yellow|Raider Encampment | | The house has long since been looted. Entry is dangerous due to the rotten floors. A DC 18 or higher agility check will be required every 20' moved in the building to avoid falling through the floor. DAM - 1D8 for each floor. The cellar is partially filled with water and of course poisonous snakes. There is a single barrel of Elvish wine worth 250GP.{{divbox|yellow|Raider Encampment | | ||
The camp contains 30 wedge-shaped tents laid out in neat rows. Five bell shaped tents arranged in a circle are flying long pennants. To the southeast of the bells shaped tents are lines at which are picketed by horses. A group of five human looking individuals are tied to the northern most end of the horse picket. | The camp contains 30 wedge-shaped tents laid out in neat rows. Five bell shaped tents arranged in a circle are flying long pennants. To the southeast of the bells shaped tents are lines at which are picketed by horses. A group of five human looking individuals are tied to the northern most end of the horse picket. | ||
}} | }} |
Revision as of 23:17, 4 August 2022

The houses are in disrepair and typically occupied by troops moving through the area.
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The mill is worked by eight slaves. There are four hobgoblin guards.
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The chains once held prisoners, the bones are mostly picked clean bur remain partially attached. The smell comes from a small ghoul that is eating on the remnants that have fallen to the ground. It avoids contact and runs to the shadows.
- A DC15 constitution save to avoid vomiting at the sight and smell.
- A DC20 perception check will determine the body is female.
- A DC25 investigation check will turn up a diamond earring worth 500-750GP. The earring once belonged to the wife of the towns noble Knight (Sir Keldic). If found and returned to the Keldics family they will honor the party who will receive 2 prestige points
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There are twelve rooms, each can be rented for 15SP a night.
Meals cost a few copper for soup, and a few silver for meat.<templatestyles src="Divbox/styles.css" />
The Herbalist is an older Flan male, dressed in homespun clothing covered in dirt, he has silvery white hair and a short cropped beard we in his middle 60's who goes by the name Justinian. For a small price he can mix up herbal remedies that mimic healing spells.
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The house has long since been looted. Entry is dangerous due to the rotten floors. A DC 18 or higher agility check will be required every 20' moved in the building to avoid falling through the floor. DAM - 1D8 for each floor. The cellar is partially filled with water and of course poisonous snakes. There is a single barrel of Elvish wine worth 250GP.<templatestyles src="Divbox/styles.css" />
Most of the tents contain no stores or major items except the bell shaped tents which hold the pay-chests and instructions for the troops.
- Soldiers: (100): AC 15 (chain mail); HD 3; each; MV 120‘(40’); #AT 1;D broadsvord); AL LE ;
- Sisters of Fire
- Riding Horses (25): AC 7; HD 2; hp 12 each;MV 120’(40‘);#AT2hooves;D 1-411-4;Save F1; ML 7; AL N; XP 20 each.
Looting this camp nets the PC’s a mere 1,350 gold pieces (plus any items they recover from the Sisters of Fire).