Jump to content

Session 130 Prep: Difference between revisions

From greyhawk
Created page with "__NOTOC__ {{Special:Whatlinkshere/{{PAGENAME}}}} <div class="module"> Category:DM Info Category:Corsairs Campaign Category:Session Prep == Previously... == The party entered the Obsidian Flask, learned about a missing spellbook, fought a demonic patron, and accepted a quest from Turgen to find the book. They were then magically trapped in a room by Turgen. Session 129 == Interludes == === Flashback: Lexana's Fate === * A brief flashback showing Lexana..."
 
mNo edit summary
Line 7: Line 7:


== Previously... ==
== Previously... ==
The party entered the Obsidian Flask, learned about a missing spellbook, fought a demonic patron, and accepted a quest from Turgen to find the book. They were then magically trapped in a room by Turgen. [[Session 129]]
The party explored a ruined alchemist's house in Coregilia, finding moldy books and a hidden laboratory. They encountered and defeated a mutated alchemist and his creations. The party then turned the books over to Keldec the Sage. [[Session 127]]
The party activated an ancient Flan runestone portal, with Egon accidentally leaving the party behind. He explored the Solonor coast near Belport, while the party fought off a Sahuagin attack. Reuniting in Belport, they navigated the city's tensions, encountered an old acquaintance of Durmen's father, and learned of a mercenary army preparing for a Frost Barbarian attack. They settled at the Silver Swan and discovered a quest to find a lost spellbook for a 1500 GP reward. [[Session 128]]
The party then entered the Obsidian Flask, learned more details about the missing spellbook, fought a demonic patron, and accepted a quest from Turgen to retrieve the book. They were then magically trapped in a room by Turgen. [[Session 129]]


== Interludes ==
== Interludes ==


=== Flashback: Lexana's Fate ===
=== Flashback: Lexana's Ambush ===
* A brief flashback showing Lexana Brightshore being ambushed and captured, revealing a clue about her captors or the location of the spellbook.
* A flashback showing Lexana Brightshore being ambushed and captured, revealing a clue about her captors or the location of the spellbook. Focus on the speed and efficiency of her captors, possibly revealing a symbol or mark, or a unique weapon.


== Planned Events ==
== Planned Events ==
Line 19: Line 21:
* The party must solve puzzles or overcome challenges to escape Turgen's magical room.
* The party must solve puzzles or overcome challenges to escape Turgen's magical room.
* Puzzles may include:
* Puzzles may include:
     * Deciphering runes or symbols.
     * Deciphering a magical lock using knowledge gained from the Obsidian Flask.
     * Overcoming magical illusions.
     * Overcoming illusions that reflect the party's fears or desires.
     * Solving riddles or logical problems.
     * Solving a riddle related to the history of the runestone gates, perhaps referencing ancient texts similar to the moldy books found in Coregilia.


=== Investigate Lexana's Disappearance ===
=== Investigate Lexana's Disappearance ===
* After escaping, the party investigates Lexana Brightshore's disappearance.
* After escaping, the party investigates Lexana Brightshore's disappearance.
* They may:
* They may:
     * Visit her known associates or contacts.
     * Visit her known associates or contacts in Belport.
     * Search her last known location.
     * Search her last known location (e.g., her room at the Obsidian Flask).
     * Gather information from the Thieves' Guild.
     * Gather information from the Thieves' Guild or other underworld contacts.
    * Investigate rumors regarding the upcoming auction at the Obsidian Flask.
    * They might find a connection between the book that they turned into Keldec, and the book that Turgen wants.
 
=== Meet Exter ===
* The party seeks out Exter, the gnome offering the 1500 GP reward.
* They may:
    * Interrogate Exter about the spellbook and its importance.
    * Negotiate terms for the reward.
    * Gather information about the auction at the Obsidian Flask.


== Cliffhanger ==
== Cliffhanger ==
The party discovers a hidden message or clue left by Lexana, revealing a secret location or a dangerous enemy involved in her disappearance.
The party discovers a hidden message or clue left by Lexana, revealing a secret location or a dangerous enemy involved in her disappearance. This clue leads them to a location outside of Belport, forcing them to choose between their current quest, and their original mission to Coregilia. The clue found, may be written in a similar style to the books found in session 127.


=== Random Encounters ===
=== Random Encounters ===
Line 39: Line 50:
     * City watch patrols investigating suspicious activity.
     * City watch patrols investigating suspicious activity.
     * Street urchins with information or rumors.
     * Street urchins with information or rumors.
    * Members of the mercenary army patrolling the city.


== Key NPC's ==
== Key NPC's ==
Line 44: Line 56:
{{NPC|Lexana Brightshore}}
{{NPC|Lexana Brightshore}}
{{NPC|Exter}}
{{NPC|Exter}}
{{NPC|Elra the Wizard}}
{{NPC|Giuseppe della Cucina}}
{{NPC|Keldec the Sage}}
</div>
</div>

Revision as of 18:35, 14 March 2025


Previously...

The party explored a ruined alchemist's house in Coregilia, finding moldy books and a hidden laboratory. They encountered and defeated a mutated alchemist and his creations. The party then turned the books over to Keldec the Sage. Session 127 The party activated an ancient Flan runestone portal, with Egon accidentally leaving the party behind. He explored the Solonor coast near Belport, while the party fought off a Sahuagin attack. Reuniting in Belport, they navigated the city's tensions, encountered an old acquaintance of Durmen's father, and learned of a mercenary army preparing for a Frost Barbarian attack. They settled at the Silver Swan and discovered a quest to find a lost spellbook for a 1500 GP reward. Session 128 The party then entered the Obsidian Flask, learned more details about the missing spellbook, fought a demonic patron, and accepted a quest from Turgen to retrieve the book. They were then magically trapped in a room by Turgen. Session 129

Interludes

Flashback: Lexana's Ambush

  • A flashback showing Lexana Brightshore being ambushed and captured, revealing a clue about her captors or the location of the spellbook. Focus on the speed and efficiency of her captors, possibly revealing a symbol or mark, or a unique weapon.

Planned Events

Escape the Room

  • The party must solve puzzles or overcome challenges to escape Turgen's magical room.
  • Puzzles may include:
   * Deciphering a magical lock using knowledge gained from the Obsidian Flask.
   * Overcoming illusions that reflect the party's fears or desires.
   * Solving a riddle related to the history of the runestone gates, perhaps referencing ancient texts similar to the moldy books found in Coregilia.

Investigate Lexana's Disappearance

  • After escaping, the party investigates Lexana Brightshore's disappearance.
  • They may:
   * Visit her known associates or contacts in Belport.
   * Search her last known location (e.g., her room at the Obsidian Flask).
   * Gather information from the Thieves' Guild or other underworld contacts.
   * Investigate rumors regarding the upcoming auction at the Obsidian Flask.
   * They might find a connection between the book that they turned into Keldec, and the book that Turgen wants.

Meet Exter

  • The party seeks out Exter, the gnome offering the 1500 GP reward.
  • They may:
   * Interrogate Exter about the spellbook and its importance.
   * Negotiate terms for the reward.
   * Gather information about the auction at the Obsidian Flask.

Cliffhanger

The party discovers a hidden message or clue left by Lexana, revealing a secret location or a dangerous enemy involved in her disappearance. This clue leads them to a location outside of Belport, forcing them to choose between their current quest, and their original mission to Coregilia. The clue found, may be written in a similar style to the books found in session 127.

Random Encounters

Regional Random Encounters Table Link

  • Possible encounters:
   * Thieves' Guild members attempting to intercept the party.
   * City watch patrols investigating suspicious activity.
   * Street urchins with information or rumors.
   * Members of the mercenary army patrolling the city.

Key NPC's


[[File:|200px|right]]

NPC Name

Name:
Campaign:
Alignment:
Appearance:
Voice/Mannerisms:
Ideal:
Flaw:
Bond:
Info:


Ability Scores:
Skills:
Condition Immunities:
Damage Immunities: None
Challenge Rating:
Senses:
Languages: Common
Equipment:




[[File:|200px|right]]

NPC Name

Name:
Campaign:
Alignment:
Appearance:
Voice/Mannerisms:
Ideal:
Flaw:
Bond:
Info:


Ability Scores:
Skills:
Condition Immunities:
Damage Immunities: None
Challenge Rating:
Senses:
Languages: Common
Equipment:




[[File:|200px|right]]

NPC Name

Name:
Campaign:
Alignment:
Appearance:
Voice/Mannerisms:
Ideal:
Flaw:
Bond:
Info:


Ability Scores:
Skills:
Condition Immunities:
Damage Immunities: None
Challenge Rating:
Senses:
Languages: Common
Equipment:




[[File:|200px|right]]

NPC Name

Name:
Campaign:
Alignment:
Appearance:
Voice/Mannerisms:
Ideal:
Flaw:
Bond:
Info:


Ability Scores:
Skills:
Condition Immunities:
Damage Immunities: None
Challenge Rating:
Senses:
Languages: Common
Equipment:




[[File:|200px|right]]

NPC Name

Name:
Campaign:
Alignment:
Appearance:
Voice/Mannerisms:
Ideal:
Flaw:
Bond:
Info:


Ability Scores:
Skills:
Condition Immunities:
Damage Immunities: None
Challenge Rating:
Senses:
Languages: Common
Equipment:




[[File:|200px|right]]

NPC Name

Name:
Campaign:
Alignment:
Appearance:
Voice/Mannerisms:
Ideal:
Flaw:
Bond:
Info:


Ability Scores:
Skills:
Condition Immunities:
Damage Immunities: None
Challenge Rating:
Senses:
Languages: Common
Equipment: