Session 114: Difference between revisions
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The party makes it to the mines to start earning their keep. | The party makes it to the mines to start earning their keep. | ||
|summary= | |summary= | ||
The | The village of Coregilia is under attack from six pirate ships stationed a few hundred yards off the coast. The party flinches as they watch high arcing balls of yellow and green fire fly up from the ships and crash into the town. | ||
===Fire motivates=== | |||
Within the first few volleys the wharf district is on fire as are many of the small fishing boats tied to the piers. The Temple of Procan is hit repeatedly but fails to fully ignite. The party decides to rush into town and helps form a bucket brigade to put out the fire. They struggle to get enough water onto one of the larger buildings to keep the flames from spreading but Durmen makes inspires the townsfolsk (critical success) to double their efforts. Huge volumes of water land perfectly on the center of the fire quenching it. | |||
===Spies like us=== | |||
They move to another building and before long the wharf district fires are under control. As dawn begins to break over the smoke filled town they take a rest and the greatful townsfolk begin to pepper them with questions about their presenes in the town. They mistakenly offend the townsfolk by claiming to be "from the east" but some quick talking (crit save) convinces the townsfolk they are not pirate spys but are really just adventurers passing through. | |||
===Portal Power=== | |||
The tension level now having dropped the townsfolk explain the pirates are running an extortion racket (pay protection money to the pirates or the sauhgin attack) and the townsfolk have refused to pay up. This attack is one of many over the past few months but they say they are getting more frequent and destructive. The pirates use some kind of water portal to move their ships instantly many leagues away and so they have never been caught. | The tension level now having dropped the townsfolk explain the pirates are running an extortion racket (pay protection money to the pirates or the sauhgin attack) and the townsfolk have refused to pay up. This attack is one of many over the past few months but they say they are getting more frequent and destructive. The pirates use some kind of water portal to move their ships instantly many leagues away and so they have never been caught. | ||
The elder villager recalls hearing tales that the water fairey folk know how to activate the portals as well. He tells them to worship at Procans temple, and talk with Brinehanded who is reportedly friendly with with the water fairy folk. After their meeting with the townsfolk they send them off with a blessing "may the winds always be at your back". | ===Fairey Folk=== | ||
The elder villager recalls hearing tales that the water fairey folk know how to activate the portals as well. He tells them to worship at Procans temple, and talk with Brinehanded who is reportedly friendly with with the water fairy folk. After their meeting with the townsfolk they send them off with a blessing "may the winds always be at your back". The party heads back to the tavern to get some rest and a bite to eat. | |||
===I feel weird=== | |||
At the tavern Abe has spent the morning feeding the villages but greets them jovially. They discuss the nights events over a round of exotic brews for their assistance in saving the town. Nail takes Abe's offer to try to some of the druid elexir he acquired. Moments after he feels weird and jelly like, Abe tells him to lay down in the horse trough out front and drink some more. He does so and ends up shape shifted into a jellyfish. (Polymorph Potion). After a long rest Abes wife flirts with the party as they come down for breakfast the following day. She gives them a cheesecloth bag of fish and bread as three days worth of rations. | |||
==Road Trip=== | |||
Realizing they are late to meet the dwarves at the mining HQ, they mistakenly head north to the Temple of Procan thinking thats where they were supposed to meet the dwarves. Once there they realize they were supposed to head south instead and double back quickly to catch the dwarves before they leave. On the way south they meet the dwarven procession gurading an armored wagon on their way north on the mine. Dame Yarla throws open the door, berating them for being late, but she stops to pick up the party anyway. She tells them they might find more than goblins in the mines, reportedly a wight could be inhabiting the mines turning the bodies of the miners into zombies. The trip passes uneventfully and by early afternoon they arrive outside the mine. Yarla reminds them the price is 10GP a goblin head and she'll be back in a week. | |||
Realizing they are late to meet the dwarves at the mining HQ | |||
Dame Yarla | |||
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Revision as of 23:04, 2 May 2024
Session Details
Session Date: | 04 May 2025 |
---|---|
Game Date: | 01 Fireseek CY 627 |
Session Summary
Synopsis
The party makes it to the mines to start earning their keep.
This Session
The village of Coregilia is under attack from six pirate ships stationed a few hundred yards off the coast. The party flinches as they watch high arcing balls of yellow and green fire fly up from the ships and crash into the town.
Fire motivates
Within the first few volleys the wharf district is on fire as are many of the small fishing boats tied to the piers. The Temple of Procan is hit repeatedly but fails to fully ignite. The party decides to rush into town and helps form a bucket brigade to put out the fire. They struggle to get enough water onto one of the larger buildings to keep the flames from spreading but Durmen makes inspires the townsfolsk (critical success) to double their efforts. Huge volumes of water land perfectly on the center of the fire quenching it.
Spies like us
They move to another building and before long the wharf district fires are under control. As dawn begins to break over the smoke filled town they take a rest and the greatful townsfolk begin to pepper them with questions about their presenes in the town. They mistakenly offend the townsfolk by claiming to be "from the east" but some quick talking (crit save) convinces the townsfolk they are not pirate spys but are really just adventurers passing through.
Portal Power
The tension level now having dropped the townsfolk explain the pirates are running an extortion racket (pay protection money to the pirates or the sauhgin attack) and the townsfolk have refused to pay up. This attack is one of many over the past few months but they say they are getting more frequent and destructive. The pirates use some kind of water portal to move their ships instantly many leagues away and so they have never been caught.
Fairey Folk
The elder villager recalls hearing tales that the water fairey folk know how to activate the portals as well. He tells them to worship at Procans temple, and talk with Brinehanded who is reportedly friendly with with the water fairy folk. After their meeting with the townsfolk they send them off with a blessing "may the winds always be at your back". The party heads back to the tavern to get some rest and a bite to eat.
I feel weird
At the tavern Abe has spent the morning feeding the villages but greets them jovially. They discuss the nights events over a round of exotic brews for their assistance in saving the town. Nail takes Abe's offer to try to some of the druid elexir he acquired. Moments after he feels weird and jelly like, Abe tells him to lay down in the horse trough out front and drink some more. He does so and ends up shape shifted into a jellyfish. (Polymorph Potion). After a long rest Abes wife flirts with the party as they come down for breakfast the following day. She gives them a cheesecloth bag of fish and bread as three days worth of rations.
Road Trip=
Realizing they are late to meet the dwarves at the mining HQ, they mistakenly head north to the Temple of Procan thinking thats where they were supposed to meet the dwarves. Once there they realize they were supposed to head south instead and double back quickly to catch the dwarves before they leave. On the way south they meet the dwarven procession gurading an armored wagon on their way north on the mine. Dame Yarla throws open the door, berating them for being late, but she stops to pick up the party anyway. She tells them they might find more than goblins in the mines, reportedly a wight could be inhabiting the mines turning the bodies of the miners into zombies. The trip passes uneventfully and by early afternoon they arrive outside the mine. Yarla reminds them the price is 10GP a goblin head and she'll be back in a week.
Session Results
Experience
The running tally of XP earned is found on the Party Experience page.
Treasure
Tasks or Quests
List of tasks or quests undertaken.
Rumors or Intelligence Gained
Apparently nothing noteworthy this session...