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Template:Session Prep: Difference between revisions

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<templatestyles src="Template:Module/Style.css" />
<templatestyles src="Template:Module/Style.css" />
<div class="module">
<div class="module">
[[Category:DM Info]]
[[Category:DM Info]]
[[Category:Corsairs Campaign]]
[[Category:Corsairs Campaign]]


== Previously... ==
== Previously... ==
Highlight key events from the previous session
{{{previous|Highlight key events from the previous session. [[Session #]]}}}
<nowiki>[[Session #]]</nowiki>


== Interludes ==
== Interludes ==
Line 14: Line 14:


=== Scene Title ===
=== Scene Title ===
* description
{{{interlude_scene_1|* description}}}


== Planned Events ==
== Planned Events ==


=== Scene Title ===
=== Scene Title ===
* description
{{{planned_scene_1|* description}}}
 
=== Scene Title ===
=== Scene Title ===
* description
{{{planned_scene_2|* description}}}


== Cliffhanger ==
== Cliffhanger ==
Always end before the PC's expect it, give them something to look forward to next time.
{{{cliffhanger|Always end before the PCs expect it, give them something to look forward to next time.}}}
 
== Random Encounters ==
{{{random_encounters|Anything unique goes here. Link to the regional or area random encounter table.}}}
 
== Key NPCs ==
{{{key_npcs|{{NPC}}}}}


=== Random Encounters ===
</div>
<nowiki>Anything unique goes here</nowiki>
Link to the regional or area random encounter table


== Key NPC's ==
<noinclude>
{{NPC}}
<templatedata>
{
    "params": {
        "previous": {
            "label": "Previously...",
            "description": "Highlight key events from the previous session.",
            "type": "string",
            "required": false,
            "default": "Highlight key events from the previous session. [[Session #]]"
        },
        "interlude_scene_1": {
            "label": "Interlude Scene 1",
            "description": "Description of the first interlude scene.",
            "type": "string",
            "required": false,
            "default": "* description"
        },
        "planned_scene_1": {
            "label": "Planned Scene 1",
            "description": "Description of the first planned scene.",
            "type": "string",
            "required": false,
            "default": "* description"
        },
        "planned_scene_2": {
            "label": "Planned Scene 2",
            "description": "Description of the second planned scene.",
            "type": "string",
            "required": false,
            "default": "* description"
        },
        "cliffhanger": {
            "label": "Cliffhanger",
            "description": "Description of the cliffhanger.",
            "type": "string",
            "required": false,
            "default": "Always end before the PCs expect it, give them something to look forward to next time."
        },
        "random_encounters": {
            "label": "Random Encounters",
            "description": "Description of random encounters.",
            "type": "string",
            "required": false,
            "default": "Anything unique goes here. Link to the regional or area random encounter table."
        },
        "key_npcs": {
            "label": "Key NPCs",
            "description": "Key NPCs for the session. Use the {{NPC}} template.",
            "type": "string",
            "required": false,
            "default": "{{NPC}}"
        }
    }
}
</templatedata>
</noinclude>

Revision as of 00:38, 14 March 2025


<templatestyles src="Template:Module/Style.css" />

Previously...

Highlight key events from the previous session. Session #

Interludes

Use these when the pacing slows down and you need to shake things up.

Scene Title

  • description

Planned Events

Scene Title

  • description

Scene Title

  • description

Cliffhanger

Always end before the PCs expect it, give them something to look forward to next time.

Random Encounters

Anything unique goes here. Link to the regional or area random encounter table.

Key NPCs


New Monster

Medium humanoid, Any alignment


Armor Class 10
Hit Points 10
Speed 30 ft.


| STR | DEX | CON | INT | WIS | CHA |:---:|:---:|:---:|:---:|:---:|:---: | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0)


Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses passive Perception 10
Languages Common
Challenge 0 (10)


Actions



Legendary Actions



Reactions



Roleplaying Notes

Campaign:
Appearance:
Voice/Mannerisms:
Bond:
Ideal:
Flaw:
Info:
Equipment:



<templatedata> {

   "params": {
       "previous": {
           "label": "Previously...",
           "description": "Highlight key events from the previous session.",
           "type": "string",
           "required": false,
           "default": "Highlight key events from the previous session. Session #"
       },
       "interlude_scene_1": {
           "label": "Interlude Scene 1",
           "description": "Description of the first interlude scene.",
           "type": "string",
           "required": false,
           "default": "* description"
       },
       "planned_scene_1": {
           "label": "Planned Scene 1",
           "description": "Description of the first planned scene.",
           "type": "string",
           "required": false,
           "default": "* description"
       },
       "planned_scene_2": {
           "label": "Planned Scene 2",
           "description": "Description of the second planned scene.",
           "type": "string",
           "required": false,
           "default": "* description"
       },
       "cliffhanger": {
           "label": "Cliffhanger",
           "description": "Description of the cliffhanger.",
           "type": "string",
           "required": false,
           "default": "Always end before the PCs expect it, give them something to look forward to next time."
       },
       "random_encounters": {
           "label": "Random Encounters",
           "description": "Description of random encounters.",
           "type": "string",
           "required": false,
           "default": "Anything unique goes here. Link to the regional or area random encounter table."
       },
       "key_npcs": {
           "label": "Key NPCs",
           "description": "Key NPCs for the session. Use the 


New Monster

Medium humanoid, Any alignment


Armor Class 10
Hit Points 10
Speed 30 ft.


| STR | DEX | CON | INT | WIS | CHA |:---:|:---:|:---:|:---:|:---:|:---: | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0)


Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses passive Perception 10
Languages Common
Challenge 0 (10)


Actions



Legendary Actions



Reactions



Roleplaying Notes

Campaign:
Appearance:
Voice/Mannerisms:
Bond:
Ideal:
Flaw:
Info:
Equipment:

template.",
           "type": "string",
           "required": false,
           "default": "


New Monster

Medium humanoid, Any alignment


Armor Class 10
Hit Points 10
Speed 30 ft.


| STR | DEX | CON | INT | WIS | CHA |:---:|:---:|:---:|:---:|:---:|:---: | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0) | 10 (0)


Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses passive Perception 10
Languages Common
Challenge 0 (10)


Actions



Legendary Actions



Reactions



Roleplaying Notes

Campaign:
Appearance:
Voice/Mannerisms:
Bond:
Ideal:
Flaw:
Info:
Equipment:

"

       }
   }

} </templatedata>