Session 128 Prep: Difference between revisions
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* The party must solve puzzles or overcome challenges to escape Turgen Voxhall's magical room. | * The party must solve puzzles or overcome challenges to escape Turgen Voxhall's magical room. | ||
* Puzzles may include: | * Puzzles may include: | ||
* Deciphering a magical lock using knowledge gained from the Obsidian Flask. | |||
* Overcoming illusions that reflect the party's fears or desires. | |||
* Solving a riddle related to the history of the runestone gates. | |||
=== Investigate Lexana's Disappearance === | === Investigate Lexana's Disappearance === | ||
* After escaping, the party investigates Lexana Brightshore's disappearance. | * After escaping, the party investigates Lexana Brightshore's disappearance. | ||
They may: | |||
* Visit her known associates or contacts in Belport. | |||
* Search her last known location (e.g., her room at the Obsidian Flask). | |||
* Gather information from the Thieves' Guild or other underworld contacts. | |||
* Investigate rumors regarding the upcoming auction at the Obsidian Flask. | |||
=== Meet Exter === | === Meet Exter === | ||
* The party seeks out Exter, the gnome offering the 1500 GP reward. | * The party seeks out Exter, the gnome offering the 1500 GP reward. | ||
* They may: | * They may: | ||
* Interrogate Exter about the spellbook and its importance. | |||
* Negotiate terms for the reward. | |||
* Gather information about the auction at the Obsidian Flask. | |||
== Cliffhanger == | == Cliffhanger == |
Revision as of 21:20, 17 March 2025
Previously...
The party activated an ancient Flan runestone portal, with Egon accidentally leaving the party behind. He explored the Solonor coast near Belport, while the party fought off a Sahuagin attack. Reuniting in Belport, they navigated the city's tensions, encountered an old acquaintance of Durmen's father, and learned of a mercenary army preparing for a Frost Barbarian attack. They settled at the Silver Swan and discovered a quest to find a lost spellbook for a 1500 GP reward. Session 128 The party then entered the Obsidian Flask, learned more details about the missing spellbook, fought a demonic patron, and accepted a quest from Turgen Voxhall to retrieve the book. They were then magically trapped in a room by Turgen Voxhall. Session 129
Interludes
Flashback: Lexana's Ambush
- A flashback showing Lexana Brightshore being ambushed and captured, revealing a clue about her captors or the location of the spellbook. Focus on the speed and efficiency of her captors, possibly revealing a symbol or mark.
Planned Events
Escape the Room
- The party must solve puzzles or overcome challenges to escape Turgen Voxhall's magical room.
- Puzzles may include:
- Deciphering a magical lock using knowledge gained from the Obsidian Flask.
- Overcoming illusions that reflect the party's fears or desires.
- Solving a riddle related to the history of the runestone gates.
Investigate Lexana's Disappearance
- After escaping, the party investigates Lexana Brightshore's disappearance.
They may:
- Visit her known associates or contacts in Belport.
- Search her last known location (e.g., her room at the Obsidian Flask).
- Gather information from the Thieves' Guild or other underworld contacts.
- Investigate rumors regarding the upcoming auction at the Obsidian Flask.
Meet Exter
- The party seeks out Exter, the gnome offering the 1500 GP reward.
- They may:
- Interrogate Exter about the spellbook and its importance.
- Negotiate terms for the reward.
- Gather information about the auction at the Obsidian Flask.
Cliffhanger
The party discovers a hidden message or clue left by Lexana, revealing a secret location or a dangerous enemy involved in her disappearance. This clue leads them to a location outside of Belport, forcing them to choose between their current quest, and their original mission to Coregilia.
Random Encounters
Regional Random Encounters Table Link
- Possible encounters:
* Thieves' Guild members attempting to intercept the party. * City watch patrols investigating suspicious activity. * Street urchins with information or rumors. * Members of the mercenary army patrolling the city.
Key NPC's
NPC Name
Name:
Campaign:
Alignment:
Appearance:
Voice/Mannerisms:
Ideal:
Flaw:
Bond:
Info:
Ability Scores:
Skills:
Condition Immunities:
Damage Immunities: None
Challenge Rating:
Senses:
Languages: Common
Equipment:
NPC Name
Name:
Campaign:
Alignment:
Appearance:
Voice/Mannerisms:
Ideal:
Flaw:
Bond:
Info:
Ability Scores:
Skills:
Condition Immunities:
Damage Immunities: None
Challenge Rating:
Senses:
Languages: Common
Equipment:
NPC Name
Name:
Campaign:
Alignment:
Appearance:
Voice/Mannerisms:
Ideal:
Flaw:
Bond:
Info:
Ability Scores:
Skills:
Condition Immunities:
Damage Immunities: None
Challenge Rating:
Senses:
Languages: Common
Equipment:
NPC Name
Name:
Campaign:
Alignment:
Appearance:
Voice/Mannerisms:
Ideal:
Flaw:
Bond:
Info:
Ability Scores:
Skills:
Condition Immunities:
Damage Immunities: None
Challenge Rating:
Senses:
Languages: Common
Equipment:
NPC Name
Name:
Campaign:
Alignment:
Appearance:
Voice/Mannerisms:
Ideal:
Flaw:
Bond:
Info:
Ability Scores:
Skills:
Condition Immunities:
Damage Immunities: None
Challenge Rating:
Senses:
Languages: Common
Equipment: