Elder Theron: Difference between revisions
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{{ | {{Monster Statblock | ||
| | | monster_name = Sage | ||
| image = | | image = | ||
| | | size = Medium | ||
| type = humanoid | |||
| alignment = Neutral | |||
| ac = 10 | |||
| hp = 10 | |||
| speed = 30 ft. | |||
| str = 10 | |||
| str_mod = +0 | |||
| dex = 10 | |||
| dex_mod = +0 | |||
| con = 10 | |||
| con_mod = +0 | |||
| int = 10 | |||
| int_mod = +0 | |||
| wis = 10 | |||
| wis_mod = +0 | |||
| cha = 10 | |||
| cha_mod = +0 | |||
| saving_throws = — | |||
| skills = Arcana +7, History +7, Insight +6, Medicine +6 | |||
| damage_vulnerabilities = — | |||
| damage_resistances = — | |||
| damage_immunities = | |||
| condition_immunities = | |||
| senses = Passive Perception 16 | |||
| languages = Common, Ancient Tongues | |||
| cr = 4 | |||
| xp = 10 | |||
| actions = | |||
| legendary_actions_header = | |||
| legendary_actions = | |||
| reactions_header = | |||
| reactions = | |||
| roleplaying_header = Roleplaying Notes | |||
| campaign = Corsairs | | campaign = Corsairs | ||
| appearance = Gaunt build, pale skin, piercing green eyes, long white hair. Wears simple, but elegant robes, showing signs of wear and age. | | appearance = Gaunt build, pale skin, piercing green eyes, long white hair. Wears simple, but elegant robes, showing signs of wear and age. | ||
| voice_mannerisms = Speaks in riddles and cryptic phrases, often pausing for long periods of silence, an air of detached wisdom and sorrow. | | voice_mannerisms = Speaks in riddles and cryptic phrases, often pausing for long periods of silence, an air of detached wisdom and sorrow. | ||
| bond = Ancient lore and the fate of [[Oakhaven]], his only connection to the world. | |||
| ideal = Balance and knowledge, as a means of understanding and coping with his servitude. | | ideal = Balance and knowledge, as a means of understanding and coping with his servitude. | ||
| flaw = Reclusive and difficult to understand, his detachment a form of self-preservation. | | flaw = Reclusive and difficult to understand, his detachment a form of self-preservation. | ||
| info = Theron is a powerful ally, but his cryptic nature makes him difficult to understand, his isolation a result of his indentured status. He may be the key to stopping the Guild, or a dangerous wild card. His knowledge of ancient prophecies may hold the key to breaking the servitude that binds the village. | | info = Theron is a powerful ally, but his cryptic nature makes him difficult to understand, his isolation a result of his indentured status. He may be the key to stopping the Guild, or a dangerous wild card. His knowledge of ancient prophecies may hold the key to breaking the servitude that binds the village. | ||
| equipment = Worn grimoire, a staff of twisted wood, a collection of rare herbs and crystals, a hidden key to a secret library. | | equipment = Worn grimoire, a staff of twisted wood, a collection of rare herbs and crystals, a hidden key to a secret library. | ||
} |
Revision as of 01:10, 23 August 2025
{{Monster Statblock | monster_name = Sage | image = | size = Medium | type = humanoid | alignment = Neutral | ac = 10 | hp = 10 | speed = 30 ft. | str = 10 | str_mod = +0 | dex = 10 | dex_mod = +0 | con = 10 | con_mod = +0 | int = 10 | int_mod = +0 | wis = 10 | wis_mod = +0 | cha = 10 | cha_mod = +0 | saving_throws = — | skills = Arcana +7, History +7, Insight +6, Medicine +6 | damage_vulnerabilities = — | damage_resistances = — | damage_immunities = | condition_immunities = | senses = Passive Perception 16 | languages = Common, Ancient Tongues | cr = 4 | xp = 10 | actions = | legendary_actions_header = | legendary_actions = | reactions_header = | reactions = | roleplaying_header = Roleplaying Notes | campaign = Corsairs | appearance = Gaunt build, pale skin, piercing green eyes, long white hair. Wears simple, but elegant robes, showing signs of wear and age. | voice_mannerisms = Speaks in riddles and cryptic phrases, often pausing for long periods of silence, an air of detached wisdom and sorrow. | bond = Ancient lore and the fate of Oakhaven, his only connection to the world. | ideal = Balance and knowledge, as a means of understanding and coping with his servitude. | flaw = Reclusive and difficult to understand, his detachment a form of self-preservation. | info = Theron is a powerful ally, but his cryptic nature makes him difficult to understand, his isolation a result of his indentured status. He may be the key to stopping the Guild, or a dangerous wild card. His knowledge of ancient prophecies may hold the key to breaking the servitude that binds the village. | equipment = Worn grimoire, a staff of twisted wood, a collection of rare herbs and crystals, a hidden key to a secret library. }