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Elder Theron: Difference between revisions

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{{NPC
{{Monster Statblock
| title = Sage
| monster_name = Sage
| image =
| image =  
| name = Elder Theron
| size = Medium
| type = humanoid
| alignment = Neutral
| ac = 10
| hp = 10
| speed = 30 ft.
| str = 10
| str_mod = +0
| dex = 10
| dex_mod = +0
| con = 10
| con_mod = +0
| int = 10
| int_mod = +0
| wis = 10
| wis_mod = +0
| cha = 10
| cha_mod = +0
| saving_throws = —
| skills = Arcana +7, History +7, Insight +6, Medicine +6
| damage_vulnerabilities = —
| damage_resistances = —
| damage_immunities =
| condition_immunities =
| senses = Passive Perception 16
| languages = Common, Ancient Tongues
| cr = 4
| xp = 10
| actions =
| legendary_actions_header =
| legendary_actions =
| reactions_header =
| reactions =
| roleplaying_header = Roleplaying Notes
| campaign = Corsairs
| campaign = Corsairs
| alignment = Neutral
| appearance = Gaunt build, pale skin, piercing green eyes, long white hair. Wears simple, but elegant robes, showing signs of wear and age.
| appearance = Gaunt build, pale skin, piercing green eyes, long white hair. Wears simple, but elegant robes, showing signs of wear and age.
| voice_mannerisms = Speaks in riddles and cryptic phrases, often pausing for long periods of silence, an air of detached wisdom and sorrow.
| voice_mannerisms = Speaks in riddles and cryptic phrases, often pausing for long periods of silence, an air of detached wisdom and sorrow.
| bond = Ancient lore and the fate of [[Oakhaven]], his only connection to the world.
| ideal = Balance and knowledge, as a means of understanding and coping with his servitude.
| ideal = Balance and knowledge, as a means of understanding and coping with his servitude.
| flaw = Reclusive and difficult to understand, his detachment a form of self-preservation.
| flaw = Reclusive and difficult to understand, his detachment a form of self-preservation.
| bond = Ancient lore and the fate of Oakhaven, his only connection to the world.
| info = Theron is a powerful ally, but his cryptic nature makes him difficult to understand, his isolation a result of his indentured status. He may be the key to stopping the Guild, or a dangerous wild card. His knowledge of ancient prophecies may hold the key to breaking the servitude that binds the village.
| info = Theron is a powerful ally, but his cryptic nature makes him difficult to understand, his isolation a result of his indentured status. He may be the key to stopping the Guild, or a dangerous wild card. His knowledge of ancient prophecies may hold the key to breaking the servitude that binds the village.
| ability_scores = Strength 10, Dexterity 12, Constitution 13, Intelligence 18, Wisdom 17, Charisma 11
| skills = Arcana +7, History +7, Insight +6, Medicine +6
| condition_immunities =
| damage_immunities =
| challeng_rating = 4
| senses = Passive Perception 16
| languages = Common, Ancient Tongues
| equipment = Worn grimoire, a staff of twisted wood, a collection of rare herbs and crystals, a hidden key to a secret library.
| equipment = Worn grimoire, a staff of twisted wood, a collection of rare herbs and crystals, a hidden key to a secret library.
}}
}

Revision as of 01:10, 23 August 2025

{{Monster Statblock | monster_name = Sage | image = | size = Medium | type = humanoid | alignment = Neutral | ac = 10 | hp = 10 | speed = 30 ft. | str = 10 | str_mod = +0 | dex = 10 | dex_mod = +0 | con = 10 | con_mod = +0 | int = 10 | int_mod = +0 | wis = 10 | wis_mod = +0 | cha = 10 | cha_mod = +0 | saving_throws = — | skills = Arcana +7, History +7, Insight +6, Medicine +6 | damage_vulnerabilities = — | damage_resistances = — | damage_immunities = | condition_immunities = | senses = Passive Perception 16 | languages = Common, Ancient Tongues | cr = 4 | xp = 10 | actions = | legendary_actions_header = | legendary_actions = | reactions_header = | reactions = | roleplaying_header = Roleplaying Notes | campaign = Corsairs | appearance = Gaunt build, pale skin, piercing green eyes, long white hair. Wears simple, but elegant robes, showing signs of wear and age. | voice_mannerisms = Speaks in riddles and cryptic phrases, often pausing for long periods of silence, an air of detached wisdom and sorrow. | bond = Ancient lore and the fate of Oakhaven, his only connection to the world. | ideal = Balance and knowledge, as a means of understanding and coping with his servitude. | flaw = Reclusive and difficult to understand, his detachment a form of self-preservation. | info = Theron is a powerful ally, but his cryptic nature makes him difficult to understand, his isolation a result of his indentured status. He may be the key to stopping the Guild, or a dangerous wild card. His knowledge of ancient prophecies may hold the key to breaking the servitude that binds the village. | equipment = Worn grimoire, a staff of twisted wood, a collection of rare herbs and crystals, a hidden key to a secret library. }